2009-04-16, 01:54 PM
Sylphior Wrote:why? WS have a whole map to themselves. it's not that hard to get around...Because the map's kinda big and there's hackers, ksers and archmages leeching people.
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[1.2.218] New Minidungeons, New weapons, more New race data
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2009-04-16, 01:54 PM
Sylphior Wrote:why? WS have a whole map to themselves. it's not that hard to get around...Because the map's kinda big and there's hackers, ksers and archmages leeching people.
2009-04-16, 05:22 PM
crewe127 Wrote:We need wolf spider mini dungeons... We need wolf spider hitboxes fixed...
2009-04-16, 11:00 PM
Sylphior Wrote:there's a lot of hitboxes that need to be fixed... i can only think of 4 (ws, pap's heal animation, bf, first form firebrand) not too many considering how many other monsters there are in the game. nexon america does sloppy work :/
2009-04-17, 01:13 AM
Paps heal is correct. Its how its spose to be.
However Also alot of showa mobs have missing hit boxes. But thats how they should be also.
2009-04-17, 06:51 AM
MaxHudson Wrote:Paps heal is correct. Its how its spose to be. Bodyguard B has some issues from what I hear as well (or was it A? I get em mixed up, the yellow haired one).
2009-04-17, 10:38 AM
MasPan Wrote:Bodyguard B has some issues from what I hear as well (or was it A? I get em mixed up, the yellow haired one). Bodyguard B is WORSE than Bigfoot. Take BF's number of hitboxes, and cut it in half. That's what bgb's is. You can essentially only hit him when he is attacking.
2009-04-18, 08:12 PM
MaxHudson Wrote:Paps heal is correct. Its how its spose to be. no hitbox should ever be missing. of course, you must be one of the people who thinks that if nexon doesn't acknowledge a problem then there is no problem. =/ they fixed extra d because they received many complaints about it. its only lvl 7x and has a drop needed for a quest, so it got attention from players. no one cares about pap because it's missing only like 10 frames of 1 animation it uses rarely enough that people hardly notice. not enough people whine about bgb because hes a ranged only boss and very high level. i forgot about bgb cuz im not ranged or lvl 17x... if it's important enough to the players nexon will do something. but its not the way it should be.
2009-04-19, 12:40 AM
modular Wrote:no hitbox should ever be missing. I actually find pap very irritating. Because of missing frames, my savage blow only hits every other time, or hardly at all. It's worse when it's pinned against a wall. What fun that my only main attack is basically rendered useless against him.
2009-04-19, 04:27 AM
Zpyke Wrote:I actually find pap very irritating. Because of missing frames, my savage blow only hits every other time, or hardly at all. It's worse when it's pinned against a wall. What fun that my only main attack is basically rendered useless against him. i can for sure tell you thats only because his hitbox changes size for each animation. savage blow has a very small range. brandish, however, hits every time except for the space where i can get in 2 wasted attacks with a fast4 weapon on the heal animation. rush doesnt work when hes in his... hmmm... i think its the slow animation, because of the higher hitbox.
2009-04-19, 01:47 PM
modular Wrote:i can for sure tell you thats only because his hitbox changes size for each animation. savage blow has a very small range. brandish, however, hits every time except for the space where i can get in 2 wasted attacks with a fast4 weapon on the heal animation. rush doesnt work when hes in his... hmmm... i think its the slow animation, because of the higher hitbox. Now that you mention it, I've seen that happen to a hero. On topic, I hope that they release more of these epic items of all levels for all classes, and that they don't end up just taking up room because they suck or there's better weapons out there. And I hope they don't continue to overpower what they've already overpowered, I.E. claws. And hope they release things that are stronger than the lunchbox and other weapons that are no longer obtainable, as anyone with those weapons possesses an advantage. As it is, they seem good, but why do they all basically have the same status effects? And I'd like to see something unique, or at least use a good idea from another game that made something unique. Like wands that cast free spells, or swords that seal enemies, or axes that have a chance to sometimes kill in 1hit. (Not 1hit bosses, of course.) I want to see more mini-dungeons for almost all maps, with variety. Like the above example from someone else, a spider map would be good because, while it's a good map, it gets slow to train on fast because of the map size and layout. I know we now have real good maps for masteria, but I still think there should be some mini-dungeons for them, with a different layout that can benefit other classes that might have trouble in those rooms. Typhoon mini-dungeon where you CAN'T fall back down to the jq below, would be nice. And I like how once my post about ice warrior and it's polar bears/wolves came up, it kind of just got absorbed into the conversation, yet never talked about.
