2009-05-22, 12:49 AM
(This post was last modified: 2009-06-06, 11:28 PM by DementedFist.)
Intro
I am currently accepting ANY help. You will get full credit.
I had WAAAAAY too much time after AP exams, this is my SECOND custom class thread.
I am currently accepting ANY help. You will get full credit.
I had WAAAAAY too much time after AP exams, this is my SECOND custom class thread.
Formula
Formula - Firebringer: {[(MAG * 0.7) + (STR/3)]/18} * Spell Magic Attack * 0.8 * Mastery
Formula - Stormcaster: [(STR * 4.5 + [MAG x 1.1]) / 100] * Weapon Attack
Formula - Firebringer: {[(MAG * 0.7) + (STR/3)]/18} * Spell Magic Attack * 0.8 * Mastery
Formula - Stormcaster: [(STR * 4.5 + [MAG x 1.1]) / 100] * Weapon Attack
Starting Your Character
This class will use enchanted gloves as weapons. Stormcaster gloves have more of a Shinobi Bracer look, with a blue glow. When you equip your glove, it will transform from a regular glove to either a Bracer-like weapon with a blue glow, or a Glove-ish weapon with a red glow and a red aura surrounding it. The rune on the glove part is a lightning bolt for Stormcasters, and a fire ball for Firebringers
You create a Ancient much like a Cygnus character, as in you go over to CWK, and click on a NPC named "Eternal Tree"
Then, you customize your char, log out, and log in on your Ancient.
A Ancient starts out with either Red Skin, Red Eyes, Black Hair, or Blue Skin, Blue Eyes, and Black Hair.
If you chose red, you become a Firebringer at level 10. This is unconditional.
If you chose blue, you become a Stormcaster.
![[Image: MF_Dress2.png]](http://i206.photobucket.com/albums/bb197/Safefoxver/MF_Dress2.png)
NOTE: You are not able to choose Dreamcatcher hair. You have the default choices of hair.
This class will use enchanted gloves as weapons. Stormcaster gloves have more of a Shinobi Bracer look, with a blue glow. When you equip your glove, it will transform from a regular glove to either a Bracer-like weapon with a blue glow, or a Glove-ish weapon with a red glow and a red aura surrounding it. The rune on the glove part is a lightning bolt for Stormcasters, and a fire ball for Firebringers
You create a Ancient much like a Cygnus character, as in you go over to CWK, and click on a NPC named "Eternal Tree"
Then, you customize your char, log out, and log in on your Ancient.
A Ancient starts out with either Red Skin, Red Eyes, Black Hair, or Blue Skin, Blue Eyes, and Black Hair.
If you chose red, you become a Firebringer at level 10. This is unconditional.
If you chose blue, you become a Stormcaster.
![[Image: MF_Dress2.png]](http://i206.photobucket.com/albums/bb197/Safefoxver/MF_Dress2.png)
NOTE: You are not able to choose Dreamcatcher hair. You have the default choices of hair.
Storyline
At the start of the Maple Universe, there were four races. There were the Humans, plain men and women who were hungry for adventure. Soon, there were many who taught each other their specific attributes. These Humans were known as Adventurers.
A Noblesse Queen, known as Cygnus, started an order. The greatest adventurers joined this order, the Knights of Cygnus, to keep an everlasting rule over the Maple world.
Humans that had animal blood in them were known as Arans. The Arans were a race with intense speed, and attacking ability. The Arans are hunters, and they migrated to Victoria. They became friends with the Adventurers, and work together peacefully.
In the depths of Masteria, a continent not far from Victoria, three races were born. The Firebringers, the Stormcasters, and the Shadowknights. A young acolyte, named Grendel, trekked his way over to Crimsonwood Forest, where these three communities resided. The Firebringers and Grendel co-existed peacefully. Together with the Stormcasters and the Shadowknights, they built an impenetrable keep. Grendel, who had mastered all four types of magic, created guardians of this Keep. After the Masteria was built, the Shadowknights withdrew, taking their ancient secrets such as Taos and Crimson Weapons, with them. Stormcasters migrated to Victoria, and created multiple weapons that helped Adventurers continue there journey, such as the infamous Stormcaster Gloves. Firebringers made more guardians of their Keep, and therefore the Windraiders, Crimson Guardians, Headless Horseman, and many others were born. Many millenniums later, you, an adventurer, come across the burial site of a Firebringer and a Stormcaster. Then, your journey as an Ancient begins.
Authors Note: I sure as hell ain't doin' Shadowknights.
At the start of the Maple Universe, there were four races. There were the Humans, plain men and women who were hungry for adventure. Soon, there were many who taught each other their specific attributes. These Humans were known as Adventurers.
