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2009-05-20, 02:56 AM
(This post was last modified: 2009-05-23, 02:43 PM by DementedFist.)
I think Status Scrolls would be pretty awesome, like having a Stunning Doomsday Staff, or something, that has a chance to stun. Okay, these may be like "Epic Items" and Timeless Weapons, but hey, they can be on any weapons, right?
Scroll %s
Like, a 1% Stun Scroll, if successful, would give the weapon a 20% chance of stunning a monster on hit,
A 5% Stun Scroll would give 12% chance,
A 10% would give 8%,
And, a 15% would give 2%.
There would also be a 20% one that gives 12% chance of stunning or w/e, but it has a 70% chance of destruction if failed.
Depending on the type of boost (i.e. Crit boost compared to Stunning boost), the % may be lowered or increased. (Not the % chance of the scroll working)
As in, you have a lower chance of Criticaling with a Fighting weapon than Stunning with a Stun weapon.
Scroll Types
Fighting Scrolls would give a chance of Critical, Stun would give a chance of Stun, Piercing would make arrows go through more than one monster....
They WOULD be class exclusive, too.
Darkness scrolls would be Mages, Pirates, and Warriors (% chance to Darkness)
Sealing would be for F/P, Pally, and Hero (Low % chance to Seal)
Dispel would be I/L, Pirate, Bowman, and Pally exclusive (% chance to dispel all spells cast by the monster)
Fighting would be for Bowmen, Brawlers, and Spearmen (Very low % chance to Crit)
Stun would be for XBows, Spearmen, Heroes, Slingers, and Bandits (% chance to Stun)
Slowing would be for all classes (% chance to slow monsters, area effect)
Piercing would be for XBows, Slingers, and Bowmen (% chance to hit more than one monster)
Disorder would be for Sins and Slingers (% chance to subdue the monster)
Ice and Thunder scrolls would be for WKs and I/Ls (% chance to boost element [For Pallys, charge])
Poison scrolls would be for F/Ps (% chance to boost element)
Fire would be for F/Ps and WKs (% chance to boost element or charge)
Holy would be for Pallys and Bishops (% chance to boost element or charge)
NOTE:The boost for Pallys and Mages would ONLY be for their specific skill/charge.
You can only have one boost on a weapon.
It wouldn't take a slot if failed.
How To Find A Scroll
Monsters such as Horntail would drop them, and high level quests would give them too. You could also forge them by presenting 1 white scroll and 2 chaos scrolls, along with an Elemental Rock (New item, I guess), to a NPC in Magatia (?). Depending on the type of Rock used, you will get a scroll.
Idk, post your opinions.
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It'd be fine especially since it wouldn't work on bosses and most places to train are eventually 1-2 hits. 
I'd dig it.
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i would change that but it already exist for something
we have a 10% scroll for warm in el nath so it wont reduce hp in el nath
and no slippery in el nath.
i would make it have magic upgrade slots instead of spending weapon normal slots,but magic ones will have low slots
like:
weapon slot 7
weapon magic slot 3
glove slot 5
glove magic slot 2
and pendant 1 magic..
whats the attack status?
Posting Freak
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White Scroll > whatever scrolls are in here.
Wouldn't it be better if the Stun Scrolls actually granted chances to stun instead of freeze? More useful that way.
And whatever effectiveness these scrolls may have is nullified due to many people being able to KO monsters in a few hits or beating the snot out of bosses (which can't suffer from these status effects).
Well, except crit rate, that is the most useful one I see so far >_>
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I don't really like the idea of scrolls that work less than 20% of the time. They just bring luck into the picture, instead of time & patience.
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Stereo Wrote:I don't really like the idea of scrolls that work less than 20% of the time. They just bring luck into the picture, instead of time & patience.
Well, they would be too overpowered if they were 60%s...
@KajitiSouls
That was a typo, I edited it.
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A thought crossed my mind, wouldn't weapon specific be more effective than job specific. You gave paladins and heroes different status affect scrolls even though a great majority of them use the same weapon. As well, the different mages were given different status affects even though they many times use the same weapons. Also, would they force the item to be bound to you once scrolled so no one can use your weapon's status or would the affect lose all chances of working when the incorrect job is holding the equip? Lower jobs too cause confusion, you seemed to jump around on your descriptions, is it suppose to be all jobs of the paths, such as the scrolls for paladins can be used by pages as well or is it paladin only, and as for the scroll for spearmen, would it work all through the jobs? Sorry for all the questions, just some things I noticed.
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Beserker101 Wrote:A thought crossed my mind, wouldn't weapon specific be more effective than job specific. You gave paladins and heroes different status affect scrolls even though a great majority of them use the same weapon. As well, the different mages were given different status affects even though they many times use the same weapons. Also, would they force the item to be bound to you once scrolled so no one can use your weapon's status or would the affect lose all chances of working when the incorrect job is holding the equip? Lower jobs too cause confusion, you seemed to jump around on your descriptions, is it suppose to be all jobs of the paths, such as the scrolls for paladins can be used by pages as well or is it paladin only, and as for the scroll for spearmen, would it work all through the jobs? Sorry for all the questions, just some things I noticed.
