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Crimsonwood Keep Party Quest
#21
Combattente Wrote:3. The PQ bonus should be like all the other bonuses in my opinion. Everyone should be teleported at the bonus map at the same time, for a fair-play. And there should be more boxes. How can a PQ of 20 people have a bonus of like 15 boxes or less (remember that many people get to break more than two boxes).

This. Fking this.

For anyone that doesn't know the actual number of chests, it's 30.
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#22
Cause boxes are freaking profitable... from 2 boxes per run I average at least 6-7mil.
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#23
Devil Wrote:Everything? We're talking about being able to do it or not, not to solo the whole CwKFailboat PQ alone...

Also, I was talking about a room with about 9999 monsters that do 10k touch dmg, where inside of them you have to attack a monster to get an item. Or what about 100 lasers in a row (10k touch dmg again) where you have to walk across to get to an item... Inside the thief room that is...

That would 100% impossible for Night Lords, and that's how Shadowers feel now...

Ah well, my Nightwalker will be an excellent CwKPQ mule for that anyway... but still it's retarded map design by Nexon Failboat America...

Making a room with 9999 monsters that do 10k touch dmg...would still put shadowers at a lost, they would HAVE to hp wash or be considerably high lv and wear hp gear to clear it. If having HB is possible, what if the room isn't so easy to clear then hb runs out, that would make it a hassle as well.

Btw, the statue may hold a dagger, but the item you get from the *thief* room is indeed a claw that you drop on the statue.
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#24
Trust Wrote:Btw, the statue may hold a dagger, but the item you get from the *thief* room is indeed a claw that you drop on the statue.

Then just call it the hermit room. At least it wouldn't be a lie anymore.
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#25
KajitiSouls Wrote:..the actual number of chests, it's 30.

Still not enough.
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#26
Jaruddd Wrote:You say that as though it would be easier to complete a full run without a few NLs on the attacking party. I don't see why it's so offensive that one PQ room in which the statue is of a thief wearing a claw requires a Hermit/NL instead of a CB/Shadower. It's really not that big of a deal.

As stated, you're going to need a couple NLs on any run anyway if you want it to be done in a reasonable period of time.

Devil Wrote:Actually after the Bstep upgrade (whenever we get it though... -.-), Shadowers outdamage NL's at the 3 bosses on the bottom with Bstep+BoT, since they hit 3 at once instead of only 1...

Also, How would you feel if that thief room was MASS filled with monsters that did 10k dmg? Then Night Lords couldn't even loot anything... NL's would scream all day that the thief room was bugged...

No, the thief room is just another Nexon failboat, being it intentional or not... it just fails... they should call it the Hermit/NL room, not the thief room...

P.S. The thief statue also wears a dagger btw...

I think Devil pretty much answered this. After the BS delay is fixed (and probably even now) it is clear that Shadowers outdamage NLs at the CWKPQ boss stage. And yes, I have been to runs with only 1/2 NLs, and their main purpose was for the thief room because I cannot do it. Ranged characters do not greatly speed up CWKPQs runs, but rather melee characters do.

To say the room was intentional like that may be true, but I only think that is because they might have intended to put Guardians on the edge so you can assaulter to them. The way it is currently set up, you cannot do so and so Shadowers cannot complete the THIEF stage.
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#27
Combattente Wrote:3. The PQ bonus should be like all the other bonuses in my opinion. Everyone should be teleported at the bonus map at the same time, for a fair-play. And there should be more boxes. How can a PQ of 20 people have a bonus of like 15 boxes or less (remember that many people get to break more than two boxes).

Perhaps you should be more selective of with whom you do your runs? My guild does runs weekly, and we bring along a maximum of fifteen attackers so everyone can have two boxes. Unless someone disconnects or lags fairly hard, that system has yet to fail us.

Although, I agree there should be more boxes. Perhaps a second room of them would be a bit more beneficial to runners.
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#28
Sincerely, I think that allowing red stirges to spawn at strategic points would help shadowers to reach those places with assaulter. It's an easy fix without changing the map layout. Or maybe make a platform only reachable by assaulter, and another only by flash jump... THAT would be interesting.
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#29
Hey,do the glitches cause the pq to fail and impossible to beat?
or its just glitches of wrong platforms and missing stuff....
answer please
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#30
Saar331 Wrote:Hey,do the glitches cause the pq to fail and impossible to beat?
or its just glitches of wrong platforms and missing stuff....
answer please
If you take only Shadowers as thieves, the PQ is impossible to beat, because you chose the "wrong" kind of thieves to do the thief room with... Sad
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