A Noblesse Queen, known as Cygnus, started an order. The greatest adventurers joined this order, the Knights of Cygnus, to keep an everlasting rule over the Maple world.
Humans that had animal blood in them were known as Arans. The Arans were a race with intense speed, and attacking ability. The Arans are hunters, and they migrated to Victoria. They became friends with the Adventurers, and work together peacefully.
In the depths of Masteria, a continent not far from Victoria, three races were born. The Firebringers, the Stormcasters, and the Shadowknights. A young acolyte, named Grendel, trekked his way over to Crimsonwood Forest, where these three communities resided. The Firebringers and Grendel co-existed peacefully. Together with the Stormcasters and the Shadowknights, they built an impenetrable keep. Grendel, who had mastered all four types of magic, created guardians of this Keep. After the Masteria was built, the Shadowknights withdrew, taking their ancient secrets such as Taos and Crimson Weapons, with them. Stormcasters migrated to Victoria, and created multiple weapons that helped Adventurers continue there journey, such as the infamous Stormcaster Gloves. Firebringers made more guardians of their Keep, and therefore the Windraiders, Crimson Guardians, Headless Horseman, and many others were born. Many millenniums later, you, an adventurer, come across the burial site of a Firebringer and a Stormcaster. Then, your journey as an Ancient begins.
Authors Note: I sure as hell ain't doin' Shadowknights.
Starting, Part II
You then travel around a Ancient-exclusive place, doing random quests until you reach level 10. You will unexpectedly die, and get teleported to your Job Advancer's hideout.
As a Firebringer, you will receive your skillbook. You will also receive a full Firebringer set, consisting of:
Firebringer Robe = 5 INT 5 STR
Firebringer Cape = 1 INT
Firebringer Gloves = 2 INT
Firebringer Fists = 26 M.ATK, 18 ATK
Firebringer Helmet = 6 ACC
Firebringer Shoes = 4 SPEED
As a Stormcaster, you will receive the same as a Firebringer, except with STR and W.ATK switched with INT and M.ATK
The Advancements are:
Firebringer
Crimsonburner
Blazemaster
Lord of Fire
Stormcaster
Stormhunter
Stormcaster Elite
Stormlord
Max Level of Ancient Class is 180
You then travel around a Ancient-exclusive place, doing random quests until you reach level 10. You will unexpectedly die, and get teleported to your Job Advancer's hideout.
As a Firebringer, you will receive your skillbook. You will also receive a full Firebringer set, consisting of:
Firebringer Robe = 5 INT 5 STR
Firebringer Cape = 1 INT
Firebringer Gloves = 2 INT
Firebringer Fists = 26 M.ATK, 18 ATK
Firebringer Helmet = 6 ACC
Firebringer Shoes = 4 SPEED
As a Stormcaster, you will receive the same as a Firebringer, except with STR and W.ATK switched with INT and M.ATK
The Advancements are:
Firebringer
Crimsonburner
Blazemaster
Lord of Fire
Stormcaster
Stormhunter
Stormcaster Elite
Stormlord
Max Level of Ancient Class is 180
Classes
Ancient
Skills -
• Same as a Adventurer beginner
• Receives Stormshade/Firebrand skill at level 30
Uses a wooden sword until level 10
Skills -
• Same as a Adventurer beginner
• Receives Stormshade/Firebrand skill at level 30
Uses a wooden sword until level 10
Stormcaster
Stormcaster
Skills -
• Storm Strike (1: MP -14, Character leaps forward to do damage to a single monster - %100) (20: MP -10, %270, 30% increase if used with "Call of Thunder")
• Flash Fist (Same as Pirate)
• Call of Thunder (1: MP -34, Empowers Fist with Storm element for 180 seconds, Damage Increase = %140 base, stacks with skills) (10: MP -44, 250 seconds, %170)
• Improving HP Increase (Same as Warriors)
If someone would like to create all the weapons, armors (Ancients use overalls only), gloves, helmets, and shoes from 10-30, be my guest. I will give you big credit.
To advance, go back to the training ground of the Ancients, and use "Call of Thunder". You will be warped to your job advancers hideout, and you must fight Black Magician Disciples until you've collected 10 ETC drops called "Disciple's Handbook". Return to your instructor, and you will be rewarded with a new skillbook, a summoning skill that goes up a point every 10 levels, and 1 SP.
