I have been following the thread and I’m very happy and excited to see such positive feedback. Before I go much further I would like to point out something that Hime said in her original post:
If you have ideas, additions, concerns etc. about the program we should hear, let us know by posting here.
I do not want us to stray from the original purpose of this post. Please understand that every question may not be answered. The purpose of this thread was not to lay out the program guidelines. Most of the program guidelines will only be made known to the program participants. So if it seems as if I have ignored your question, please forgive me but know that it may simply be that it’s not a question that can be answered here.
So far the major concerns stated have already been addressed. Re-hashing the same concerns is great for hearing the community opinions, however, I will not continue to address the same concern. That doesn’t mean I’m not listening.
Most often I find myself smiling when I read your posts because most of you seem to be understanding what we are trying to do. You also seem to be asking the right questions, which is good, but again this doesn’t mean that those questions will be answered here. I hope you understand.
Now to list some of the questions that I will not be able to answer:
Will there be an age limit?
Will there be an account age limit?
Will guides be able to patrol on more than one server?
How many guides are you going to select?
When does the program start?
In addition, some of you are asking questions that have already been previously asked, but cleverly trying to change the wording to hopefully pull more information out of me won’t work. Not to mention that some are asking questions that were either answered by the original post or by the two other posts by me. F6 Why would you do that? :p
I’m here… I’m reading… I’m taking notes… I’m laughing… I’m crying… and my nose is stuffy…
2009-04-28, 08:47 PM (This post was last modified: 2009-04-28, 08:59 PM by Corn.)
'Updated.
Hello Maplers!
I believe it is time to end this thread. I have enjoyed reading all 35 pages and I’m happy to say that you all did a great job in giving us ideas, things to think about and confirming ideas we were already exploring. A million times, thank you. We’re glad to see how many of you are excited about this program, and we would also like to express our appreciation towards those that took the time to voice their concerns (both positive and negative) regarding this program.
Also… to whomever accused Hime and I of account sharing: shame on you for even suggesting it! We use this wacky thing called “email” and she’s been posting my thoughts for me. But if it makes you more comfortable, I’ll post for myself.
The reason I want to close this thread is because at this point we are rehashing the same questions, and even though more information may be requested it is not necessarily going to be given to the general public. I would like to recap what we have come up with so far. The original post by Hime and two subsequent posts from me can be found here:
Now I will take this opportunity to answer some final questions before I give out more information.
1. For those of you who have suggested this type of program in the past… I have to say this accusation happens all the time, you know… the one where you think we’ve stolen the idea and not giving you any credit for it? Well I just want to set the record straight! Any new content, or idea or program is usually in the planning stages for a VERY long time before it’s released to the public. So if you have an idea that coincides with something we are doing, then think of it this way… great minds think alike! But to be clear, when we use player ideas we make it known as well. (Some examples of this policy are at the end of this message…
2. Will players have a way to contact each other or other GMs? (such as through a buddy list) There is no need to have a buddy list on the guide characters. The guide account is NOT a play account and it will not be used to play the game nor to make new friends. The guide account is an account made specifically to do in game monitoring. As for contact with other GMs, I believe I mentioned earlier that this is being worked on and will be program participant knowledge only.
3. What will the stats be on a guide? Will they be able to survive monster attacks? In this sense, the guide accounts works like a GM account in that since it is not used for playing purposes it will not need to directly interact with NPCs or Mobs. So you won’t be doing quests or killing mobs. Nor will you be killing players. I’m sorry, but we can’t allow that. No matter how tempting...
4. Will guides be able to see the past history of other players? No, as we wish to maintain the privacy of each account.
5. What if a guide takes a hiatus from the game, do they lose their guide status? This will be determined on a case by case basis.
6. For those of you who think this is only about catching hackers… I just want it to be clear that while hackers are definitely a priority, they are not the only focus of a guide. The guide will be there to ensure all Terms of Use are being abided by. Therefore, they should also report on inappropriate names, pet names and guild names, as well as other problems such as advertisers, foul language, inappropriate store names, scam games, etc., to name a few..
7. Will the guides be announced or will there be a list of guide names to prevent scams? No. For the beginning of the program, the guides are going to be anonymous. As time goes on, and the program grows, so will the visibility of the guides. However, we do not want to release names, as we do not want the public bombarding the guides with issues. Please remember that we still expect the players to use the Alert GM function and submit harassment tickets as usual. (So many of you have given up on the Alert GM function, and that’s too bad, because the Alert GM reports are invaluable to us.) The guide program will not ever replace the eyes and ears of the players. As far as scams go, because the guides should not be visible very often, it is very unlikely that a guide should be talking to the players at all. So if you are approached by someone claiming to be a guide, you will still need to make sure that you protect yourself from being scammed. As with GMs, a guide will NEVER ask for your pin or password.
