Pink Bean - An in-depth look
This thing is pretty rediculous. I certainly hope you get some sort of bean item (like zhelm or necklace), I really dont think people are going to want to sit for a 5 hour+ battle with no significant reward.
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Retalion Wrote:How would 140k KB work? Dont we have a 99,999 cap right now? *wonders if this means the dmg cap might be extended or altogether lifted*

I really hoped this would be true. It'd give me a better reason to max out assassinate =D. Anyways, are there any versions at all that don't have the 99,999 damage cap?
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Retalion Wrote:How would 140k KB work? Dont we have a 99,999 cap right now? *wonders if this means the dmg cap might be extended or altogether lifted*

My guess was that the real KB was 70k, however he's strong to physical attacks, which means you'd have to do what would be 140k damage to another monster with the same DEF/level/whatever, in order to KB it.
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Retalion Wrote:How would 140k KB work? Dont we have a 99,999 cap right now? *wonders if this means the dmg cap might be extended or altogether lifted*

This picture taken by Mazefind should explain it.

[Image: 3539922679702224897nk1.png]
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Shinokun Wrote:This picture taken by Mazefind should explain it.

[Image: 3539922679702224897nk1.png]

well If it wasnt crit then I would have a little bit of hope. Not to mention its still 30k short of what we need Tongue. When pink bean does come out, it would be really nice if they'd jus take off that 99,999 limit.
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DrRusty Wrote:well If it wasnt crit then I would have a little bit of hope. Not to mention its still 30k short of what we need Tongue. When pink bean does come out, it would be really nice if they'd jus take off that 99,999 limit.
Isn't brandish damage for KB counted 2 hits as 1 or are those counted as 2 hits? Maybe an insane powerfull here could do 2x 70k with brandish and knock it back?

Still afaik, Assassinate is the only attack that goes beyond the 140k damage for 1x KB, but still... it won't keep him pinned... unless you have about 20 Shadowers present, which also won't happen, since there are too few...

Also even when they would lift the damage cap (which is coded in maplestory.exe - some private servers have it removed already) there are only a few attacks that could theoretically pass the 140k damage barrier:
- Panic (With max Advanced Combo)
- Assassinate (Stated before)
- Blast (With Thunder Charge)
- Heaven's Hammer (But too slow because of cooldown - Or is this a Holy Attack?)
- Piercing Arrow (But that would require to hit some summons first)
- Sniping (Max level "only" has a 10 second cooldown)
(I don't know if I have missed any, but I didn't think so)

My guess that it's just not possible to keep Strong Pink Bean pinned all the time and only the strong characters will survive him... Archers and Nightlords have just too low HP to fight it. Keep in mind that a fight will take 2~4 hours with all that HP, and Resurrection's cooldown is just too slow to keep the dieing ranged low HP characters alive all the time...

Maybe Nexon just decided that Pink Bean wasn't meant for ranged characters to play a mayor role in, just like they can't survive Tonosoma... Afterall, ranged characters have Horntail already... Maybe Nexon wanted to give Magicians and other less popular classes a bigger role in bossing, since they're left out in Horntail...
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Devil Wrote:Isn't brandish damage for KB counted 2 hits as 1 or are those counted as 2 hits? Maybe an insane powerfull here could do 2x 70k with brandish and knock it back?

Still afaik, Assassinate is the only attack that goes beyond the 140k damage for 1x KB, but still... it won't keep him pinned... unless you have about 20 Shadowers present, which also won't happen, since there are too few...

Also even when they would lift the damage cap (which is coded in maplestory.exe - some private servers have it removed already) there are only a few attacks that could theoretically pass the 140k damage barrier:
- Panic (With max Advanced Combo)
- Assassinate (Stated before)
- Blast (With Thunder Charge)
- Heaven's Hammer (But too slow because of cooldown - Or is this a Holy Attack?)
- Piercing Arrow (But that would require to hit some summons first)
- Sniping (Max level "only" has a 10 second cooldown)
(I don't know if I have missed any, but I didn't think so)

My guess that it's just not possible to keep Strong Pink Bean pinned all the time and only the strong characters will survive him... Archers and Nightlords have just too low HP to fight it. Keep in mind that a fight will take 2~4 hours with all that HP, and Resurrection's cooldown is just too slow to keep the dieing ranged low HP characters alive all the time...