• Stormshade (3: Summons Stormshade, a four-legged beast that fights alongside you, %160, heals you for 50 HP randomly) (18: %800, heals you for 600 HP randomly, buffs you for 8 weapon attack randomly [If an Attack Potion is in effect, you will not be buffed])
Skills -
• Storm Strike (1: MP -14, Character leaps forward to do damage to a single monster - %100) (20: MP -10, %270, 30% increase if used with "Call of Thunder")
• Flash Fist (Same as Pirate)
• Call of Thunder (1: MP -34, Empowers Fist with Storm element for 180 seconds, Damage Increase = %140 base, stacks with skills) (10: MP -44, 250 seconds, %170)
• Improving HP Increase (Same as Warriors)
If someone would like to create all the weapons, armors (Ancients use overalls only), gloves, helmets, and shoes from 10-30, be my guest. I will give you big credit.
To advance, go back to the training ground of the Ancients, and use "Call of Thunder". You will be warped to your job advancers hideout, and you must fight Black Magician Disciples until you've collected 10 ETC drops called "Disciple's Handbook". Return to your instructor, and you will be rewarded with a new skillbook, a summoning skill that goes up a point every 10 levels, and 1 SP.
• Stormshade (3: Summons Stormshade, a four-legged beast that fights alongside you, %160, heals you for 50 HP randomly) (18: %800, heals you for 600 HP randomly, buffs you for 8 weapon attack randomly [If an Attack Potion is in effect, you will not be buffed])
Stormhunter
Skills -
• Desecration (1: MP -65, Lightning shocks enemies from a distance [Only usable with Call of Thunder], %180, Attacks 2, Range: 90) (20: MP -90, %340, attacks 4, Range: 100) Stuns Target
• Stormtalons [REQ = Max Call of Thunder](1: MP -40, magical talons grow out of your glove, Duration: 5 minutes, %190, stacks with some skills) (20: MP -70, Duration: 10 minutes, %250) Delay = 2 minutes
• Glove Booster (Same old booster)
• Glove Mastery (Same ol' mastery)
• Endure (Same endure)
• Mauling Fury [REQ = Max Stormtalons] (1: MP -85, %280, only usable with Stormtalons) (20: MP -122, %500)
Skills -
• Desecration (1: MP -65, Lightning shocks enemies from a distance [Only usable with Call of Thunder], %180, Attacks 2, Range: 90) (20: MP -90, %340, attacks 4, Range: 100) Stuns Target
• Stormtalons [REQ = Max Call of Thunder](1: MP -40, magical talons grow out of your glove, Duration: 5 minutes, %190, stacks with some skills) (20: MP -70, Duration: 10 minutes, %250) Delay = 2 minutes
• Glove Booster (Same old booster)
• Glove Mastery (Same ol' mastery)
• Endure (Same endure)
• Mauling Fury [REQ = Max Stormtalons] (1: MP -85, %280, only usable with Stormtalons) (20: MP -122, %500)
Stormcaster Elite
Skills -
• Fist Salvo (1: MP -40, %200 x 4) (20: MP -60, %180 x 6) Delay = 8 seconds
• Thunder Beam [Must have half charged Energy Source] (1: MP -73, %150, attacks 2) (20: MP -89, %210, attacks 6) Delay = 12 seconds, Charge = 3 seconds
• Beatdown [REQ = Level 15 Fist Salvo] (1: MP -210, Used directly after Fist Salvo, two extra hits, First hit: %130, Second hit: %300) (20: MP -300, First hit: %200, Second hit: %500) Delay = 30 seconds, [First hit = Uppercut, Second hit = Jump + Smash]
• Energy Source [REQ = Max Mastery] (Passive Ability: Draws energy from the sky to power attacks, Full Charge = +5 atk, 30 ACC ~ 1: Charge time = 1 minute) (30: Charge time = 10 seconds, ACC = 60, ATK = 8)
• Finisher [REQ = Max Stormtalon] (1: Buffing ability: Any skill used with Stormtalon has a 5% chance to critical) (20: %10 critical)
• Stun Mastery (Same as Marauder)
• Shade Breeze (1: Stormshade sucks the life out of monsters around him, %190, heals you for 8% of damage done) (20: %250, heals %10)
Skills -
• Fist Salvo (1: MP -40, %200 x 4) (20: MP -60, %180 x 6) Delay = 8 seconds
• Thunder Beam [Must have half charged Energy Source] (1: MP -73, %150, attacks 2) (20: MP -89, %210, attacks 6) Delay = 12 seconds, Charge = 3 seconds
• Beatdown [REQ = Level 15 Fist Salvo] (1: MP -210, Used directly after Fist Salvo, two extra hits, First hit: %130, Second hit: %300) (20: MP -300, First hit: %200, Second hit: %500) Delay = 30 seconds, [First hit = Uppercut, Second hit = Jump + Smash]
