http://origin.pokemonvgc.com/en/
+ A small analysis on my part
Seattle
http://www.youtube.com/watch?v=KLO4qyieKZ0
San Francisco
http://www.youtube.com/watch?v=cf-WeOcAIJY
Phoenix
http://www.youtube.com/watch?v=ww8PizGCXag
Dallas
http://www.youtube.com/watch?v=ES1tVrl6Ph0
Philadelphia
http://www.youtube.com/watch?v=LEapkWDaAJY
Analysis seattle:
According to these two finalists Trick room teams seem to be quite dominate(Seattle). Speedy OU you teams get killed by Trick room teams. Augh, am i rite xfd.
San Fransico Analysis:
Trick room teams are pretty dominate against powerful OU teams as well, when played correctly. With these many trick room teams, counters are sure to come. I can think of one right now. Well technically several. Hehe.
Phoenix Analysis:
Helping hand proved to be quite useful as an OU Zapdos would have been really tough to defeat. Gengar with it's already amazing sp.atk and speed should been able to sweep that team clean, but a powerful OU force proved my theory wrong. Seems like anti trick room/power house OU teams are back.
Thank you VERY much Shouri.
Dallas and Philadelphia analysis added.
+ A small analysis on my part
Seattle
http://www.youtube.com/watch?v=KLO4qyieKZ0
San Francisco
http://www.youtube.com/watch?v=cf-WeOcAIJY
Phoenix
http://www.youtube.com/watch?v=ww8PizGCXag
Dallas
http://www.youtube.com/watch?v=ES1tVrl6Ph0
Philadelphia
http://www.youtube.com/watch?v=LEapkWDaAJY
Analysis seattle:
According to these two finalists Trick room teams seem to be quite dominate(Seattle). Speedy OU you teams get killed by Trick room teams. Augh, am i rite xfd.
San Fransico Analysis:
Trick room teams are pretty dominate against powerful OU teams as well, when played correctly. With these many trick room teams, counters are sure to come. I can think of one right now. Well technically several. Hehe.

Phoenix Analysis:
Helping hand proved to be quite useful as an OU Zapdos would have been really tough to defeat. Gengar with it's already amazing sp.atk and speed should been able to sweep that team clean, but a powerful OU force proved my theory wrong. Seems like anti trick room/power house OU teams are back.
Thank you VERY much Shouri.
shouri Wrote:Analysis on dallas:
The moment I saw azelf come out I knew the gengar was screwed. Fake out for a free hit seems to be present everywhere. Recorded brought in a very key zapdos. It definitely turned things around with discharge + ground-type partner combo. No trick room or advanced strategies found here. Just plain 'ol beatings left and right. A really lucky ice punch screwed over the garchomp since it froze it.
The recorder's side REALLY knows how to predict his opponents. Those were some ridiculously well planned detects with zapdos, and protects with mamoswine. The opposing golduck had something planned after using that berry to up its speed, but a priority ice shard finished it off.
Overall, the recorder's side only had to worry for about.... 2 turns. Then afterwards, he either got very lucky, or is quite good a predicting his opponents.
Philadelphia Analysis:
Wow, epitome of lucky ass mo'fo at the end... But anywho... Here we see both trick room and a discharging zapdos come into play. Good thinking on using curse while trick room is play. Garchomp was really lucky to survive the blizzard, but still died to snow warning's hail damage. Also, that azumarill really turned things around. It allowed the opposing side to sweep things up with abomasnow. Had the recorder's side's zapdos not gotten frozen, a drill peck would've won it for him.
Dallas and Philadelphia analysis added.


. Lol DSi posting.