Maybe Nexon just decided that Pink Bean wasn't meant for ranged characters to play a mayor role in, just like they can't survive Tonosoma... Afterall, ranged characters have Horntail already... Maybe Nexon wanted to give Magicians and other less popular classes a bigger role in bossing, since they're left out in Horntail...

KB only counts as each separate number. And about the mage role, yeah, I find that nice... But mages can still get the horntail pendant if they want, can't they?

Ranged can't even have a chance, if they, you know, DIE EPICLY. If there's a waiting room, and you can come back from the dead, np.

Something like a timer in the death room could be interesting... that way, resurect would be still useful.
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woah removal of the damage cap is really nice.
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KaidaTan Wrote:Dragon Pulse won't work. It doesn't work on any other boss, so prolly not this one either. Rush, however, has worked on both forms of Pap. Not only that, but Rush even pushes a monster if you miss (low acc) it. Rush has, in the past, worked for every monster that can move so I don't see why it wouldn't work for Pink Bean.

However, if you're a warrior and you've tried Rushing one of the anniversary cakes away from other people, you know that it doesn't work too well when other people are KBing it. So if you wanted PB in the corner you'd have to have either everyone stop attacking while a few warriors Rush it, or just have all the warriors with enough HP continually try to rush it while everyone's attacking. If they fail, just walk to the other side and try again.

Nicely pointed out. Yes, Rush:
- has both Knockback animation (makes the monster flinch and cry) and pushback effect, it also makes the Rusher 'invincible' for a fixed amount of time. Rush works just as fine whether the hit contacts or not, in other words, with damage dealt or a miss.
- have difficulties when applied on a constantly Kb-ed monster, however, with the Pink Bean's 140k damage required limit for KB, I strongly disbelieve that it can be mass-Kb'ed, thus rendering warriors, particularly Drks?, another important role in boss fights: Rush mule. (lol, first hb mule then Seduce mule and now Rush mule?)
- have a 'safe' distance between you and the monster, so in case your Rush fails, if you aim your distance well, you'll end up standing somewhat a step or two away from the boss.Taking into consideration its snail's speed, Rush is considerably safe to practice.

I wanna send my sincerest gratitude to Fiel and everyone contributing to these updates, the music is simply.. indescribable x_x And the boss itself is as much intriguing. ^^

Way to go, Nexon Korea. <3
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DrRusty Wrote:well If it wasnt crit then I would have a little bit of hope. Not to mention its still 30k short of what we need Tongue. When pink bean does come out, it would be really nice if they'd jus take off that 99,999 limit.

What does using Crit have to do with false hopes? Want more proof that the cap is removed?

 Spoiler
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Well, to Rusty's inquiries, in GMS, Pierce had its damage cap raised to 150k (and people can still dc with apples). None of the dmg shown went over 150k so could it just be the dmg cap being raised slightly and not removed at all?

*waits for screenshot of someone doing over 150k* xD
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That's not the DCing cap being removed, that's the regular ol' damage cap gone. Niiiice :O
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I can't wait to see videos of this being fought. Wonder what special techniques people will use to beat this boss. Seems like a long battle with all that HP.

People said it looks like Pikachu... I don't see it. Looks more like a Wigglytuff on crack.