• Energy Source [REQ = Max Mastery] (Passive Ability: Draws energy from the sky to power attacks, Full Charge = +5 atk, 30 ACC ~ 1: Charge time = 1 minute) (30: Charge time = 10 seconds, ACC = 60, ATK = 8)
• Finisher [REQ = Max Stormtalon] (1: Buffing ability: Any skill used with Stormtalon has a 5% chance to critical) (20: %10 critical)
• Stun Mastery (Same as Marauder)
• Shade Breeze (1: Stormshade sucks the life out of monsters around him, %190, heals you for 8% of damage done) (20: %250, heals %10)
Stormlord
Skills-
• Rage of the Storm (1: Only usable with Stormtalon, calls upon a fury inside of you to do two powerful swipes, %700 x 2) (20: %1200 x 2) Delay = 1 minute
• Maple Hero (Same as everyone else)
• Discharge (1: Charges electricity for 3 seconds, then releases all around you, %400, mobs everything around you) (20: %700) Charge = 3 seconds
• Maelstrom
NOTE: UNFINISHED
Skills-
• Rage of the Storm (1: Only usable with Stormtalon, calls upon a fury inside of you to do two powerful swipes, %700 x 2) (20: %1200 x 2) Delay = 1 minute
• Maple Hero (Same as everyone else)
• Discharge (1: Charges electricity for 3 seconds, then releases all around you, %400, mobs everything around you) (20: %700) Charge = 3 seconds
• Maelstrom
NOTE: UNFINISHED
Firebringer
Firebringer
Important: Firebringers use a Magician formula, which means they use basic attack and Spell Mastery, not percentage.
Skills-
• Firestrike (1: MP -14, Character shoots a beam of fire - Base 22 damage, Spell Mastery %15) (20: MP -10, Base 64, Spell Mastery 60%, 12 base increase if used with "Call of Fire")
• Magic Claws (Same as Magician)
• Call of Fire (1: MP -34, Empowers Fist with Fire element for 180 seconds, Damage Increase = 10 base, stacks with skills) (10: MP -44, 250 seconds, 20 base)
• Improving MP Increase (Same as Mages)
To advance, go back to the training ground of the Ancients, and use "Call of Fire". You will be warped to your job advancers hideout, and you must fight Black Magician Disciples until you've collected 10 ETC drops called "Disciple's Handbook". Return to your instructor, and you will be rewarded with a new skillbook, a summoning skill that goes up a point every 10 levels, and 1 SP.
• Firebrand (3: Summons Firebrand, a Crimsonwood Warrior that fights alongside you, %160, heals you for 50 HP randomly) (18: %800, heals you for 600 HP randomly, buffs you for 16 magic attack randomly [If an Attack Potion is in effect, you will not be buffed])
Important: Firebringers use a Magician formula, which means they use basic attack and Spell Mastery, not percentage.
Skills-
• Firestrike (1: MP -14, Character shoots a beam of fire - Base 22 damage, Spell Mastery %15) (20: MP -10, Base 64, Spell Mastery 60%, 12 base increase if used with "Call of Fire")
• Magic Claws (Same as Magician)
• Call of Fire (1: MP -34, Empowers Fist with Fire element for 180 seconds, Damage Increase = 10 base, stacks with skills) (10: MP -44, 250 seconds, 20 base)
• Improving MP Increase (Same as Mages)
To advance, go back to the training ground of the Ancients, and use "Call of Fire". You will be warped to your job advancers hideout, and you must fight Black Magician Disciples until you've collected 10 ETC drops called "Disciple's Handbook". Return to your instructor, and you will be rewarded with a new skillbook, a summoning skill that goes up a point every 10 levels, and 1 SP.
• Firebrand (3: Summons Firebrand, a Crimsonwood Warrior that fights alongside you, %160, heals you for 50 HP randomly) (18: %800, heals you for 600 HP randomly, buffs you for 16 magic attack randomly [If an Attack Potion is in effect, you will not be buffed])
Crimsonburner
Note: Crimsonburners do not have Meditation, because of Call of Fire and Fireshards.
Skills-
• Malignant Roar (1: MP -65, Fire burns enemies from a distance [Only usable with Call of Fire], Base 35, Mastery %15 Range: 90) (20: MP -90, Base 123, Mastery %60 Range: 100) Stuns Target
• Fireshards [REQ = Max Call of Thunder](1: MP -40, magical orbs rotate around you, Duration: 5 minutes, Magic 15 increase, stacks with some skills) (20: MP -70, Duration: 10 minutes, Magic 25 increase) Delay = 5 Seconds
• Spell Booster (Same as other classes)
• Spell Mastery (Same as other classes)
• MP Eater (Same MP Eater)
• Teleport (Same Teleport)
Note: Crimsonburners do not have Meditation, because of Call of Fire and Fireshards.