Well, it's supposed to be job specific because of the different skills a class has.
If a Status Scrolled weapon is used by a class that the status does not pertain to, it has no effect.
If I said Spearmen, I meant Spearman only.
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DementedFist Wrote:If I said Spearmen, I meant Spearman only.
Okay... humorously, I noticed no love for any of the assassin path (beyond slowing that is).
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Beserker101 Wrote:Okay... humorously, I noticed no love for any of the assassin path (beyond slowing that is).
You know, I would've but really, I would've needed a DEX requirement for that.
If you can think of another status that could be implemented, I'd make it for Sins.
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Unaggro? Similar to what disorder has a chance of doing except you could throw a star at it to unaggro it from a distance rather than punching it. Just a thought.
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Beserker101 Wrote:Unaggro? Similar to what disorder has a chance of doing except you could throw a star at it to unaggro it from a distance rather than punching it. Just a thought.
Deal.
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I think class-specific in general is wrong. Fire mages already HAVE seal, and a lot of those status effects would benefit a lot of classes.
Forging with a white/chaos scroll is not a good idea, especially if the chance to pass is less than 50%. On that note, I think it should be possible to scroll many effects on one weapon.
Given both of those, someone with enough patience to really work at it, could have a weapon fully scrolled. Unless weapons could only have a certain amount of scrolls per weapon... Then you'd see people with 2-3 copies of their favorite weapon, scrolled differently for each situation.
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Zpyke Wrote:I think class-specific in general is wrong. Fire mages already HAVE seal, and a lot of those status effects would benefit a lot of classes.
Forging with a white/chaos scroll is not a good idea, especially if the chance to pass is less than 50%. On that note, I think it should be possible to scroll many effects on one weapon.
Given both of those, someone with enough patience to really work at it, could have a weapon fully scrolled. Unless weapons could only have a certain amount of scrolls per weapon... Then you'd see people with 2-3 copies of their favorite weapon, scrolled differently for each situation.
Class-specific was a must, because some classes were too over powered to have something like, say, darkness.
Forging them is for the poor people. You are supposed to earn them from drops.
1 scroll per weapon.
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DementedFist Wrote:Class-specific was a must, because some classes were too over powered to have something like, say, darkness.
Forging them is for the poor people. You are supposed to earn them from drops.
1 scroll per weapon.
Meaning sins and bowmen? They kill in 1-2 hits anyways. No does darkness or seal affect bosses. I just feel that more classes should be able to make use of the ones that would benefit them the most. Crit for dps classes, stun and slow for the slower classes, etc.
And as an added idea, what about doom status effect? For those of us who were foolish enough to not put any sp on doom...
And did you mean forging is for the rich people? White/chaos scrolls aren't cheap... :f6:
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Zpyke Wrote:Meaning sins and bowmen? They kill in 1-2 hits anyways. No does darkness or seal affect bosses. I just feel that more classes should be able to make use of the ones that would benefit them the most. Crit for dps classes, stun and slow for the slower classes, etc.
And as an added idea, what about doom status effect? For those of us who were foolish enough to not put any sp on doom...
And did you mean forging is for the rich people? White/chaos scrolls aren't cheap... :f6:
Sorry, did I say poor people? I meant low leveled, as in those who cannot kill HT, Zak, and Pianus.
But yeah, there are getting more redundant as I edit it more.
They actually used to be elemental scrolls, when I posted on Basil, but people argued that it would kill off Mages and Pallys.
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DementedFist Wrote:Sorry, did I say poor people? I meant low leveled, as in those who cannot kill HT, Zak, and Pianus.
But yeah, there are getting more redundant as I edit it more.
They actually used to be elemental scrolls, when I posted on Basil, but people argued that it would kill off Mages and Pallys.
Well, you could make the elemental scrolls for pali's and mages only. It would boost that certain element. More boost to damage dealt with the same element? Skeles and other elementally-weak monsters would die that much faster.
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Zpyke Wrote:Well, you could make the elemental scrolls for pali's and mages only. It would boost that certain element. More boost to damage dealt with the same element? Skeles and other elementally-weak monsters would die that much faster.
Hmm, maybe.
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Some classes cannot stun for a reason, some classes cannot critical for a reason. We already have skills that takes care of these effects, why add scrolls that screws the whole thing up?
Unless it's well thought and designed to help some underpowered classes, it wouldn't be a good idea.
Edit: imo.
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Stun would be for XBows, Spearmen, Heroes, Slingers, and Bandits (% chance to Stun)
This would 110% have to include Buccaneers. Hello? We have a skill called Stun Mastery for Christ's sake.
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