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GG Nls If Real...
#41
501 Wrote:The server check was supposed to fix was the inability to recharge bullets in certain places.
It seems that there solution was a quick fix making all bullets/star rechargeable everywhere. They fixed that problem by creating another. Fury stars being rechargeable everywhere is a glitch.

I can say with much certainty that Fury stars will be fixed and back to being only rechargeable in NLC.

No it isn't. It makes perfect sense. Why shouldn't they be rechargeable everywhere? Stores are scripted individually, so it'd be easier not to fix it than to do so. It's obviously intentional.

If you're referring to Nexon's history of saying "it's working as intended go away i can't hear you lalalala" then lol.
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#42
501 Wrote:The server check was supposed to fix was the inability to recharge bullets in certain places.
It seems that there solution was a quick fix making all bullets/star rechargeable everywhere. They fixed that problem by creating another. Fury stars being rechargeable everywhere is a glitch.

I can say with much certainty that Fury stars will be fixed and back to being only rechargeable in NLC.
doubt it. I understand why you would say its a glitch, in that they said that them only being rechargeable in NLC was intended. But just cuz they originally intended it to be one way, doesnt mean they cannot change their mind. It was laready pretty lopsided to have to pay more then double the price for cilbis, which had 1 less attack. They probably, like most, cant really tell what all their "here, have free/insanely cheap taos" did to the cost of the stars, and probably never meant for them to be disproportionally cheaper then the other stars.
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#43
Forgetting one thing, and it would make it more expensive...

Black Crystals, Maker Skill, 100 required.

Wink
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#44
501 Wrote:The server check was supposed to fix was the inability to recharge bullets in certain places.
It seems that there solution was a quick fix making all bullets/star rechargeable everywhere. They fixed that problem by creating another. Fury stars being rechargeable everywhere is a glitch.

I can say with much certainty that Fury stars will be fixed and back to being only rechargeable in NLC.

see that's what i thought when reading the actual post... seeing that they only said pertaining to NLC.
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#45
Fiel Wrote:I don't think the price will change very much
think the price will change very much
will change very much
change


Prices have already skyrocketed to 130M+ on Khaini.

In Scania, they're under 80 mill. I see tonnes of stores with them up at 79,999,999 unsold (even in good market spots such as fm 2 ch 1). That seems to be a slight increase from roughly 50 mill, but nothing as drastic as your server is seeing.

I had no idea on how market prices in other servers work and I was just mentioning that this doesnt affect Scania very much, which it definitely doesnt seem to have. What I was saying is that the people I knew were using the stars regardless of the "recharging handicap" placed on them. Now it just makes them more convenient and it just means switching over to them from cilbis/ilbis/hwabis more practical/is a no-brainer.

After any change, there will be a change in price, but it will usually resettle down to roughly where it was before. That's what I was referring to and I dont think Im too off on that.
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#46
^^^ It was just a first day spike. The prices have settled a little bit. ^^^
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#47
There're plenty of alternatives to this.

One thing I figured I would do is to take a mule to NLC, increase storage slots to 20 (which you're going to need regardless) mule it over and recharge.

You can either leave it on 800 stars by default, or 1k stars if you level your mule up to a sin (with maxed mastery).
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#48
Oh, so that's why all the taos are increasing in Scania.... So I should spend 200 mil on furys? Or should I just buy other stars... That 30 atk is taken over my left over brain cell(s)....
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#49
A Nexon employee has lied to us. This will be the end of Maple as we know it.
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#50
anyone else notice, that even with this increase, after the dust settled it seems like furies are still slightly less then, or at the best, a few mil more then cilbis?
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#51
Aren't Cilbis more expensive to make? Furies aren't necessarily expensive to make; they're just HARD to make. Finding 100 black crystals at a time when everyone's hogging them for maker and very few people necessarily train where they drop commonly *cough*wolfspiders*cough* makes it difficult to synthesize them, and, like retalion said, most people that WOULD use them, already do to some extent (ie. they're commonly seen on ZRuns and HT where it would presumably make a difference).
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#52
draconius Wrote:Aren't Cilbis more expensive to make? Furies aren't necessarily expensive to make; they're just HARD to make. Finding 100 black crystals at a time when everyone's hogging them for maker and very few people necessarily train where they drop commonly *cough*wolfspiders*cough* makes it difficult to synthesize them, and, like retalion said, most people that WOULD use them, already do to some extent (ie. they're commonly seen on ZRuns and HT where it would presumably make a difference).
I dunno about you but I was selling all the BC ores I got from APQ when Furies first came out for a good price. Looks like I've found my new time waster.
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