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Well, I was thinking, after pirates, will there be any other jobs added on? I was thinking that they could add another subclass onto each of the classes.
Do you think they will do more with jobs, and if so what do you think/wish it will be?
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If they ever add another class, I'm pretty sure it will be Alchemists. Alchemists are just too important to the game as a whole for them to not really be playable.
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But I wonder what kind of weapon an alchemist will use. :f6:
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Really hoping for what Isaac said. I'd also like to see more variety and choices within the original 4 main class groups, instead of just being a straight path to the last class.
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EngelRod Wrote:But I wonder what kind of weapon an alchemist will use. :f6: I don't know, a book or something? I think a book would make a pretty neat weapon, Pig Illustrated is fun to play with. From what I know of Magatia, they use circles like Full Metal Alchemist, so maybe some Chalk or something to write with like that?
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Something that uses int and str, or int and dex.
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I was thinking a good addition to the magician class would be one that just uses neutral magic all the way, and would just be a Wizard, Mage, and Arch Mage.
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IsaacGS Wrote:I don't know, a book or something? I think a book would make a pretty neat weapon, Pig Illustrated is fun to play with. From what I know of Magatia, they use circles like Full Metal Alchemist, so maybe some Chalk or something to write with like that?
Revival of the STR MAGE WEAPONS!
the one-handed blunt weapons of DOOM!
....
Really I think the THEME will matter more to nexon than the PLAYING STYLE.
I mean really.
Bow xbow and Gunslingers appear to all be fundamentally the same with different speed to power ratios.
That is it.
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Before Pirates, I had the idea of a Brawler. These are some ideas I've had, I've only made skills for the Renegade, though.
Mutiny > Rebel > Renegade > Outlaw (Twins)
Mutiny > Zealot > Villain > Defiler (Bat)
Joker > Prank > Jester > Harlequin (Gauntlet / Bombs)
Joker > Puppeteer > Ring Leader > Master (Whip)
Soldier > Barbarian > Destroyer > Bane (Sickle)
Soldier > Guardian > Protector > Sentinel (Guards)
Student > Developer > Ace > Genius (Cane)
Student > Merchant > Dealer > Baron (Fan)
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In other versions Pirates are their latest ones.. What I really wanna see is a merchant job  "Skills: Somekinda Haste, A skill like owl minerva where u can search through the whole fm for an item" Eh that would be cool
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IsaacGS Wrote:If they ever add another class, I'm pretty sure it will be Alchemists. Alchemists are just too important to the game as a whole for them to not really be playable.
But then doesn't KMS have something like this? I mean they have the makers skill in which it's similar to alchemists rite?
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A spy job would be pretty cool, modern themed weapons ftw.
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I personally would want to see an exorcist based job that uses scythes as weapons. Also add on to warriors, samurai and add onto magicians, time element (time would be somewhat similar to poison where it slowly damages them but with different properties).
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JezzaRules Wrote:But then doesn't KMS have something like this? I mean they have the makers skill in which it's similar to alchemists rite? All you do is forge equipment with that alchemy skill though. This would be fighting and such. Completely different... The alchemy skill wouldn't prohibit this.
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In regards to your thread, here's my idea into a new job class:
http://www.southperry.net/forums/showthread.php?t=1340
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I really can't see MS putting in another class without having a couple more PQs.
It's tough enough for those people who PQ to 71, quit and do it all over again.
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I've always thought a full summoner class would be pretty cool. Like they don't use weapons at all, instead they'd use strategic summons to fight for them.
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Xelstyle Wrote:I really can't see MS putting in another class without having a couple more PQs.
It's tough enough for those people who PQ to 71, quit and do it all over again. Train... ?
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blitzkrieg Wrote:I've always thought a full summoner class would be pretty cool. Like they don't use weapons at all, instead they'd use strategic summons to fight for them.
Yeah I've always liked this idea, although for some reason I never play classes with a summon :f6:
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Monk plz, bare hands ftw
FFT reference btw.
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