Skills-
• Malignant Roar (1: MP -65, Fire burns enemies from a distance [Only usable with Call of Fire], Base 35, Mastery %15 Range: 90) (20: MP -90, Base 123, Mastery %60 Range: 100) Stuns Target
• Fireshards [REQ = Max Call of Thunder](1: MP -40, magical orbs rotate around you, Duration: 5 minutes, Magic 15 increase, stacks with some skills) (20: MP -70, Duration: 10 minutes, Magic 25 increase) Delay = 5 Seconds
• Spell Booster (Same as other classes)
• Spell Mastery (Same as other classes)
• MP Eater (Same MP Eater)
• Teleport (Same Teleport)
Blazemaster
Skills-
• Crushing Blow (1: MP -40, Meteor falls out of the sky to destroy an opponent, Base 90) (20: MP -60, Base 200) Delay = 8 seconds
• Crimson Sphere [Must have half charged Energy Source] (1: MP -73, Base 40, Spell Mastery %15, attacks 2) (20: MP -89, Base 80, attacks 6, Spell Mastery %60) Delay = 12 seconds, Charge = 3 seconds
• Agony [REQ = Level 15 Crushing Blow] (1: MP -210, Used directly after Crushing Blow, one extra hit, Base 160) (20: MP -300, Base 280) Delay = 30 seconds, [Meteor explodes on top of enemy]
• Energy Source [REQ = Max Mastery] (Passive Ability: Draws energy from the sky to power attacks, Full Charge = +5 atk, 30 ACC ~ 1: Charge time = 1 minute) (30: Charge time = 10 seconds, ACC = 60, ATK = 8)
• Element Amplification (Same old Element Amplification)
• Partial Resistance (The same thing, except resistant to Holy/Fire)
• Fireshot (1: Firebrand sucks the life out of monsters around him, %190, heals you for 8% of damage done) (20: %250, heals %10)
Skills-
• Crushing Blow (1: MP -40, Meteor falls out of the sky to destroy an opponent, Base 90) (20: MP -60, Base 200) Delay = 8 seconds
• Crimson Sphere [Must have half charged Energy Source] (1: MP -73, Base 40, Spell Mastery %15, attacks 2) (20: MP -89, Base 80, attacks 6, Spell Mastery %60) Delay = 12 seconds, Charge = 3 seconds
• Agony [REQ = Level 15 Crushing Blow] (1: MP -210, Used directly after Crushing Blow, one extra hit, Base 160) (20: MP -300, Base 280) Delay = 30 seconds, [Meteor explodes on top of enemy]
• Energy Source [REQ = Max Mastery] (Passive Ability: Draws energy from the sky to power attacks, Full Charge = +5 atk, 30 ACC ~ 1: Charge time = 1 minute) (30: Charge time = 10 seconds, ACC = 60, ATK = 8)
• Element Amplification (Same old Element Amplification)
• Partial Resistance (The same thing, except resistant to Holy/Fire)
• Fireshot (1: Firebrand sucks the life out of monsters around him, %190, heals you for 8% of damage done) (20: %250, heals %10)
Skill Quests
Unlike the other classes, Ancients have skillbooks that can be attained from quests. Only one special skillbook per character.
Unlike the other classes, Ancients have skillbooks that can be attained from quests. Only one special skillbook per character.
The Aerial Skillbook
The Aerial Skillbook gives the Ancients the ability to merge with creatures of the air.
Quest 1 ~ The Way of The Raptor[Level REQ: 100]-
Talk to your instructor. You obtain 1 (Falcon's Talon) if you're a Stormcaster, or 1 (Phoenix's Beak), if you're a Firebringer.
Kill Freezer if you are a Stormcaster, or Phoenix if you are a Firebringer
Go back to your instructor, and he will give you 1 (Falcon's Feather) or 1 (Phoenix's Feather)
Quest 2 ~ The Depths of Krakia[Level REQ: 100]-
Talk to Grendel, and he will tell you to hunt Red Wyverns.
Hunt Wyverns until you've collected 20 Phoenix or Falcon's eyes.
Go to the Krakian Basin, and find a purple nest. Drop the Beak or Talon, Feather, and Eyes into it. A baby bird should be born.
Loot the bird (LOL), and head back to your instructor. He will take the bird, and it will turn into a NPC, Stormfalcon/Flamehawk. The bird will give you your skill book.
Skills
• Falcon Claw or Phoenix Stab [Fastest (1)] (1: %400) (5: %500)
• Summon Stormfalcon or Flamehawk (1: %450, Duration = 6 minutes) (5: %570, Duration = 10 minutes) Delay = 2 minutes [Uses a SRock]
• Aerial Wave (1: Grow white/black wings, leap into the air, and slam your fists together to create a shockwave, and fall back down without wings, %600, attacks 3) (5: %700, attacks 3) Animation time: 6 seconds
Mastery Books
These Mastery Books increase the level of your special skill. All are untradeable.
