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[Pre-BB] MapleStory Formula Compilation
shouldn't it be "Monster's EXP * 1.1" because of the 10% EXP boost when partied?
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Fiel Wrote:shouldn't it be "Monster's EXP * 1.1" because of the 10% EXP boost when partied?

The bonus exp is listed as a separate Party Bonus EXP number I guess.
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The formulas include 'party bonus', but I don't think it says anywhere what the party bonus actually is (maybe I'm blind, but I don't see it either) . Is it the 1.1 that Fiel talks about?
And how does holy symbol link into this. There is a lot of confusion about what effect holy symbol has in various situations. Perhaps that could be included in this thread. And does the HS multiplier replace the 'party bonus' multiplier, or does it multiply the multiplier?
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Party bonus is 10% per member, not including yourself. IIRC.
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MissingLink Wrote:The formulas include 'party bonus', but I don't think it says anywhere what the party bonus actually is (maybe I'm blind, but I don't see it either) . Is it the 1.1 that Fiel talks about?
And how does holy symbol link into this. There is a lot of confusion about what effect holy symbol has in various situations. Perhaps that could be included in this thread. And does the HS multiplier replace the 'party bonus' multiplier, or does it multiply the multiplier?

HS multiplies another 1.5 (at max level) regardless of number of party members (even 1). The only restricting rule is: you can never get more than 110% of a monsters total exp in any situation.
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Russt Wrote:Regarding the energy decay, is it possible that it follows the same patterns as HP regeneration? A fixed amount every 10 seconds while inactive, which resets after any attack (or movement, in HP regen's case).
Yes. That's essentially how it works.
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I'd like to challenge the total amount of avoid received by DEX for Warriors by using this post:

http://www.southperry.net/forums/showpos...stcount=87

I believe the total amount of avoid received per DEX point for a warrior should be 0.25 and not 0.2.

Reasoning:
The following formula should denote the total amount of avoid that any warrior should have:

TOTAL AVOID = Avoid_From_DEX + Avoid_From_LUK + Avoid_From_Equips

Therefore...

Assuming DEX = 0.2
FROM DEX: 89 * 0.2 = 17.8
FROM LUK: 41 * 0.5 = 20.5
FROM EQUIPS: 20 (hat), 38 (Necklace)
TOTAL: 96.3 <-- Cannot be correct. This number conflicts with the avoid shown in the stat window.

Assuming DEX = 0.25
FROM DEX: 89 * 0.25 = 22.25
FROM LUK: 41 * 0.5 = 20.5
FROM EQUIPS: 20 (hat), 38 (necklace)
TOTAL: 100.75 <-- The correct amount according to the stat window

Conclusion: The total amount of DEX given per point is 0.25 and not 0.2.
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That, or luk-boost is lower.
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Devil's Sunrise Wrote:That, or luk-boost is lower.

From my PServer:

[Image: maple0000a.jpg]
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Want to run it with beginners/archers/mages/thieves?
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Fiel Wrote:From my PServer:

[Image: maple0000a.jpg]

Then dex = 0.25 Tongue
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Fixed.

We're still missing some. Should I put placeholders?
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I was wondering if anyone was trying to figure out how monster damage is calculated, like Touch Damage, and special skills like earthquake, or even magic beams/rays. So that way people could find out before attacking a monster how many hits they can take before they would die.
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Touch damage is calculated from the mob's PADamage value. Monster physical attacks (regardless of type) are calculated either from their own PADamage, or if it doesn't have one, inherits from the monster. All magic attacks (to my knowledge) use the mob's MADamage.

All of these use the same formula, but we don't know it exactly. Stereo has an approximation: [post]185633[/post]
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Thanks for the link.
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Can I request a formula for figuring out base primary stat?
For instance, if one forgot how many points they put in HP.
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Rei Wrote:Can I request a formula for figuring out base primary stat?
For instance, if one forgot how many points they put in HP.

You start with 25 stats at level 1 and gain 5 per level. 3rd job grants 5 and 4th job grants another 5.

Before 3rd job: 5*(level+4)
3rd job: 5*(level+5)
4th job: 5*(level+6)

Just subtract 4 for each unused stat and however many you have in your secondary stat.
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People know how WDEF figures into the formulas, right? I just figured out how to calculate it within a few damage points. Kind of exciting, really.

Oh, and it doesn't use that WDEF*0.5 and WDEF*0.6 garbage either, lol.
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Fiel Wrote:People know how WDEF figures into the formulas, right? I just figured out how to calculate it within a few damage points. Kind of exciting, really.

Oh, and it doesn't use that WDEF*0.5 and WDEF*0.6 garbage either, lol.

Care to share? And the .5/.6 were the only part we knew of the old formulas xD!
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okay, assuming that we're using the formula for gunslingers (since that's what I used for testing)

MAX = (DEX * 3.6 + STR - (MOB_WDEF * 0.75)) * WATK / 100
MIN = (DEX * 3.6 * MAST * 0.9 + STR - (MOB_WDEF * 0.75)) * WATK / 100

I can usually get a couple of points off in either direction. This addition to the formula isn't perfect, but it's damn close.
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