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4th job Corsair Bossing Build
#81
Kaasoljoyyx Wrote:Every time I use air strike, it just aggros skeles. By the time I kill my plat, air strike hasn't killed the top plat yet. I go up there, and theyre blasting me with 3.5ks. If i don't use air strike, I go up there, freeze, and only take bump damage or nothing. Wipe them all out in <5 seconds with torpedo.

I think you're the only one I know who has a problem with this. IMO, its much more handy to Aerial Strike the upper platform before climbing if you intend on Torpedoing. There's not really any chance of you not getting hit when you climb up to a mob of monsters anyway. Even if you try to avoid them you're just wasting your time. Its not like you're pot raping when you climb up to the aggro mob after using AS. You just recoil to one side, freeze them, then handle your business. Excellent
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#82
^Use air strike, take off like 13k~ hp

Go up and torpedo, more than likely i will still have to use 4~ torpedos to kill them.

So what's better

- Use air strike, aggro, some may die in 3 hits, but some will still be alive and i still gotta launch 4 torpedos

- Don't use air strike, no aggro, go up, use 4 torpedos
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#83
Kaasoljoyyx Wrote:^Use air strike, take off like 13k~ hp

Go up and torpedo, more than likely i will still have to use 4~ torpedos to kill them.

So what's better

- Use air strike, aggro, some may die in 3 hits, but some will still be alive and i still gotta launch 4 torpedos

- Don't use air strike, no aggro, go up, use 4 torpedos

Exactly.

This is why Air Strike is better left until higher levels where it can take off a big chunk of HP. Then it'll actually make a difference in killing speed instead of aggroing a huge mob.
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#84
I'm pretty sure he's talking about the point where Air Strike is at a high level.
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#85
Kaasoljoyyx Wrote:^Use air strike, take off like 13k~ hp

Go up and torpedo, more than likely i will still have to use 4~ torpedos to kill them.

So what's better

- Use air strike, aggro, some may die in 3 hits, but some will still be alive and i still gotta launch 4 torpedos

- Don't use air strike, no aggro, go up, use 4 torpedos

...You're talking about level 1 Air Strike. My level 6 Air Strike with my crappy damage range at level 133 does more damage than that (about 11-18k on Skeles). Max Air Strike at 14x should do something like 25-50k damage. The idea is instead of going up at all, you just kill an extra 6 monsters every 2-3 spawns.

And Bribery, with all due respect, you've done a great job on the Gunslinger build thread, and I'm sure you've done plenty of research, but firsthand experience is more important than anything else, and clearly you have none. Rapid Fire does not have less "overkill," nor does that even matter at all.

ltsTaylor too. I'm tired of people arguing for or against skills they don't even have on characters they don't even train. I don't care if you leech, but please don't tell people who don't how they should build their character.
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#86
Dusk Wrote:...You're talking about level 1 Air Strike. My level 6 Air Strike with my crappy damage range at level 133 does more damage than that (about 11-18k on Skeles). Max Air Strike at 14x should do something like 25-50k damage.

No, it wouldn't do that much. My friend is a level 14x Corsair with max Air Strike:

Winry Wrote:I have max, i should login and get numbers...except i dont feel like xfering gear.
All I know is, the damage wasnt what I was expecting out of the 1200% multiplier.
EDIT:
Bullets don't affect the watk in the multiplier and using weaker atk gear reduces the dmg further.
17k~31k without and 20k~34k with a 12atk pot.
Str: 88
Dex: 718
Total Atk: 99

With crappy gear on, yes, but as you can see, the 12 atk pot made little difference.

Dusk Wrote:And Bribery, with all due respect, you've done a great job on the Gunslinger build thread, and I'm sure you've done plenty of research, but firsthand experience is more important than anything else, and clearly you have none. Rapid Fire does not have less "overkill," nor does that even matter at all.

Fair enough, but I doubt level 132 is enough to call first hand experience to compare max Rapid Fire, Air Strike, and Torpedo. The only difference between you and me is our Cannon level, and minor Air Strike difference. It's not like I never trained my Corsair. I know full well how to control Battleship since I soloed level 121-122 at Skeles using a crappy ship and Cannon.

