[1.2.218] New Minidungeons, New weapons, more New race data
#81
modular Wrote:no hitbox should ever be missing.

of course, you must be one of the people who thinks that if nexon doesn't acknowledge a problem then there is no problem. =/
they fixed extra d because they received many complaints about it. its only lvl 7x and has a drop needed for a quest, so it got attention from players. no one cares about pap because it's missing only like 10 frames of 1 animation it uses rarely enough that people hardly notice.

not enough people whine about bgb because hes a ranged only boss and very high level. i forgot about bgb cuz im not ranged or lvl 17x...

if it's important enough to the players nexon will do something. but its not the way it should be.

Sorry I must have misunderstood you. Only Hitbox I've noticed missing is pap's Heal hitbox. Which is how it should be. But as you said. Brandish has large range and I would not know of smaller attacks.

I was not talking about paps hitbox getting big/smaller during attacks. However not being able to hit it when it is healing. Is how it should be.
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#82
MaxHudson Wrote:However not being able to hit it when it is healing. Is how it should be.

People said that poisoning BF was how it was supposed to be.

Seriously, no hitbox should be missing. Ever. Unless directly announced by nexon as intended, it shouldn't be that way.
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#83
Takebacker Wrote:People said that poisoning BF was how it was supposed to be.

Seriously, no hitbox should be missing. Ever. Unless directly announced by nexon as intended, it shouldn't be that way.

Then why is pap that way in every other MapleStory?

If anything it does not make pap broken just because there is a 1/2 a second you can't attack it? I agree. BF, most of NLC things there hitboxes are broken and should be normal. But pap's pap. I think Paps hitboxes should be resized but thats it.

And if paps heal was a glitch. Then I think KMS would have caught on by now?
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#84
Anyway, 1.2.219 was released. What's new?
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#85
MaxHudson Wrote:Then why is pap that way in every other MapleStory?

If anything it does not make pap broken just because there is a 1/2 a second you can't attack it? I agree. BF, most of NLC things there hitboxes are broken and should be normal. But pap's pap. I think Paps hitboxes should be resized but thats it.

And if paps heal was a glitch. Then I think KMS would have caught on by now?

Pap is never complained about because people can still kill him. However, hitboxes are missing. I tried soloing on my chief bandit once, but it was taking way too long because only 1/2 or even 1/3 of my attacks would hit. I don't think hermits, nl's, or bowman have this problem, as it sort of aims up at the new hitbox and hits it anyways. And warriors and mages? They just have large range. Though buccaneer's might have a problem with some skill like flash punch, which is like rush, except a bit lower to the ground.
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#86
Zpyke Wrote:I don't think hermits, nl's, or bowman have this problem, as it sort of aims up at the new hitbox and hits it anyways.

Nah, my arrows still go through Pap when he uses his heal skill. He always manages to gain a little ground during it, but it doesn't last long enough to matter. He gets pushed back before he comes within dangerous range.
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#87
FelixTM Wrote:Nah, my arrows still go through Pap when he uses his heal skill. He always manages to gain a little ground during it, but it doesn't last long enough to matter. He gets pushed back before he comes within dangerous range.

I stand corrected. Does anyone know if it's the same for stars and bullets?

And the newest stuff for the epic items looks nice. I like the idea that weapons will have animation effects to them.
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#88
Nothing major yet in 1.2.219/220/221. Some changes but it's still in early stages.

[Image: 9effect7.png]
New effect for the "Bain"/Epic equips.
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#89
IsaacGS Wrote:Nothing major yet in 1.2.219/220/221. Some changes but it's still in early stages.

[Image: 9effect7.png]
New effect for the "Bain"/Epic equips.

Where does the effect go up? Above head like zhelm?
And would one cancel out the other and in which instances could you get that and not the zakum effect? (When wearing both)
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#90
Erich Wrote:Where does the effect go up? Above head like zhelm?
And would one cancel out the other and in which instances could you get that and not the zakum effect? (When wearing both)
You can only have one effect going, I have no idea which one would override the other. It's just... behind your character.
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#91
IsaacGS Wrote:You can only have one effect going, I have no idea which one would override the other. It's just... behind your character.

I think the 2112006 skill change was noteworthy!

It's a pretty neat skill animation.
If anyone is curious. o.o
http://img.photobucket.com/albums/v652/D...120006.gif

Idk if the stats changed, but it's 16 mobs and 800% damage maxed. So yeah. :|
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#92
xLeviathan Wrote:I think the 2112006 skill change was noteworthy!

It's a pretty neat skill animation.
If anyone is curious. o.o
http://img.photobucket.com/albums/v652/D...120006.gif

Quite a happy looking skill for what we were assuming was an evil class O.o
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#93
MasPan Wrote:Quite a happy looking skill for what we were assuming was an evil class O.o

It's not an evil class.
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#94
Baklava Wrote:It's not an evil class.

Assuming. Key word.
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#95
Erich Wrote:Assuming. Key word.

Sad
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#96
That ice chick has huge boobs.
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#97
Loose Wrote:That ice chick has huge boobs.

GOGOGO LOOSE. GOGOGO.

And yeah, I don't think this has to do with the Black Magician at all.
If it is, big boobs are evil in MS. That makes Loose a unhappy camper.
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#98
What skill is that for?
o___________O

LMFAO IT CANT BE MAPLE WARRIOR, GG ME.
;3;

So uhm, Blizzard?
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#99
Vernacular Wrote:What skill is that for?
o___________O

LMFAO IT CANT BE MAPLE WARRIOR, GG ME.
;3;

So uhm, Blizzard?

The new blizzard on that warrior class.
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Pretty
but I'd rather it be a buff man with a large sack.
8)
lolbutsrsly,
Looks a lot better than the Mage one where it looks like you are getting raped in the ass by ice spikes from hell. Confusedpook:
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