8. Why can’t we patrol on the server we play on? Now I have heard many an argument on both sides, but I have to be honest this point was discussed amongst all the GMs and we firmly believe that the potential bias far outweighs the potential benefits. The truth is… the program is about keeping MapleStory clean, fun and enjoyable as a whole, and giving the actual Maplers a chance to have a hand in that. So if you believe that the only value you can bring to this program is by patrolling your own server, then this may not be the best way for you to contribute to the Maple community. I truly hope that you can seriously consider this advice and don’t give up on applying just because you won’t be patrolling your own server.
9. Will there be anyone we would allow in the program without going through the application process? No, everyone will be required to go through the application process.
Ok, so on to some more exciting information. I want you all to know that we did take your suggestions into consideration (see? We already validated our 1st point! ).Just for starters, here are some of the points we are considering based on your suggestions:
· Changing the name of the program
· Adjusting the level requirement
· Making the test of knowledge a timed test
· Guides being considered for other Nexon projects (such as test server or player events)
I can’t promise anything, but I wanted you to know… we are listening. In fact, I could use your help with a couple of other things for this program. If you’re willing to help, keep your eyes open for new posts, I will be making a new call for help shortly that you ALL can participate in.
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Oh EM GEE @_@ i wanna do this more if i can be considered for a tespia spot really tho, i already do some of these things that they are asking. There was a guy harrassing a girl and saying lude things, so i told him id report him if he continued, he made lude remarks to me, so i reported and told him i did, so he continues and i just report him with each one, and made sure to click the "include chat log" thing. I mean i can say some pretty off things to people, but if they tell me to stop, i dont go on with it
I still say that timed test of knowledge thing is stupid. One may have played the game for years, and still not know EVERY aspect of the game. I doubt even Isaac and Fiel with their Chinchilla powers know everything.
AND THEY STILL HAVEN'T ANSWERED MY QUESTION ABOUT WHETHER OR NOT GUIDES ARE GOING TO HAVE A GM ESQUE EFFECT! RAWR
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1. For those of you who have suggested this type of program in the past I have to say this accusation happens all the time, you know the one where you think weve stolen the idea and not giving you any credit for it? Well I just want to set the record straight! Any new content, or idea or program is usually in the planning stages for a VERY long time before its released to the public. So if you have an idea that coincides with something we are doing, then think of it this way great minds think alike! But to be clear, when we use player ideas we make it known as well. (Some examples of this policy are at the end of this message )
2. Will players have a way to contact each other or other GMs? (such as through a buddy list) There is no need to have a buddy list on the guide characters. The guide account is NOT a play account and it will not be used to play the game nor to make new friends. The guide account is an account made specifically to do in game monitoring. As for contact with other GMs, I believe I mentioned earlier that this is being worked on and will be program participant knowledge only.
3. What will the stats be on a guide? Will they be able to survive monster attacks? In this sense, the guide accounts works like a GM account in that since it is not used for playing purposes it will not need to directly interact with NPCs or Mobs. So you wont be doing quests or killing mobs. Nor will you be killing players. Im sorry, but we cant allow that. No matter how tempting...
4. Will guides be able to see the past history of other players? No, as we wish to maintain the privacy of each account.
5. What if a guide takes a hiatus from the game, do they lose their guide status? This will be determined on a case by case basis.
6. For those of you who think this is only about catching hackers I just want it to be clear that while hackers are definitely a priority, they are not the only focus of a guide. The guide will be there to ensure all Terms of Use are being abided by. Therefore, they should also report on inappropriate names, pet names and guild names, as well as other problems such as advertisers, foul language, inappropriate store names, scam games, etc., to name a few..
7. Will the guides be announced or will there be a list of guide names to prevent scams? No. For the beginning of the program, the guides are going to be anonymous. As time goes on, and the program grows, so will the visibility of the guides. However, we do not want to release names, as we do not want the public bombarding the guides with issues. Please remember that we still expect the players to use the Alert GM function and submit harassment tickets as usual. (So many of you have given up on the Alert GM function, and thats too bad, because the Alert GM reports are invaluable to us.) The guide program will not ever replace the eyes and ears of the players. As far as scams go, because the guides should not be visible very often, it is very unlikely that a guide should be talking to the players at all. So if you are approached by someone claiming to be a guide, you will still need to make sure that you protect yourself from being scammed. As with GMs, a guide will NEVER ask for your pin or password.