Falcon Claw or Phoenix Stab 5 [80%] = Horntail, Zakum, Quest - Hunting the Behemoth
Stormfalcon or Flamehawk 5 [60%] = Horntail, Zakum, Pianus, Anego, Bigfoot, and Papulatus
Aerial Wave 5 [30%] = Quest - Air Waves
Quest - Hunting the Behemoth
Talk to Stormfalcon or Flamehawk, and she will tell you to hunt down Manon.
Return to her afterward, and claim your Mastery Book.
Rewards: Falcon Claw or Phoenix Stab 5
NOTE: Quest is repeatable only if failed.
Quest - Air Waves
Talk to Stormfalcon or Flamehawk. She will make you fight a Shadowknight Baron.
Rewards: Aerial Wave 5
Shadowknight Baron-
HP: 2,500,000
MP: 25,000,000
EXP: 1,000,000
Weapon attack: 600
Magic attack: 650
Weapon defense: 400
Magic defense: 400
Speed: 24
Accuracy: 190
Avoidability: 32
The Aerial Skillbook gives the Ancients the ability to merge with creatures of the air.
Quest 1 ~ The Way of The Raptor[Level REQ: 100]-
Talk to your instructor. You obtain 1 (Falcon's Talon) if you're a Stormcaster, or 1 (Phoenix's Beak), if you're a Firebringer.
Kill Freezer if you are a Stormcaster, or Phoenix if you are a Firebringer
Go back to your instructor, and he will give you 1 (Falcon's Feather) or 1 (Phoenix's Feather)
Quest 2 ~ The Depths of Krakia[Level REQ: 100]-
Talk to Grendel, and he will tell you to hunt Red Wyverns.
Hunt Wyverns until you've collected 20 Phoenix or Falcon's eyes.
Go to the Krakian Basin, and find a purple nest. Drop the Beak or Talon, Feather, and Eyes into it. A baby bird should be born.
Loot the bird (LOL), and head back to your instructor. He will take the bird, and it will turn into a NPC, Stormfalcon/Flamehawk. The bird will give you your skill book.
Skills
• Falcon Claw or Phoenix Stab [Fastest (1)] (1: %400) (5: %500)
• Summon Stormfalcon or Flamehawk (1: %450, Duration = 6 minutes) (5: %570, Duration = 10 minutes) Delay = 2 minutes [Uses a SRock]
• Aerial Wave (1: Grow white/black wings, leap into the air, and slam your fists together to create a shockwave, and fall back down without wings, %600, attacks 3) (5: %700, attacks 3) Animation time: 6 seconds
Mastery Books
These Mastery Books increase the level of your special skill. All are untradeable.
Falcon Claw or Phoenix Stab 5 [80%] = Horntail, Zakum, Quest - Hunting the Behemoth
Stormfalcon or Flamehawk 5 [60%] = Horntail, Zakum, Pianus, Anego, Bigfoot, and Papulatus
Aerial Wave 5 [30%] = Quest - Air Waves
Quest - Hunting the Behemoth
Talk to Stormfalcon or Flamehawk, and she will tell you to hunt down Manon.
Return to her afterward, and claim your Mastery Book.
Rewards: Falcon Claw or Phoenix Stab 5
NOTE: Quest is repeatable only if failed.
Quest - Air Waves
Talk to Stormfalcon or Flamehawk. She will make you fight a Shadowknight Baron.
Rewards: Aerial Wave 5
Shadowknight Baron-
HP: 2,500,000
MP: 25,000,000
EXP: 1,000,000
Weapon attack: 600
Magic attack: 650
Weapon defense: 400
Magic defense: 400
Speed: 24
Accuracy: 190
Avoidability: 32
The Canus Skillbook
Quest 1 ~ The Way of the Hound [Level REQ:100]-
Go to the Dead Mine, find a NPC called Atheus.
He will tell you to kill 5 Lycanthropes
Talk to Atheus after you have killed the Lycanthropes; you will obtain a flame elixer/lightning elixer.
Go to the Life Cavern and drop the elixer at the Giant Crystal and a fire/cloud will form. Kill the fire/cloud and it will drop essence of flame/lightning.
Bring the essence to your instructor and he will give you your second quest.
Quest 2 ~ Ferocious Pride [Level REQ:100]-
Talk to the Mystic Rock in El Nath and it will tell you to go kill 100 Curse Eyes, 200 Evil Eyes, and 300 Cold Eyes in order to befriend the Silverwolf/Emberhound.
Once you finish, talk to the Rememberer and he will tell you of a unbalance in the natural order.
