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Speed Infusion 11 does not work
#1
By that I mean, has no effect on us Pirates. I've tested it SI 10 and SI 11 using Flash Fist, and there is no difference in speed. It's exactly the same. Also, Night Lords also claim that Speed Infusion does nothing for them. I believe a jMS user claims that it works for their server, but as for us, no.

Still, getting Speed Infusion to Level 11 isn't a complete waste for a few reasons:
1. You'll already have it to the desired level when it finally does work.
2. Other classes still get the boost from 11 SI.
3. You don't have to use Wind Booster as much and can just macro your two boosters.
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#2
Speed Infusion works just fine for everyone. However, there's a max speed in this game...you can't just break it and become UBER fast.

I believe the peak speed is Faster (2) (correct me if wrong). Night Lords are already attacking at that speed with their own Booster casted, so of course Speed Infusion won't affect them. And if you're already attacking at Faster (3) with your own Booster, you probably won't even notice any difference with Speed Infusion. Warriors notice/benefit from it the most because they're attacking at slower speeds than other classes.

I'm sure the people that really get in-depth with this stuff will be able to explain/support what I said even better.
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#3
I know, that's what I'm saying. Our max speed is Faster (2). Other versions have a max speed of Faster (1). With Buccaneers, with booster alone out max Speed is (3). With SI 1 it becomes Faster (2). With SI 11 it's supposed to be Faster (1), but I'm saying it remains Faster (2). In other versions of the game, it would be reduced to Faster (1), thus being useful to both Buccaneers and Night Lords. However, since our Faster is still capped at (2), 11 SI remains only useful to warriors who generally don't have a chance at breaking Faster (2) either way.
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#4
This isn't a new discovery in case you're wondering. Granted, it's not widely known.

Don't forget the poor bowmen, if weapon speed even matters for them =P
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#5
That doesn't mean SI doesn't work. It's more like the game at large's fault.

Nobody can get to Faster(1) [or Fastest(1), w/e it's called]. I mean, equip a Faster(3) weapon and use regular Booster and you'll only go to Faster(2). It isn't a problem with SI.

I believe, at some level, there is a bug with how they store the speed and that's why Fastest(1) is impossible. But I don't know the details since I don't muck around with extractions.
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#6
KajitiSouls Wrote:This isn't a new discovery in case you're wondering. Granted, it's not widely known.

Don't forget the poor bowmen, if weapon speed even matters for them =P

The reason this thread was made is because it's not widely known. I've been frequently reading threads where people weren't sure if it was working how it was supposed to, debating what they should do with their SP, saying "their friend's friends heard from someone that it worked" et cetera. This is just concrete solid proof that it doesn't work, to remove all doubts.

Morgana Wrote:That doesn't mean SI doesn't work. It's more like the game at large's fault.

Nobody can get to Faster(1) [or Fastest(1), w/e it's called]. I mean, equip a Faster(3) weapon and use regular Booster and you'll only go to Faster(2). It isn't a problem with SI.

I believe, at some level, there is a bug with how they store the speed and that's why Fastest(1) is impossible. But I don't know the details since I don't muck around with extractions.

Xephia Wrote:By that I mean, has no effect on us Pirates.

I'm beginning to believe people only read my titles and not my posts.
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#7
Xephia Wrote:The reason this thread was made is because it's not widely known. I've been frequently reading threads where people weren't sure if it was working how it was supposed to, debating what they should do with their SP, saying "their friend's friends heard from someone that it worked" et cetera. This is just concrete solid proof that it doesn't work, to remove all doubts.
Just because you told us it doesn't work doesn't mean it's proof. Numbers, dude, numbers!

Also, with Morgana's concerns, I don't think anyone's sure about the formula. It could very well just be a table of numbers corresponding to certain weapons and speeds. Take a look at this thread. These guy's findings are usually in increments of 30 and 60 milliseconds. Where it is 30 or 60 milliseconds seems to be all over the place.

EDIT: Your thread title is misleading too. I came in here expecting to see claims that there was absolutely no booster happening at SI 11.
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#8
Xephia Wrote:I'm beginning to believe people only read my titles and not my posts.


Then name your threads properly and don't post things that most members of this forum know to begin with.
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#9
KajitiSouls Wrote:Just because you told us it doesn't work doesn't mean it's proof. Numbers, dude, numbers!

EDIT: Your thread title is misleading too. I came in here expecting to see claims that there was absolutely no booster happening at SI 11.

Xephia Wrote:Still, getting Speed Infusion to Level 11 isn't a complete waste for a few reasons:
1. You'll already have it to the desired level when it finally does work.
2. Other classes still get the boost from 11 SI.
3. You don't have to use Wind Booster as much and can just macro your two boosters.

Basically I did the 100 attack test, and it took the same amount of time for both boosts to reach it. (4X seconds?) Let alone I don't see any difference when training. Just saying this since I seem to be one of very few people who've actually tested this.

LeVuu Wrote:Then name your threads properly and don't post things that most members of this forum know to begin with.

Wrong.
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#10
Xephia Wrote:Wrong.

eh, idk, i think a lot of us know this... if not the specific case you're commenting about, then we do know that speeds are capped at faster2. i dont give a pomegranate about SI because i use a lunchbox and cap my own speed. i didnt realize knuckles are typically fast5, but if i ever make a buc that would be one of the first things i check up on.

if you want to impress people, try basil or sleepywood. we smartypants ovar hear.
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#11
Xephia Wrote:I know, that's what I'm saying. Our max speed is Faster (2). Other versions have a max speed of Faster (1). With Buccaneers, with booster alone out max Speed is (3). With SI 1 it becomes Faster (2). With SI 11 it's supposed to be Faster (1), but I'm saying it remains Faster (2). In other versions of the game, it would be reduced to Faster (1), thus being useful to both Buccaneers and Night Lords. However, since our Faster is still capped at (2), 11 SI remains only useful to warriors who generally don't have a chance at breaking Faster (2) either way.