8. Why cant we patrol on the server we play on? Now I have heard many an argument on both sides, but I have to be honest this point was discussed amongst all the GMs and we firmly believe that the potential bias far outweighs the potential benefits. The truth is the program is about keeping MapleStory clean, fun and enjoyable as a whole, and giving the actual Maplers a chance to have a hand in that. So if you believe that the only value you can bring to this program is by patrolling your own server, then this may not be the best way for you to contribute to the Maple community. I truly hope that you can seriously consider this advice and dont give up on applying just because you wont be patrolling your own server.
9. Will there be anyone we would allow in the program without going through the application process? No, everyone will be required to go through the application process.
y0y0y0y0shi0 Wrote:I still say that timed test of knowledge thing is stupid. One may have played the game for years, and still not know EVERY aspect of the game. I doubt even Isaac and Fiel with their Chinchilla powers know everything.
AND THEY STILL HAVEN'T ANSWERED MY QUESTION ABOUT WHETHER OR NOT GUIDES ARE GOING TO HAVE A GM ESQUE EFFECT! RAWR
Well, some BASIC knowledge of the game needs to be known.
Like, seeing a cleric in a corner with twenty wraiths surrounding him at the bottom right of L2A3 does not constitute vaccing (necessarily). Every time when I do that I find myself hoping that a GM doesn't see this and decide that I was hacking.
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DarkestTempest Wrote:Well, some BASIC knowledge of the game needs to be known.
Like, seeing a cleric in a corner with twenty wraiths surrounding him at the bottom right of L2A3 does not constitute vaccing (necessarily). Every time when I do that I find myself hoping that a GM doesn't see this and decide that I was hacking.
this is what im expecting too, a basic idea and understanding of how each class usually goes about training. Clerics lure and mob, so do other classes. Brawlers go invincible for a time after using corkscrew. Basic things like that. Now you should also be able to know what some basic hacks tend to do, such as no delay creates the "breath" look on the character while dealing damage to a monster at incredible speeds. Shouldnt be too hard.
As you know we are developing our Maple Guide program questionnaire… we have already come up with hundreds of questions and you know what? We want hundreds more! So who better to help us than those of you who know it best…
We want to make quizzes that will help us to find the truly hardcore Maplers! What questions do you think only the most loyal of Maplers would know? What knowledge would make you say “F3, man, this person knows their stuff”?
Submit a ticket to play Quiz Master and give us the most mind-cracking trivia you’ve got.
-Requirements for Submitting-
Please submit only questions pertaining to the world of MapleStory Global. Questions regarding the rest of the MapleStory franchise won’t be accepted at this time.
Questions should prove that the answerer is a dedicated Mapler. No, “What color is a red snail?” doesn’t count.
Tickets should be submitted in the Feedback queue of the Customer Support Ticket System. Please make the subject Trivia Question Submission, or your ticket may not reach the proper destination.
Feel free to submit as many questions as you want, but please submit one question only for each ticket.
-Labeling a Question-
Each question should have the following labels:
Category: Questions should either be labeled “-Specific Job-” or “General”, meaning that it relates to the rest of the Maple World. If it’s Job Related, please be sure to say the name of the job!
Level: This is the level a player would have to be to know the answer.
-Examples-
Here are some that we came up with:
- Brawler; Level 30: Q: What object does a Brawler always have on hand to help them hide? (Hint: Not a cardboard box. That would just be silly) A: Barrel
- Marksman; Level 120: Q: What is the name of the NPC a Sniper needs to contact to become a Marksman. A: Legor
Thanks for helping us craft such challenging quizzes. Happy Mapling!
As you know we are developing our Maple Guide program questionnaire we have already come up with hundreds of questions and you know what? We want hundreds more! So who better to help us than those of you who know it best
We want to make quizzes that will help us to find the truly hardcore Maplers! What questions do you think only the most loyal of Maplers would know? What knowledge would make you say F3, man, this person knows their stuff?"
What a horrible idea...I "play" the game...I dont spend my time memorizing obscure NPC names or other useless info...meh this Maple Mentor Program has turned out to be a stupid idea...
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LongShotJohn Wrote:Hence they said it would be a "timed" exam.
-Prints out hundreds of cheat sheets that have really small pictures with names next to each, but only an amount that I can have at my disposal to know the information almost immediately.-
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CrazyNomad Wrote:do the questionary first with a nub account, take screenshot of all question, search for the right answer, do the questionary again with ur main acc
It's probably going to be different for each account, because they would know that people -cough- like you -cough- would do something like that.
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y0y0y0y0shi0 Wrote:It's probably going to be different for each account, because they would know that people -cough- like you -cough- would do something like that.
CrazyNomad Wrote:do the questionary first with a nub account, take screenshot of all question, search for the right answer, do the questionary again with ur main acc