2009-04-30, 05:25 PM
It's the percentage of damage received. Divide the given number by ten, and that's the amount of damage received. It's the same way for Achilles.
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[1.2.223] Aran Race Changes
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2009-04-30, 05:25 PM
It's the percentage of damage received. Divide the given number by ten, and that's the amount of damage received. It's the same way for Achilles.
2009-04-30, 05:33 PM
Shippo the Fox Wrote:*facepalm* Look on the starting race select, it only shows two people holding polearms, which leads me to believe that it's only one class.
2009-04-30, 05:40 PM
y0y0y0y0shi0 Wrote:For Aegis Shield, what does the number mean? If it was the amount of damage reduced, why would it decrease as you put AP into it? I am sure it means how much damage you would take if you normally take 1000.
2009-04-30, 05:48 PM
kirby756 Wrote:Look on the starting race select, it only shows two people holding polearms, which leads me to believe that it's only one class.Give it time. Patience, small grasshopper.
2009-04-30, 05:50 PM
y0y0y0y0shi0 Wrote:For Aegis Shield, what does the number mean? If it was the amount of damage reduced, why would it decrease as you put AP into it? The number represents the % of damage you take, not how much % of damage is reduced. Look at Achilles and you'll see what i mean. Dammit. Ninja'd.
2009-04-30, 06:05 PM
Sylphior Wrote:damn steve, you already hit 9x -__- 94 as of last night, possibly 95 today. 120 by summer, or the end of next month. Depends on things.
2009-04-30, 06:07 PM
I'm sure there's gunna be more classes. They would have just made another warrior if they weren't. Having one class as a race is stupid.
2009-04-30, 07:02 PM
I read the Korean text for the "Tempest" skill, with 40 seconds freezing.
The skill description seems to suggest that this causes monsters to turn into an "iced" status, which causes "iced" mobs to die with just a simple blow. So this might change in the future....
2009-04-30, 07:05 PM
Kabanaw Wrote:I'm sure there's gunna be more classes. They would have just made another warrior if they weren't. Having one class as a race is stupid. I am having doubts about this.... The description for Aran reads: The Aran are ancient heros who fought for the Maple World. The Black magician FROZE them with a curse. awakened after several hundred yrs. They seem to have lost all their previous powers, but if they can reach their potential, they are formidable. this might explain the ice element. also their char select screen shows two warriors, both with polearms.
2009-04-30, 07:12 PM
Serendipity Wrote:I read the Korean text for the "Tempest" skill, with 40 seconds freezing. I think the fact that it takes 300 combos to use off-sets such a destructive attack. Besides, it's not like they're ohko'd. Think of it like sanctuary. :3
2009-04-30, 07:50 PM
Serendipity Wrote:I am having doubts about this.... Or they're just adding them one class at a time, and they're only showing the warriors because they're the only ones to be released. Who knows, maybe this is an entire group of classes that use ice attacks.
2009-04-30, 08:06 PM
Takebacker Wrote:I think the fact that it takes 300 combos to use off-sets such a destructive attack. Besides, it's not like they're ohko'd. Think of it like sanctuary. :3 I don't think they will make it a Heaven's Hammer knockoff. It'd be pretty useless if you build a 300 combo just to 2 hit stuff instead of one shotting. Paladins can Heaven's Hammer without needing to build a combo. They already have ridiculous 12 mob hitting Polar Bear move at 4th that doesn't require a combo counter (450% x 12), and with a 100 combo counter they have their Spirit Wolf wtfPWN move (600% x 2 x 10). So...... 1,500% x 15 that still requires the enemy to be hit to die, or using Spirit Wolves 3 times? One Tempest: 1,500% x 15 = 22,500%, but enemies are not dead. But... 3 Spirit Wolves: 600% x 2 x 10 x 3 = 36,000%, and enemies will die :f6:
2009-04-30, 08:41 PM
Speaking of those moves, that leaves me with a question. Do special skills that consume the counter also add to the counter? So let's say you hit five mobs with the wolves. Would hitting the five mobs also contribute to the combo counter?
KatanaKiwi Wrote:why no heroes will skill? Sheer laziness.
2009-04-30, 10:20 PM
Fiel Wrote:Speaking of those moves, that leaves me with a question. Do special skills that consume the counter also add to the counter? So let's say you hit five mobs with the wolves. Would hitting the five mobs also contribute to the combo counter? I don't THINK it will continue the counter, otherwise you'll have the guy spamming the Wolf move indefinitely, practically leaving him in an overpowered state of awesomeness.
2009-04-30, 10:58 PM
(This post was last modified: 2009-04-30, 11:00 PM by Itachi54647.)
I don't know if anyone's already posted this but here's a video of Mazefind's lvl 75 Aran. Looks really fun. He also has a video showing his hand doing the combos. looks pretty intense.
[YOUTUBE]tIn6uaoaHCM[/YOUTUBE]
2009-04-30, 11:44 PM
IllegallySane Wrote:I don't think they will make it a Heaven's Hammer knockoff. It'd be pretty useless if you build a 300 combo just to 2 hit stuff instead of one shotting. Paladins can Heaven's Hammer without needing to build a combo. They already have ridiculous 12 mob hitting Polar Bear move at 4th that doesn't require a combo counter (450% x 12), and with a 100 combo counter they have their Spirit Wolf wtpPWN move (600% x 2 x 10). Sanctuary has a cooldown. >_> It's harder to get to 300 combos than it is to wait 20 seconds too, but sanctuary has virtually no application at bosses. This does. Balanced? I think so.
2009-05-01, 12:31 AM
Itachi54647 Wrote:I don't know if anyone's already posted this but here's a video of Mazefind's lvl 75 Aran. Looks really fun. He also has a video showing his hand doing the combos. looks pretty intense.Yeah it was posted already but thanks |
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