Dusk Wrote:ltsTaylor too. I'm tired of people arguing for or against skills they don't even have on characters they don't even train. I don't care if you leech, but please don't tell people who don't how they should build their character.

We can still offer logical suggestions. Sure, my support of Rapid Fire may have exaggerated its usefulness but I still fail to see how it isn't the next best option given our current content.
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#87
Bribery Wrote:text

I kind of exaggerated Air Strike damage, but it's still consistent 3hkos on Skeles. I don't train with a super pro 1hko Bishop or anything, so there's no need to clear two platforms every spawn. My training partners for the past 10 levels have most often been a 12x MM + 12x Bishop who just recently advanced to 4th, and sometimes another 14x/15x MM. I'm not a diehard Air Strike advocate; the Skele mini dungeon has made Torpedo much more appealing, but I'm sticking to my original plan for now.

The next best option for what? I've already told you, Rapid Fire is useless during training. Max Cannon and get your Battleship HP to 30k and tell me if you really need such a crappy skill for anything but a minor damage boost for the 90 seconds every 15 minutes when your ship breaks, when Torpedo and Air Strike undisputably offer some benefit to your killing speed, though you can debate how much they help. Honestly, when my ship breaks, I just use Flame/Ice and Air Strike more and avoid using weak single target attacking skills. I'd rather have max EB than max Rapid Fire were I never to boss.

Bullseye is a better bossing skill. I'm going to make a chart when I get the chance comparing max Rapid and 20 Bullseye 10 Rapid and how often you'd need to be in your ship for the latter build to outdamage the former. I'm pretty certain it's not that high.
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#88
Well said by the way Dusk.

Just for the record, a 16x Corsair buddy is hitting well over 50k with a maxed Air Strike.
I don't know the exact amount, but i do know 50k+ is pretty common.

He was hitting around 40k max at his low 15x i believe.

Another thing that might be interesting, 14 Bullseye adds around 1-2k damage per cannonball to my Cannon shots.
Should be around 2-3k with maxed Bullseye at level 13x.

EDIT:
Never noticed it's you DanmakuRain.
Nice to see you on another forum too.
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#89
Off-topic: Yeah, how come I'm seeing all the Corsairs from Basil posting here all of a sudden?
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#90
Peak is better exp than the big skele map, and newties is better exp than everything if you have max airstrike.

Rapid fire is good for when your ship is broken which happens quite often during bosses.

You can tap fire and move with rapid fire.

But pomegranate, I trained without a bishop 95% of the time so don't listen to me unless you solo.

3.75% an hour solo is why I've gone inactive on my 156 Corsair.

Making a punching guy.
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#91
Temporality Wrote:Peak is better exp than the big skele map, and newties is better exp than everything if you have max airstrike.

Rapid fire is good for when your ship is broken which happens quite often during bosses.

You can tap fire and move with rapid fire.

But pomegranate, I trained without a bishop 95% of the time so don't listen to me unless you solo.

3.75% an hour solo is why I've gone inactive on my 156 Corsair.

Making a punching guy.

Well, you can also archer jump shot with Rapid Fire, which is better than tapping. Still clumsier than Burst Fire, though.
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#92
Dusk Wrote:Bullseye is a better bossing skill. I'm going to make a chart when I get the chance comparing max Rapid and 20 Bullseye 10 Rapid and how often you'd need to be in your ship for the latter build to outdamage the former. I'm pretty certain it's not that high.

I've made such a chart (excel) including everything you mention here, I don't know if I still have it, but I'll look around for it.
edit:According to that chart, dunno how accurate it is since it hasn't been double checked, but as long as you stay on your ship at least ~30% of the time, investing an certain amount of points in Bullseye will always outdps adding the same amount in Rapid Fire. A mix would probably be best after a certain point.
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#93
NS Bullseye is better then Rapidfire for bossing. :f6:

You don't really need a chart, it's kinda common sense.
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#94
Kaasoljoyyx Wrote:^Use air strike, take off like 13k~ hp

Go up and torpedo, more than likely i will still have to use 4~ torpedos to kill them.

