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For the BMG, the volume turns to max if the BGM changes while Maple is not the active window. A quick fix is to check and uncheck the mute button a couple times after it happens.
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Saar331 Wrote:Family system Glitch - juniors you add are deleted a bit after you add them or not possible to add any - unconfirmed
Even though its already confirmed I can personally confirm it. I added a Junior then they disappeared. Now I cant add anyone. The other player gets the invite and can accept it. The text shows up in both players chat boxes when they accept but they just arent added. I have no family and cant even complete that stupid quest.
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I really hope this thread isn't going to have any glitches in it that people can abuse to gain an advantage in MS... no need to give them free advertising
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tzk221 Wrote:For the BMG, the volume turns to max if the BGM changes while Maple is not the active window. A quick fix is to check and uncheck the mute button a couple times after it happens.
This is so annoying because I don't have speakers. I use headphones.
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JoeTang Wrote:This is so annoying because I don't have speakers. I use headphones.
Ouch, pain...
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JoeTang Wrote:This is so annoying because I don't have speakers. I use headphones.
Lmao, this happend to me. I ended up yanking my headphones off my head throwing them on the ground :<.
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2009-04-25, 08:28 PM
(This post was last modified: 2009-04-25, 08:33 PM by WizMystery.)
The 2nd half of the "Warm El Nath" quest you are asked for 50 dark leatty furballs, you only need 40. (I have a pic somewhere... finding it then editing it in)
Edit: Two pics.
http://img25.imageshack.us/gal.php?g=maple0045e.jpg
I handed them in after getting 50 and had 10 remaining, but I have no pic of that.
Not a major glitch, just a little confusing.
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there is a graphic bug involving somersault kick and energy charge
there are certain spots when you somersault a mob the energy charge animation appears next to you...its hard to ss it...ive tried a few times cause its instantly...but every marauder I am sure have noticed it.
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2009-04-25, 08:36 PM
(This post was last modified: 2009-04-25, 08:44 PM by Winsel.)
Bob the snail doesnt spawn anymore. No SS for that
Edit: Forgot to add that some subquests of Jay`s Curiosity are still not available making the main quest unfinishable.
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No screenshot at the moment, but in Masteria: Jungle Clearing, there's an invisible platform. Very top platform (the one with a boomer-only spawn) and to the very left is a platform. It used to be a tree stump but now it's invisible. Or my graphics are screwed.
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If you alt-enter to change to window mode then try to change a setteing(eg: graphic or music) maple freezes.
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Elmo Wrote:If you alt-enter to change to window mode then try to change a setteing(eg: graphic or music) maple freezes.
No, when you open the settings, you need to check "Windowed" or else it'll attempt to revert to Full Screen because you told it to do so by leaving it checked.
If it freezes, that's your PC. Mine doesn't do that. ;-;
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Elmo Wrote:If you alt-enter to change to window mode then try to change a setteing(eg: graphic or music) maple freezes.
Mine has never once done this either. Every single time I open MS, the first thing I do is hit alt + enter to change to windowed. While I'm playing, I often change my graphics several times without any problems.
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Acim Wrote:No screenshot at the moment, but in Masteria: Jungle Clearing, there's an invisible platform. Very top platform (the one with a boomer-only spawn) and to the very left is a platform. It used to be a tree stump but now it's invisible. Or my graphics are screwed.
Something similar to this. In the first gryphons map, where the usual mobbing place with the table (a little left and above the portal), the table is invisible. Levitating kitty!
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How about that stupid 7th day market glitch where the quest bulb comes above our head but when you accept it closes due to unknown error and doesn't go away!?
It only happens between certain times. :<
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WizMystery Wrote:The 2nd half of the "Warm El Nath" quest you are asked for 50 dark leatty furballs, you only need 40. (I have a pic somewhere... finding it then editing it in)
Edit: Two pics.
http://img25.imageshack.us/gal.php?g=maple0045e.jpg
I handed them in after getting 50 and had 10 remaining, but I have no pic of that.
Not a major glitch, just a little confusing.
Not just this one, but many quests had their completion requirements lowered, but the accompanying text has not been updated to reflect said changes.
xLeviathan Wrote:How about that stupid 7th day market glitch where the quest bulb comes above our head but when you accept it closes due to unknown error and doesn't go away!?
It only happens between certain times. :<
I'm fairly certain that has to do with the time zone difference between wherever your computer is set to and where the servers are.
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Tir Wrote:I'm fairly certain that has to do with the time zone difference between wherever your computer is set to and where the servers are.
I'd still consider it a bug. They need to fix it to only appear when it should, then.  It's really annoying.
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Dunno if this is new, only seen it at skeles so far -
Rush seems to occasionally LAUNCH the target well beyond its normal range (appx double). This is very nice with skeles, as it gets them well out of laser range, but no idea why it's doing this.
Rush is lv 1, map is skele mini dungeon, bottom level. SlayerZach was saying he had the same issue.
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Had this happen to us today in GPQ...
A guildie had some odd troubles picking up the Necki drinks while doing that room, so a couple of us went in to help. I ended up getting all the drinks, but I left the room afterward, thinking nothing of it. Apparently me leaving the room with the drinks before my guildie did meant that he got stuck in there, and virtually none of his keyboard controls worked. (He got stuck because the portal wouldn't work.) It wasn't lag because he could still chat with us perfectly fine.
Pretty much the only way he could get out was to log off, or take off his earrings to die... But I don't know if he could even drop the earrings. o_O
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MasPan Wrote:Dunno if this is new, only seen it at skeles so far -
Rush seems to occasionally LAUNCH the target well beyond its normal range (appx double). This is very nice with skeles, as it gets them well out of laser range, but no idea why it's doing this.
Rush is lv 1, map is skele mini dungeon, bottom level. SlayerZach was saying he had the same issue.
Oh wow, so I'm not just imagining things. Screw punch seems to be punching things outside of my range and its getting quite annoying while trying to do combos T.T I use to be able to use uncharged screwpunch quite well in the middle of combos, but occasionally monsters go a bit farther than the range of my next attack >< Not nearly as far as the rush problem that is described above though.
And here I figured it was because I kept doing something wrong. blah.
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