He will give you the Scroll of Intellect/Strength. Double click the scroll, then click the Essence. You will obtain "Howling Fury", a sword with no stats.
Go to Atheus, and he will take the Howling Fury, and you will recieve 10 Golden Fangs.
Bring them to your instructor and he will give you a Scroll of Wisdom/Brawn.
Show them to Grendel the Really Old/Dances with Balrog and they will give you a ceremonial staff/sword. Drop it at the Mystic Rock and an altar will appear. Talk to it.
When you do, you will be teleported to the Room of Solitude. There will be a jump quest.
Complete the jump quest and return to your instructor.
A NPC will appear, either Silverwolf or Emberhound.
The NPC will give you your skillbook
Skills
• White/Red Fang [Fastest: 1] (1: %400) (5: %500)
• Ride Silverwolf/Emberhound (1: Mounts SW/EH, same stats as Silver Hog, skills available while riding:Crimson Sphere, Thunder Beam, Canus Spear, Canus Bolt, White Fang, Red Fang, and Iron Head)
• Iron Head (1: %5 chance to slam monsters for %150 while riding) (5: %15 chance, %400)
• Canus Spear/Bolt (1: Stabs/magically throws monsters while riding for %200, mobs 3) (5: %600, mobs 4)
• Embershot/Silvershot (1: SW/EH shoots an orb of power into enemies, %200, mobs 2) (%400, mobs 3) Range: 400
Mastery Books
TOO LAZY!
Special Items
Those who choose the Canus way are eligible to acquire special items.
~Blazing Saddle
• M.ATK +15
• INT +5
-Dropped By: Bigfoot, Headless Horseman, Crimson Gaurdians, and CWKPQ bonus room
~Shining Saddle
• W.ATK +5
• STR +5
Dropped By: CWK Bonus room, Crimson Gaurdians, Windraiders, and Stormbreakers
Quest 1 ~ The Way of the Hound [Level REQ:100]-
Go to the Dead Mine, find a NPC called Atheus.
He will tell you to kill 5 Lycanthropes
Talk to Atheus after you have killed the Lycanthropes; you will obtain a flame elixer/lightning elixer.
Go to the Life Cavern and drop the elixer at the Giant Crystal and a fire/cloud will form. Kill the fire/cloud and it will drop essence of flame/lightning.
Bring the essence to your instructor and he will give you your second quest.
Quest 2 ~ Ferocious Pride [Level REQ:100]-
Talk to the Mystic Rock in El Nath and it will tell you to go kill 100 Curse Eyes, 200 Evil Eyes, and 300 Cold Eyes in order to befriend the Silverwolf/Emberhound.
Once you finish, talk to the Rememberer and he will tell you of a unbalance in the natural order.
He will give you the Scroll of Intellect/Strength. Double click the scroll, then click the Essence. You will obtain "Howling Fury", a sword with no stats.
Go to Atheus, and he will take the Howling Fury, and you will recieve 10 Golden Fangs.
Bring them to your instructor and he will give you a Scroll of Wisdom/Brawn.
Show them to Grendel the Really Old/Dances with Balrog and they will give you a ceremonial staff/sword. Drop it at the Mystic Rock and an altar will appear. Talk to it.
When you do, you will be teleported to the Room of Solitude. There will be a jump quest.
Complete the jump quest and return to your instructor.
A NPC will appear, either Silverwolf or Emberhound.
The NPC will give you your skillbook
Skills
• White/Red Fang [Fastest: 1] (1: %400) (5: %500)
• Ride Silverwolf/Emberhound (1: Mounts SW/EH, same stats as Silver Hog, skills available while riding:Crimson Sphere, Thunder Beam, Canus Spear, Canus Bolt, White Fang, Red Fang, and Iron Head)
• Iron Head (1: %5 chance to slam monsters for %150 while riding) (5: %15 chance, %400)
• Canus Spear/Bolt (1: Stabs/magically throws monsters while riding for %200, mobs 3) (5: %600, mobs 4)
• Embershot/Silvershot (1: SW/EH shoots an orb of power into enemies, %200, mobs 2) (%400, mobs 3) Range: 400
Mastery Books
TOO LAZY!
Special Items
Those who choose the Canus way are eligible to acquire special items.
~Blazing Saddle
• M.ATK +15
• INT +5
-Dropped By: Bigfoot, Headless Horseman, Crimson Gaurdians, and CWKPQ bonus room
~Shining Saddle
• W.ATK +5
• STR +5
Dropped By: CWK Bonus room, Crimson Gaurdians, Windraiders, and Stormbreakers
The Machine Skillbook
Quest 1 ~ Way of the Machine [Level REQ: 100]-
Head on over to the Alcadno HQ in Magatia. Talk to the guy there, and hunt down 40 Roids.