Okay, I see what you're saying. But where is ANY proof of what you're suggesting? Why does Faster (1) have to exist? Has there been ANY version able to prove their max speed caps at (1) instead of (2)? You're only assuming it should go up to (1), when there's nothing that says it should. And your only proof, thus far, is hearsay from a random JMSer.

Speed Infusion does work just fine, for all classes. Your title and opening post are worded very poorly if that isn't what you were going for. Just because not all classes can benefit due to the speed cap doesn't mean something is broken.
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#12
Morgana Wrote:I believe, at some level, there is a bug with how they store the speed and that's why Fastest(1) is impossible. But I don't know the details since I don't muck around with extractions.

1) Nexon sees people speed hacking
2) Nexon checks data, finds that the fastest weapon in the game is Fastest(2)
3) Nexon modifies the client so the maximum speed cap is Fastest(2)

In 2006, Fastest(3) + Booster actually sped up your weapon. But people kept using hacks to get down to speed 0, -1, etc. so I guess, like the maximum speed/jump, they capped it. (remember in Beta the max speed was not 140%? >_>)

The only weapons it really affected at the time was Maple Claw/Kandayo and Fusion Mace, cause nothing else even made it past Speed(4). So I guess nobody thought to complain about it. Maybe you should lodge a ticket, so SI+Booster Dexless Hermits can get to Speed(-1).
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#13
FelixTM Wrote:Okay, I see what you're saying. But where is ANY proof of what you're suggesting? Why does Faster (1) have to exist? Has there been ANY version able to prove their max speed caps at (1) instead of (2)? You're only assuming it should go up to (1), when there's nothing that says it should. And your only proof, thus far, is hearsay from a random JMSer.

Speed Infusion does work just fine, for all classes. Your title and opening post are worded very poorly if that isn't what you were going for. Just because not all classes can benefit due to the speed cap doesn't mean something is broken.

From the Weapon Speed thread along with ShiKage, it's been said that there is in fact a (1). From the Weapon Speed thread, I don't recall if it was just speculation or pure proof, but in most "Does Speed Infusion 11 effect Infighters?" questions I see, the JMSer, ShiKage, claims that it does in fact differ from SI 10, along with affecting NLs. The only way it can affect NLs is if Speed (1) was out. Either way, whether speed (1) exists or not, this is confirmation that it ISN'T in GMS to cease all speculation.

And again, the first sentence of my post should clear up any confusion the thread title may cause.

modular - I didn't make this thread to be praised with releasing new information. I'm more of a lurker than a poster. I only decided to post it since I've seen many people ask this question and never receive a definate answer, only the answer from a JMS user. Someone just made a post asking if Speed Infusion worked, and only that same jMS user answered him with information that doesn't relate to him. I decided just to make a thread for it once and for all since no one has done so, and this can slow down some of the questions asked in relation to speed infusion.

For any of the kids who don't like reading one small paragraph, their fault for being misled and I don't care for that.
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#14
Does it affect Barrage/Dragon Strike? Those attacks are pretty slow.. dunno if it goes by the skill speed or the actual weapon speed. I noticed a pretty big difference from using booster on my Marauder to watching Buccaneer vids on youtube.
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#15
Mazz Wrote:Does it affect Barrage/Dragon Strike? Those attacks are pretty slow.. dunno if it goes by the skill speed or the actual weapon speed. I noticed a pretty big difference from using booster on my Marauder to watching Buccaneer vids on youtube.

I didn't actually time the difference with Barrage or Dragon Strike, only with Flash Fist, but I can say that during training I noticed no difference from SI 10 to SI 11.
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#16
Stereo Wrote:In 2006, Fastest(3) + Booster actually sped up your weapon. But people kept using hacks to get down to speed 0, -1, etc. so I guess, like the maximum speed/jump, they capped it. (remember in Beta the max speed was not 140%? >_>)
I'm not trying to start a hacking discussion, but isn't that just no-delay?
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#17
Harrisonized Wrote:I'm not trying to start a hacking discussion, but isn't that just no-delay?

If you've ever seen speed hacks in CMS (it's legal so there's a lot of it), that's what i think this is. No delay is WAY faster and much worse than speed hacks are.
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#18
Uh what are you smoking? It works for Buccs. When I use Barrage with just my level 11 SI it seems a bit slower than if I Barraged with SI AND Booster.
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#19
Opeth Wrote:Uh what are you smoking? It works for Buccs. When I use Barrage with just my level 11 SI it seems a bit slower than if I Barraged with SI AND Booster.

Read. Please. You're interpreting the information very, very wrong.

FelixTM Wrote:I believe the peak speed is Faster (2) (correct me if wrong). Night Lords are already attacking at that speed with their own Booster casted, so of course Speed Infusion won't affect them. And if you're already attacking at Faster (3) with your own Booster, you probably won't even notice any difference with Speed Infusion. Warriors notice/benefit from it the most because they're attacking at slower speeds than other classes.
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#20
Opeth Wrote:Uh what are you smoking? It works for Buccs. When I use Barrage with just my level 11 SI it seems a bit slower than if I Barraged with SI AND Booster.

Because knuckles are fast (5), which with either speed infusion or booster alone does not reach fastest (2). With both of them you only receive the benefit of one more speed level, which is why your barrage is slightly faster, but you don't get the full effect of -4 speed levels because of the speed cap. That's what the TS is trying to prove.
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