2009-04-19, 02:51 PM
Zpyke Wrote:Now that you mention it, I've seen that happen to a hero. Why would they do that? They didn't make mobber-friendly versions of newts (peak hardly counts here) or skelz, or even really wyverns. I wouldn't expect them to add an alternate to give other classes a chance when they don't do it already.
2009-04-19, 05:08 PM
MasPan Wrote:Why would they do that? They didn't make mobber-friendly versions of newts (peak hardly counts here) or skelz, or even really wyverns. I wouldn't expect them to add an alternate to give other classes a chance when they don't do it already. Masteria is pretty mobby friendly in the first place anyway. Wrath of night, typhons, WS, evil dead, lower ascent, etc are all geared towards mobbing classes. Even krakia is speculated to be really really mobby. If you can't handle the map (typhons, evil dead), just don't train there. Easy.
2009-04-19, 07:12 PM
MasPan Wrote:Why would they do that? They didn't make mobber-friendly versions of newts (peak hardly counts here) or skelz, or even really wyverns. I wouldn't expect them to add an alternate to give other classes a chance when they don't do it already. Just coming up with ideas in general. I mean, it'd be better than those pirates in my opinion. By the time you can kill those fast enough, there's better things to train on, like squids or gobies. And they're adding more to try new things out, so I was just thinking what they could do for masteria mini-dungeons. As Takebacker said, it is pretty good to mob, but there's always different maps we could see. I saw I.AM.ROBOTS as a pretty good spot to train on for late 5x to 6x, and if there was improvements to be made, it would be a smaller size map with less extra enemies. Same with gryphons. Typhoons... I just hate having to climb back up the mountain if blown off.
2009-04-19, 08:42 PM
MasPan Wrote:Why would they do that? They didn't make mobber-friendly versions of newts (peak hardly counts here) or skelz, or even really wyverns. I wouldn't expect them to add an alternate to give other classes a chance when they don't do it already. well lucky for me when i hit 84 on my gunner, i can train on single-target jr newties. >.<
2009-04-19, 11:34 PM
Zpyke Wrote:Like the above example from someone else, a spider map would be good because, while it's a good map, it gets slow to train on fast because of the map size and layout.We all know how popular Wolf Spiders are to hackers. Adding a mini-dungeon for wolf spiders is just asking for the trouble. The hacker can go in, bot for two hours, come out, reset, and possibly avoid detection forever. I highly doubt a GM would be checking ALL 50 channels x 19 channels in wolf spiders.
2009-04-20, 12:41 AM
Zpyke Wrote:Just coming up with ideas in general. I mean, it'd be better than those pirates in my opinion. By the time you can kill those fast enough, there's better things to train on, like squids or gobies. Pirates are only crap to us because we already have masteria, which blows it out of the water. I'm sure in KMS, it'd be a nice place to go. Besides, they needed to add mini dungeons for mid levels anyway. They only catered to 1st job, really early/mid 2nd job, and 120+ with the first batch of dungeons. There was nothing for 7x/8x, and that's where the pirate and drake MD comes in. I would have loved a gobi mini dungeon though. Map doesn't really matter, as long as there aren't any bonefish, it'll be a godly training spot once again.
2009-04-20, 03:54 PM
Takebacker Wrote:Pirates are only crap to us because we already have masteria, which blows it out of the water. I'm sure in KMS, it'd be a nice place to go. Besides, they needed to add mini dungeons for mid levels anyway. They only catered to 1st job, really early/mid 2nd job, and 120+ with the first batch of dungeons. There was nothing for 7x/8x, and that's where the pirate and drake MD comes in. Oh wow I never even thought of having a gobi mini dungeon. That would be like the most amazing place to train. |
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