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How much dex = 1 w.att for Corsairs Lv. 130+ ?
I am currently using 2 att 2 dex facestompers, but I'm thinking of converting to some Canopus Boots (Lv. 110 pirate shoes) and slapping some Dex on them once the maker skill comes out and I just want to know what's the minimum dex I need on them to be greater than the shoes I currently have.
Base stats for the Canopus Boots are 4 str 4 dex, too, according to Hidden Street.
Thanks!
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Potora Wrote:How much dex = 1 w.att for Corsairs Lv. 130+ ?
I am currently using 2 att 2 dex facestompers, but I'm thinking of converting to some Canopus Boots (Lv. 110 pirate shoes) and slapping some Dex on them once the maker skill comes out and I just want to know what's the minimum dex I need on them to be greater than the shoes I currently have.
Base stats for the Canopus Boots are 4 str 4 dex, too, according to Hidden Street.
Thanks!
shoot for 12 or so and you ought to be good (advanced dex crystal + 3 landed 60s).
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Potora Wrote:How much dex = 1 w.att for Corsairs Lv. 130+ ?
I am currently using 2 att 2 dex facestompers, but I'm thinking of converting to some Canopus Boots (Lv. 110 pirate shoes) and slapping some Dex on them once the maker skill comes out and I just want to know what's the minimum dex I need on them to be greater than the shoes I currently have.
Base stats for the Canopus Boots are 4 str 4 dex, too, according to Hidden Street.
Thanks!
W.Atk/Dex
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Potora Wrote:How much dex = 1 w.att for Corsairs Lv. 130+ ?
I am currently using 2 att 2 dex facestompers, but I'm thinking of converting to some Canopus Boots (Lv. 110 pirate shoes) and slapping some Dex on them once the maker skill comes out and I just want to know what's the minimum dex I need on them to be greater than the shoes I currently have.
Base stats for the Canopus Boots are 4 str 4 dex, too, according to Hidden Street.
Thanks! For me, it was just under 5 dex per attack at 140. Yours may vary depending on how much attack gear you have, but I doubt it's under 4 dex per attack.
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Potora Wrote:How much dex = 1 w.att for Corsairs Lv. 130+ ?
I am currently using 2 att 2 dex facestompers, but I'm thinking of converting to some Canopus Boots (Lv. 110 pirate shoes) and slapping some Dex on them once the maker skill comes out and I just want to know what's the minimum dex I need on them to be greater than the shoes I currently have.
Base stats for the Canopus Boots are 4 str 4 dex, too, according to Hidden Street.
Thanks!
Total Dex / Total Watk
Is amount of DEX per Watk.
I think
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MrCaffeLatte Wrote:Total Dex / Total Watk
Is amount of DEX per Watk.
I think  that's actually wrong, but it's a pretty close estimate up until a certain level/attack, which I forget.
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Cavalier Wrote:that's actually wrong, but it's a pretty close estimate up until a certain level/attack, which I forget.
No, it's right.
http://i76.photobucket.com/albums/j18/an...0003-1.jpg
148 Attack
709 DEX
4.79 DEX/Attack -> 5 DEX/Attack because you obviously can't add .79 points into DEX.
149 Attack
709 DEX
2217~3966
148
714 DEX
2217~3966
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Cavalier Wrote:that's actually wrong, but it's a pretty close estimate up until a certain level/attack, which I forget.
It's only wrong because of STR, which is only worth ~36% of DEX. You can add about a third of your STR to your DEX if you want to be a little more accurate. I have 90 STR, so I'd add 30 to my 756 DEX before dividing by my 132 Attack, giving me about 6 dex per attack.
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How does a buccaneer pap with a party? I seem to be real fail at it...
It's faster with my bowmaster 0_o (probably cause of SE)
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Worthyness Wrote:How does a buccaneer pap with a party? I seem to be real fail at it...
It's faster with my bowmaster 0_o (probably cause of SE)
You don't, you solo. 
Uh, if I was to party I think I'd just dragonstrike/barrage it? and keep party SI'd?
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1) Does energy charge treat barrage as 6 hits and charges up 6x as fast, or does it treat is as one hit?
2) Does wind booster lengthen the invincibility time on screw punch?
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Arrg Wrote:1) Does energy charge treat barrage as 6 hits and charges up 6x as fast, or does it treat is as one hit?
2) Does wind booster lengthen the invincibility time on screw punch?
1) No, barrage is barrage, energy charge (EC) is energy charge, they are 2 different skills. However, EC gives a boost in +20 atk and also in avoid and accuracy.
2) No, both are different skills. Wind booster speeds up attacks, it does not increase your invincibility.
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xgngx Wrote:1) No, barrage is barrage, energy charge (EC) is energy charge, they are 2 different skills. However, EC gives a boost in +20 atk and also in avoid and accuracy.
2) No, both are different skills. Wind booster speeds up attacks, it does not increase your invincibility.
Clearly this man is a genius and knows exactly what he's typing. Listen to him.
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xgngx Wrote:1) No, barrage is barrage, energy charge (EC) is energy charge, they are 2 different skills. However, EC gives a boost in +20 atk and also in avoid and accuracy.
2) No, both are different skills. Wind booster speeds up attacks, it does not increase your invincibility. What game are you playing? Or smoking?
Arrg Wrote:1) Does energy charge treat barrage as 6 hits and charges up 6x as fast, or does it treat is as one hit?
2) Does wind booster lengthen the invincibility time on screw punch? 1) Barrage is just one charge opportunity, same as Flash Fist.
2) I don't think so, I think it stays the same, but you do Screw faster. So, you can move a bit more when you're invincible.
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Loose Wrote:What game are you playing? Or smoking?
1) Barrage is just one charge opportunity, same as Flash Fist.
2) I don't think so, I think it stays the same, but you do Screw faster. So, you can move a bit more when you're invincible.
Interesting word choice.
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MasPan Wrote:Interesting word choice. Screw is Screw, Energy Blast (EB) is Energy Blast, they are clearly 2 different skills.
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Loose Wrote:What game are you playing? Or smoking?
1) Barrage is just one charge opportunity, same as Flash Fist.
2) I don't think so, I think it stays the same, but you do Screw faster. So, you can move a bit more when you're invincible.
LOL, sorry i think i misunderstand/misread his 1st question. Too stress with work i think  my mistake
1) EC will charge up 1 unit per mob, irregardless of the no. of hits on 1 mob using 1 skill. barrage will always charge up 1 unit. For AOE skills like DS, ssk, it depends on the no. of mobs you hit. so if DS hit 2 mobs, EC will charge up 2 units and so forth. So basically if you want to charge up faster, go mobbing.
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Anyone know how much MP Pirates/Corsairs gain by adding 1 point into their MP stat?
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Bribery Wrote:Anyone know how much MP Pirates/Corsairs gain by adding 1 point into their MP stat?
wtp why? I'd assume 14-18, since you lose 16 MP to wash? Dunno, I don't put AP into anything but STR/DEX.
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Dusk Wrote:wtp why? I'd assume 14-18, since you lose 16 MP to wash? Dunno, I don't put AP into anything but STR/DEX.
for double washing.
since you lose 16, youll gain either 12 or 14 or something. always lose more than you gain.
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