You will recieve a Blueprint.
Go to the Zenumist HQ, and talk to the guy there. Hunt down one Timer, and return to him.
You will recieve an item named "Assorted Parts". Drop the two items on to eachother, and it will create a Lifeless Body. Loot this, and talk to both Zenumist and Alcadno. They will speak of something to bring the body back to life.
Quest 2 ~ It Lives! [Level REQ:100]-
Kill Tae Roon, and bring back one of every color belt to Zenumist. He will give you an Artificial Heart. Drop it onto the Lifeless Body, and it will create a Stormbot/Blaze Sentry.
Bring this to the Dark Lord, and he will transport you to the Forest of Patience. Complete the JQ, and return to instructor.
An NPC will arise, either Stormbot or Blaze Sentry.
It will give you your skillbook.
Skills
....
Mastery Books
....
Quest 1 ~ Way of the Machine [Level REQ: 100]-
Head on over to the Alcadno HQ in Magatia. Talk to the guy there, and hunt down 40 Roids.
You will recieve a Blueprint.
Go to the Zenumist HQ, and talk to the guy there. Hunt down one Timer, and return to him.
You will recieve an item named "Assorted Parts". Drop the two items on to eachother, and it will create a Lifeless Body. Loot this, and talk to both Zenumist and Alcadno. They will speak of something to bring the body back to life.
Quest 2 ~ It Lives! [Level REQ:100]-
Kill Tae Roon, and bring back one of every color belt to Zenumist. He will give you an Artificial Heart. Drop it onto the Lifeless Body, and it will create a Stormbot/Blaze Sentry.
Bring this to the Dark Lord, and he will transport you to the Forest of Patience. Complete the JQ, and return to instructor.
An NPC will arise, either Stormbot or Blaze Sentry.
It will give you your skillbook.
Skills
....
Mastery Books
....
Weapons
Not really ready yet, but I'll give the layout. Ancient use enchanted gloves, which are basically, gloves with a red/blue aura around them. When the gloves are equipped, depending on your class, it will either be W.ATK or M.ATK.
Not really ready yet, but I'll give the layout. Ancient use enchanted gloves, which are basically, gloves with a red/blue aura around them. When the gloves are equipped, depending on your class, it will either be W.ATK or M.ATK.
10-30
• Level 10 gloves are explained at the top
• [Level 20] Sharkskin Glove
40 W.ATK/42 M.ATK
2 STR/2 INT
7 Slots
• [Level 30] Darknight Glove
47 W.ATK/48 M.ATK
1 STR/2 INT
7 Slots
• Level 10 gloves are explained at the top
• [Level 20] Sharkskin Glove
40 W.ATK/42 M.ATK
2 STR/2 INT
7 Slots
• [Level 30] Darknight Glove
47 W.ATK/48 M.ATK
1 STR/2 INT
7 Slots
40-50
• [Level 40] Metallic Hands
59 W.ATK/64 M.ATK
2 STR/2 INT
6 ACC
7 Slots
• [Level 50: Firebringer] Arcane Hands
70 M.ATK/15 W.ATK
3 INT
4 Avoid
7 Slots
• [Level 50: Stormcaster] Benevolent Hands
64 W.ATK/30 M.ATK
2 STR
4 Accuracy
7 Slots
• [Level 40] Metallic Hands
59 W.ATK/64 M.ATK
2 STR/2 INT
6 ACC
7 Slots
• [Level 50: Firebringer] Arcane Hands
70 M.ATK/15 W.ATK
3 INT
4 Avoid
7 Slots
• [Level 50: Stormcaster] Benevolent Hands
64 W.ATK/30 M.ATK
2 STR
4 Accuracy
7 Slots
-Ehh, I felt like making another.
I was lazier this time, if anyone feels like helping out even a bit, it would be appreciated
UNFINISHED:
-Stormlord [o]
-Lord of Hell [o]
-Every single freaking equip from 60-110 [o]
-Machine Skillbook Quests [o]
-Canus Mastery Books [o]
-Mobs [o]
The "Update" Section
6/3/09-
Thinking of designing monsters.
Any suggestions?
6/4/09-
Should I make another Special Skillbook?
Credits
Me
Gigantic credit to Mira, for spriting for me
InTraining (For the colored skin idea in his own thread)
Flaxative for Quest help and a crapload of other stuff[HAPPY NOW?]
Me
Gigantic credit to Mira, for spriting for me
InTraining (For the colored skin idea in his own thread)
Flaxative for Quest help and a crapload of other stuff[HAPPY NOW?]


.
oh well.
I probably won't change the credits to that, because you helped with certain sections 