Nice Info Paul Big Grin
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hi this might be a nub question. but is this boss released yet. as in kms tepsia? or even in kms? or its just things people found in ftp. too lazy to check through all the posts lol. btw any videos out yet if it is released. thx in advance
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AnujanSaiva Wrote:hi this might be a nub question. but is this boss released yet. as in kms tepsia? or even in kms? or its just things people found in ftp. too lazy to check through all the posts lol. btw any videos out yet if it is released. thx in advance
It just came out in official KMS this week. Looking at how hard the prerequisite quests are, I doubt they've had a chance to fight it seriously yet.
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Not a serious fight, but it gives you a sense of scale of what you're going up against.
No touch damage or autoaggro?

http://dory.mncast.com/mncHMovie.swf?mov...&skinNum=1
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Shinokun Wrote:Not a serious fight, but it gives you a sense of scale of what you're going up against.
No touch damage or autoaggro?

http://dory.mncast.com/mncHMovie.swf?mov...&skinNum=1

Is it just me, or was it spamming 19k damage attacks? This looks like it might be crazier than originally thought.
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Hero Wrote:Since when has Maple been all about serious graphics and scary stuff? When you first started, how scary was the Lupin at L forest? It did 135 damage on your ass and would kill you yet it was a fucking monkey throwing bananas.

Alishar? I know when I was 35 and did my first LPQ'd I was pretty much holy pomegranate'd by the fact it had huge visible nipples yet still kicked my ass; mainly cause I had no all-cures, but you get the idea.

Papulatus is a really serious boss too, btw. Oh, so is a giant goldfish that shoots lazer beams from it's mouth.

Point is, Pinky right there is cool. I love it especially because it actually has multiple phases instead of just starting all out and killing off stuff one by one like horntail, it's like pulling out wings of a fly. Starts off fun, but then it gets too easy. ):

xdf, I was seriously expecting like something from Final Fantasy <_<. Maybe some weird superior being that's in the shape of a human but is really some type of weird creature, whatever they make up for it.
That moves around, jumps up, etc.
Pink Bean isn't what I expected, but still looks cool xd, a moving big boss, like that takes 30 people to kill instead of 1-6 like pap.
It's a good change imo.
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Shinokun Wrote:Not a serious fight, but it gives you a sense of scale of what you're going up against.
No touch damage or autoaggro?

http://dory.mncast.com/mncHMovie.swf?mov...&skinNum=1
Nice find dude! Smile

Made a screenshot of max damage:
 Spoiler

It seems to do 3 different attacks for now:
- A lot of 1/1 attacks (those are the 29971 dmg ones)
- High damage full screen attack (max dmg on vid 7157)
- Low damage full screen attack (max dmg +/- 4000)

And indeed it doesn't seem to have touch damage! Smile

Full-Screen damage projection of other bosses:

FL Statue:
-Magic Attack: 770 > 7.157 max damage on vid
-OR-
-Physical Attack: 900 (like Fiel stated) > 7.157 damage on vid

L Statue:
Magic Attack: 900 > 8.365 Projected max damage
-OR-
-Physical Attack: 1000 > 7.952 Projected max damage

Ariel Statue:
Magic Attack: 1300 > 12.083 Projected max damage
-OR-
-Physical Attack: 1650 > 13.121 Projected max damage

Pink Bean Strong:
Magic Attack: 1200 > 11.154 Projected max damage
-OR-
-Physical Attack: 1500 > 11.928 Projected max damage

R Statue:
Magic Attack: 950 > 8.830 Projected max damage
-OR-
-Physical Attack: 1600 (?) > 12.724 Projected max damage

FR Statue:
Magic Attack: 750 > 6.971 Projected max damage
-OR-
-Physical Attack: 1000 > 7.952 Projected max damage

I know you can't really do this because every monster seems to have another multiplier on damage, but still it's better then nothing... Wink
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[SIZE="1"]Hmm, that platform seems odd. I guess a way for one to escape if PB is closing in on you? (Then again, magic is more what you need to worry about) It could help with just getting to the other side in general as well.

The no touch damage from the statues is great though, that means you cant be super KB'd and smack into the other ones in the later stages.
[/SIZE]
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