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Is this supposed to be the true delay of Barrage and Dragon Strike
#21
IllegallySane Wrote:That still doesn't excuse the fact she isn't taking a single hit, except when needing to rebuff.



Barrage never actually moved me forward when I used it at Zakum. On platforms, as long as the stance effect of the bubble keeps up, I never recalled moving any closer to Zakum than before I started Barraging.

I've moved at Zak and everything else after Barraging O_O
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#22
IllegallySane Wrote:That still doesn't excuse the fact she isn't taking a single hit, except when needing to rebuff.



Barrage never actually moved me forward when I used it at Zakum. On platforms, as long as the stance effect of the bubble keeps up, I never recalled moving any closer to Zakum than before I started Barraging.

I'm pretty sure you don't move during the Barrage attack animation if the enemy being attacked is immobile.... *notices smiley he never saw before*.... Tongue1Tongue1Tongue1
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#23
I think it is the speed cap, the lil extra bump you get from it coupled with 21 SI and such might be just enough to keep you from getting hit, and the video speed up is present, but that doesnt change anything for the skills being used. Other than that, the speed difference in the skill ittself would be present in the data right? extraction please @-a
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#24
Sn1perJohnE Wrote:21 SI

Sn1perJohnE Wrote:the speed difference in the skill ittself would be present in the data right? extraction please @-a

What?
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#25
Kigaz Wrote:I've moved at Zak and everything else after Barraging O_O

You don't move while fighting a stationary monster. I've tested it out plenty plenty plenty of times. Even when a mobile monster is cornered/pinned, you will still move if the monster can.

Can't watch the video at school so i'll check it out at home.
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#26
DrRusty Wrote:You don't move while fighting a stationary monster. I've tested it out plenty plenty plenty of times. Even when a mobile monster is cornered/pinned, you will still move if the monster can.

Can't watch the video at school so i'll check it out at home.

Weird. Coulda swore i move at newties.
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#27
Takebacker Wrote:Weird. Coulda swore i move at newties.

Check out my gobies video when I test out barrage combos. It looks like you do move forward but you don't. You actually sort of move back when you press barrage and move forward after you have stepped back. In actuality you aren't moving, but it looks like you are moving forward.
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#28
Takebacker Wrote:What?

11/21 SI might make a difference in SEA

and comparing skill data for the two skills from SEA with them for GMS to find a difference.
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#29
DrRusty Wrote:Check out my gobies video when I test out barrage combos. It looks like you do move forward but you don't. You actually sort of move back when you press barrage and move forward after you have stepped back. In actuality you aren't moving, but it looks like you are moving forward.

Oh wow Mad I never knew that
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#30
Sn1perJohnE Wrote:11/21 SI might make a difference in SEA

and comparing skill data for the two skills from SEA with them for GMS to find a difference.

21 SI doesn't exist. Skill data doesn't contain speed values.
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#31
Takebacker Wrote:21 SI doesn't exist. Skill data doesn't contain speed values.

Actually, the skill data does contain speed values. Here they are:
Level 1: -1 Speed
Level 2: -1 Speed
Level 3: -1 Speed
Level 4: -1 Speed
Level 5: -1 Speed
Level 6: -1 Speed
Level 7: -1 Speed
Level 8: -1 Speed
Level 9: -1 Speed
Level 10: -1 Speed
Level 11: -2 Speed
Level 12: -2 Speed
Level 13: -2 Speed
Level 14: -2 Speed
Level 15: -2 Speed
Level 16: -2 Speed
Level 17: -2 Speed
Level 18: -2 Speed
Level 19: -2 Speed
Level 20: -2 Speed

Nothing surprising.

EDIT: If you have the ability to, you can find where I got the values by looking under Speed Infusion and under each level the speed change is under the "x" value.
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#32
HawtTerri Wrote:Actually, the skill data does contain speed values. Here they are:
Level 1: -1 Speed
Level 2: -1 Speed
Level 3: -1 Speed
Level 4: -1 Speed
Level 5: -1 Speed
Level 6: -1 Speed
Level 7: -1 Speed
Level 8: -1 Speed
Level 9: -1 Speed
Level 10: -1 Speed
Level 11: -2 Speed
Level 12: -2 Speed
Level 13: -2 Speed
Level 14: -2 Speed
Level 15: -2 Speed
Level 16: -2 Speed
Level 17: -2 Speed
Level 18: -2 Speed
Level 19: -2 Speed
Level 20: -2 Speed

Nothing surprising.

EDIT: If you have the ability to, you can find where I got the values by looking under Speed Infusion and under each level the speed change is under the "x" value.

I think he means for skill cast times, which would be correct as far as I know. The speed thread here was done by a guy checking how long it takes between one skill packet being sent to the server and another (in other words, it's probably serverside).
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#33
HawtTerri Wrote:Actually, the skill data does contain speed values. Here they are:
Level 1: -1 Speed
Level 2: -1 Speed
Level 3: -1 Speed
Level 4: -1 Speed
Level 5: -1 Speed
Level 6: -1 Speed
Level 7: -1 Speed
Level 8: -1 Speed
Level 9: -1 Speed
Level 10: -1 Speed
Level 11: -2 Speed
Level 12: -2 Speed
Level 13: -2 Speed
Level 14: -2 Speed
Level 15: -2 Speed
Level 16: -2 Speed
Level 17: -2 Speed
Level 18: -2 Speed
Level 19: -2 Speed
Level 20: -2 Speed

Nothing surprising.

EDIT: If you have the ability to, you can find where I got the values by looking under Speed Infusion and under each level the speed change is under the "x" value.

I was talking about speed values for attacking skills, not speed infusion. Read, pls.
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#34
Sorry but I don't get TS, I got the exact same delay with my slash claw and lvl 1 SI so what's the problem?

Btw she's lucky she didn't die in that first part, when energy is charged and you don't have apple on you need to stand in pianus or bomb can explode with slight delay after energy touch and kill you.
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#35
Takebacker Wrote:Skill data doesn't contain speed values.
But character frame data does. Unfortunately it doesn't seem to be consistent (most of them follow the cast_time = sum_of_frame_delays * (speed_number + 10) / 16 rule, but not all) so it's an unreliable way until/unless we know the inner workings of how the game uses those frame delays...
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#36
Edit: Major derp moment.
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