EXPlosion!
#1
Quote:[Image: 090507_exp.jpg][Image: 090507_exp_01.gif][Image: 090507_exp_02.gif]

http://maplestory.nexon.net/WZ.ASPX?PART...ageIndex=1

Goggleemoticon

Double the fun!:

Quote:2x EXP + Easier leveling = Double the FUN!!

MapleStory's 4th anniversary can't get better than this! Check out all the 2x EXP events going on this whole month and June! Since May 11th, is MapleStory's official anniversary, we'll be having 2x EXP event for 36 hours, from 5/10 noon ~ 5/11 midnight!

[Image: 005EY-8e7d31f7-e34d-467d-8823-a323da78ae4e.bmp]
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#2
I'm gonna laugh if anyone levels on log-in from having too much exp. In fact, I'm at 79%, so I may if they did what I think they did.
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#3
I thought it was an adjustment from killing monsters. They make it sound permanent.

79*1.25 = 98.75.

I like how the exp required to level before 160 isn't even visible on the graph. My big 66m exp grind is nothing next to the billions of exp needed to level at endgame levels D:
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#4
I'm at 85% and level 24, so we'll see o.o
85 x 1.50 = 127.5.
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#5
MasPan Wrote:I'm gonna laugh if anyone levels on log-in from having too much exp. In fact, I'm at 79%, so I may if they did what I think they did.
that would be hilarious. Biggrin shame i'm not close to a level myself. Frown
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#6
Oh boy, Graphs!

Nexon really is stepping up their game!

Mediocre news I suppose.
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#7
rawr, school photo blocks will be the death of me @_@
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#8
K!yO Wrote:rawr, school photo blocks will be the death of me @_@

Any site you can view? I can upload them elsewhere. Pineapple
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#9
58% at level 148 * 1.25 = 72.5%

Awesome. :o
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#10
Dusk Wrote:I thought it was an adjustment from killing monsters. They make it sound permanent.

79*1.25 = 98.75.

I like how the exp required to level before 160 isn't even visible on the graph. My big 66m exp grind is nothing next to the billions of exp needed to level at endgame levels D:

Nevermind.
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#11
xLeviathan Wrote:Any site you can view? I can upload them elsewhere. Pineapple

Umm, I'm sure I can still see off tinypic.com
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#12
K!yO Wrote:Umm, I'm sure I can still see off tinypic.com

[Image: mlpnk8.jpg][Image: 1zzmbh5.gif][Image: kcz96p.gif]
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#13
Did they adjust people's numerical (non-%) experience to compensate? I could have sworn that I was at 9x.xx%, but now I'm at 80% according to my sig, which is still using the normal exp tables.

Edit: Ohhhh, I bet I'm at 99.99% in game right now!
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#14
lol, thanks, I got it nowBiggrin

crap, only 25% increse for is higher upsGoggleemoticon
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#15
lol those graphs still show the exp grind is ridiculous.
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#16
[color="#cc8899"]Whereas exp gain curve, in pure experience points, is shown as below for 135+
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#17
Spaz Wrote:Did they adjust people's numerical (non-%) experience to compensate? I could have sworn that I was at 9x.xx%, but now I'm at 80% according to my sig, which is still using the normal exp tables.

Edit: Ohhhh, I bet I'm at 99.99% in game right now!

the reason your sig changed is because your sig compairs your current exp number to the old exp needed to lvl. They reduced the amount of exp needed to lvl by 20% so yeah i bet your 99.98% in game right now. so ppl who had 0% at the time of the patch got screwed, and those of us who had some % at the time of the patch got retroactive exp bonus back to our last lvl up. Heart
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#18
I'm sorry, but while I'll take advantage of this, I'm disappointed...

I'm sick of them making it easier for leveling up faster in the lower levels. That's when you're supposed to be getting used to the game or getting new gear, or experiencing the low level pq's, not just soaring through levels. And what happens when a new high level pq or boss comes out? It just doesn't give exp or it gives lousy exp that keeps you busy for a long time per level. Even new areas are that way. Except singapore and ulu city, which I wanted. Hopefully we'll get Ulu soon.
Seriously, I've seen a level 5x say "mso plz poor," but how long before a 7x is seen doing that because it's so easy now, a trained monkey could do it?

I was really hoping nexon wouldn't do this, on top of making it only during the event. Unless they find an excuse to do this a lot, it's still a lack of change from what I see. The exp should be reversed...

And lol at the graphs. Shows that it's the same as ever: hit a certain level, then it shoots to impossible. Anyone else think that the difference at 200 is still not much, just by looking at the graph? And no numbers. Rolleyes
I think a level chart should be linear, not exponentiated.
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#19
I logged in at 99.98%. Nice treat? Tongue
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#20
they reduced the EXP to next level as opposed to making monsters give more exp.

i used to need 182m to level, now i only need 143m.
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