So what's better

- Use air strike, aggro, some may die in 3 hits, but some will still be alive and i still gotta launch 4 torpedos

- Don't use air strike, no aggro, go up, use 4 torpedos

Ha ha, the whole point of my paragraph was to point out how using Aerial Strike to aggro mobs is good for grouping them for torpedo. Not for damage.

Dusk; Wrote:The next best option for what? I've already told you, Rapid Fire is useless during training. Max Cannon and get your Battleship HP to 30k and tell me if you really need such a crappy skill for anything but a minor damage boost for the 90 seconds every 15 minutes when your ship breaks, when Torpedo and Air Strike undisputably offer some benefit to your killing speed, though you can debate how much they help.


I totally agree.
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#95
ItzTaylor Wrote:NS Bullseye is better then Rapidfire for bossing. :f6:

You don't really need a chart, it's kinda common sense.

I know that, but Bribery begs to differ.
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#96
Dusk Wrote:ltsTaylor too. I'm tired of people arguing for or against skills they don't even have on characters they don't even train. I don't care if you leech, but please don't tell people who don't how they should build their character.

I wasn't telling people how they should build their character. People can do w/e they want. I am giving advice. Same thing you are doing. Don't be a hypocrite. And I do train my character, just not often. That was a really stupid of you to assume.

People can do w/e they want. All I am saying is, if you are bossing, get bullseye after cannon, if not, get torpedo, the KMS updates are coming soon, if you don't think so, go for rapid fire. Air Strike is best left at level 1. If you want to pump points in it go for it. If you regret it later on, don't take your anger out on others.

You don't NEED skills to know what they do. I already know what they do, and I know how to use them in certain situations. It doesn't take first-hand experience to know all this stuff. You are not far from me in levels, and levels doesn't give you experience.

tl:dr Summary: No one is telling people to do something they don't want to do. No one is holding a gun to your head or making you add points into skills. This thread is just all suggestions coming from people who use their Corsairs in different ways. It's ok for people to disagree.

PS: I leeched to 120, and stopped. I train by myself now, and still disagree with your Air Strike build. What does leeching have to do with anything? Even if I leeched or not, I wouldn't change my POV.
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#97
ItzTaylor Wrote:People can do w/e they want. All I am saying is, if you are bossing, get bullseye after cannon, if not, get torpedo, the KMS updates are coming soon, if you don't think so, go for rapid fire. Air Strike is best left at level 1. If you want to pump points in it go for it. If you regret it later on, don't take your anger out on others.

What makes Aerial Strike best at level 1? What are the disadvantages to leveling it?

Those are serious questions. I'm looking for your POV on them.
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#98
I meant best left at level 1 for early levels. Later on after I have the more effective skills, I plan on maxing it, but not so early. Right after Cannon? You can't be serious. There are way better skills.

I didn't mean leave it at level 1 forever. Tongue

Disadvantages... There aren't really any besides the fact you can use your SP Points in a more effective way.

Once again, don't flame me, I'm only stating my opinion. Do whatever the Pineapple you want.
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#99
Lets say air strike does 50k.

The fastest time to cast it is 5 seconds to kill 6 skeles.

I can probably kill my plat with torpedo, go up to the next plat, and wipe out that plat with torpedo in 5 secods too and kill a lot more monsters than 6 due to air strike. In addition, I don't remember if the 6 same ones will be attacked but for simplicity, lets say they do.

Torpedo for mobs has much for versatility than air strike.
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ItzTaylor Wrote:I meant best left at level 1 for early levels. Later on after I have the more effective skills, I plan on maxing it, but not so early. Right after Cannon? You can't be serious. There are way better skills.

I didn't mean leave it at level 1 forever. Tongue

Disadvantages... There aren't really any besides the fact you can use your SP Points in a more effective way.

Once again, don't flame me, I'm only stating my opinion. Do whatever the Pineapple you want.

I know you didn't mean forever but whats so special about level 1? What would you use it for at early levels at level 1? If there aren't any disadvantages to leveling it then I don't understand what you're trying to tell me.
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