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2009-06-08, 02:48 PM
(This post was last modified: 2009-06-18, 02:18 PM by modular.)
1. Bigfoot - knockback animation
2. Papulatus - heal animation
3. Firebrand (1st form) - stand animation
4. Bodyguard B - no stand animation hitboxes (and wrong hit animation)
5. Wolf spider - last frame of move animation
6. I.AM.ROBOT - 4 frames of attack animation (invincibility frames = intentional?)
7. Electrophant - last 3 frames of attack animation
8. Leader B - knockback animation (missing a whole image frame, not just hitbox)
Please post any i missed. dont know any more.
Posting Freak
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modular Wrote:2. Papulatus - healing animation
I believe that's the only one acting as intended. It's like a small break, where he can't attack or be attacked, and I wouldn't want it "fixed" even if it would make us improve our damage. It's just... Part of its charm.
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Have Wolf Spiders/Extra D been fixed? I remember those being complained about like 30 patches ago.
Yeah, I'm outdated, sue me.
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Alloy Wrote:I believe that's the only one acting as intended. It's like a small break, where he can't attack or be attacked, and I wouldn't want it "fixed" even if it would make us improve our damage. It's just... Part of its charm.
healing animations without missing hitboxes:
zakum's healing arm
faust
pianus
what else heals.. some part of horntail ought to...
it may be part of its charm, but it annoys the hell out of me personally and no other healing animation has a missing hitbox. if they all did it, it could be intended. but nexon surely has lazy programmers, and omitting a hitbox is less work for the lazy.
edit: thanks russ i knew i was forgetting one. extra d got fixed a patch or 2 after showa came out.
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2009-06-08, 04:04 PM
(This post was last modified: 2009-06-08, 04:07 PM by Alloy.)
modular Wrote:healing animations without missing hitboxes:
zakum's healing arm
faust
pianus
what else heals.. some part of horntail ought to...
it may be part of its charm, but it annoys the hell out of me personally and no other healing animation has a missing hitbox. if they all did it, it could be intended. but nexon surely has lazy programmers, and omitting a hitbox is less work for the lazy.
edit: thanks russ i knew i was forgetting one. extra d got fixed a patch or 2 after showa came out.
Wait, you mean when it's shielding itself, right? I don't find it annoying at all. It's like a little time to chat with others very fast, rebuff, repot, etc...
In fact, when shielding, it's like if it was just that, shielding itself from attacks. I agree on each and every single one of the rest. Bigfoot is totally broken now, Showa is a glitchfest, and even though Firebrand and Wolf Spiders are less noticeable, it's still annoying. At least with Papulatus you know when to not attack.
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Alloy Wrote:Wait, you mean when it's shielding itself, right? I don't find it annoying at all. It's like a little time to chat with others very fast, rebuff, repot, etc...
In fact, when shielding, it's like if it was just that, shielding itself from attacks. I agree on each and every single one of the rest. Bigfoot is totally broken now, Showa is a glitchfest, and even though Firebrand and Wolf Spiders are less noticeable, it's still annoying. At least with Papulatus you know when to not attack.
No, the shield =/= the healing animation. They're completely different, and the shield is supposed to not be attacked.
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Margana has a healing animation that can be hit. And on topic of monsters that have INTENDED invincibility frames, Hsalf's jumping animation.
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Elderwraiths have one too, right?
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Elder Wraiths were fixed as far as I know.
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They used to, but I think you have to attack reaaaally fast to be able to miss through their knockback animation. :f6:
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It's currently impossible to miss an elder wraith. They were fixed completely.
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I think the bosses except Bodyguard B are fine the way they are. Bigfoot's supposed to be a challenge. If there was a way to make it harder for warriors that'd be cool too, but I dunno how that would work without simply raising its damage, which is stupid. Papulatus's missing heal hitboxes aren't a big deal.
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Only fix Firebrand and Wolf Spiders pls.
Make the bosses more challenging.
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Pap's heal might be that way for all we know. It's been like that since forever, and more evidence that it is so if KMS and JMS have "bugged" paps.
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Takebacker Wrote:No, the shield =/= the healing animation. They're completely different, and the shield is supposed to not be attacked.
That's what I wanted to have clear. Ok then, if it's something impossible to notice, and doesn't make any sense, well, would be better if fixed. But I never really noticed before... Maybe he doesn't cast it that often.
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I.AM.ROBOT - Attacking animation.
Not 100% sure, but I seem to be unable to attack them sometimes (if not all the time) when they fire laser.
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Tukkun Wrote:I.AM.ROBOT - Attacking animation.
Not 100% sure, but I seem to be unable to attack them sometimes (if not all the time) when they fire laser.
indeed you are correct. this one i did not know
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On my way to Crimsoonwood Keep, I attacked a few Firebrands to check which animation is missing a hitbox. It IS the standing, not the moving.
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The Green ghosts in the the library have some kind of missing hitbox. I think its somtimes when there moving. But I'm not to sure.
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MaxHudson Wrote:The Green ghosts in the the library have some kind of missing hitbox. I think its somtimes when there moving. But I'm not to sure.
No, that's evasion done properly. You can't attack those ghosts when they go transparent, only when they're solid. I dunno if Nexon screwed up and forgot some hitboxes on their solid-state frames, but I don't think so. Those ghosts are like one of the unique monsters Nexon America made and did right. Not the LOLCANTTOUCHDIS for absolutely no reason that some people like cause it adds "challenge." lol
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