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ItzTaylor Wrote:Doesn't Air Strike only kill Monsters above you? You would probably be ksing your friend up top wouldn't you?
I don't really think Air Strike would do much for me, until I'm higher level. Well, if I'm duoing, my friend would take the top 2 and I'll take the bottom 2. After listening to Dusk theory on Aerial Strike there, I think 2 Corsairs would train very well there.
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ItzTaylor Wrote:Doesn't Air Strike only kill Monsters above you? You would probably be ksing your friend up top wouldn't you?
I don't really think Air Strike would do much for me, until I'm higher level.
http://img.photobucket.com/albums/v132/P...Strike.gif
It's got huge range to the side of you as well, and some range below you
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Bribery Wrote:Hmm, if it is actually possible to train in the Skele Dungeon then I may just stick to my original build of Torpedo after Cannon. But...
Soloing != duoing
Kaasoljoyyx he did a duo, meaning a Bishop/Arch Mage was on top. I'm a 1hko bishop and here are some of the responses from my training partners that bottom:
"Fck I can't handle it"
"Omg i died"
"wtp spawn too fast"
If other classes can't handle it, there's no way a Corsair's ship can.
Why thank you. While other people are trying to bash me on leeching, at least you understand the problem the skele mini dungeon presents.
I still crank out 12~13m/hr on x1 now compared to 8~10 so i'm not going it wrong. Unless you "pro non-leeching" corsairs are getting 20m/hr, i'll stfu and go play maple the way i want to.
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I didn't read his theory on Air Strike yet.
What I was saying is, If you are training with a Bishop, and the Bishop takes top 2, and you take the bottom 2, Air Strike wouldn't do much, because not that many monsters spawn on the 3rd platform of Skelegon Maps.
I'm confused.
DrRusty Wrote:http://img.photobucket.com/albums/v132/P...Strike.gif
It's got huge range to the side of you as well, and some range below you
Thank you.
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Bribery Wrote:Soloing != duoing
Kaasoljoyyx he did a duo, meaning a Bishop/Arch Mage was on top. I'm a 1hko bishop and here are some of the responses from my training partners that bottom:
"Fck I can't handle it"
"Omg i died"
"wtp spawn too fast"
If other classes can't handle it, there's no way a Corsair's ship can.
I think those people were killing on top of where the Skeles generally spawn. I tried it out today on the bottom. The left side always seem to have that 1 skele that spawns there every few secs. Standing there while cannoning is a big no no. I didn't test the right side but the middle of the bottom has them spawning behind that tree thing.
@Lyeast: I was with a Bowmaster, I don't have Mages at my disposal ><
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This is what you were referring to?
Dusk Wrote:I train at the Skele MD right now and I don't yet have a decent level of Torpedo. It would help, but I'm pumping Air Strike instead. When you 2hko Skeles, you don't need a mob skill that badly. When I come across mobs they tend to be on either side of me rather than in a line I can Torpedo.
I take the 2nd platform from the top and can usually clear out the spawn. When my ship breaks it does suck, but it doesn't break often and I can drop to the mini platforms below and spam FT/Ice and Air Strike to clear out really bad mobs.
Bottom Line: You can train with max Cannon only. Torpedo and Air Strike help speed things up but it's not going to be like you can't train without them.
He has a point, but I think this would mainly depend on who you are training with.
If it's 2 Corsairs training together, then sure, this works out dandy, but alot of people train with Mages.
I would think it would be easier to find a Mage to train with rather then a Corsair.
I on the other hand do not know what I will be doing, you people make me wonder lmfao.
I have a HSMule, If I had a Corsair partner that would train at the same times I did it would be perfect.
I need to look at more videos of Corsairs using Air Strike to decide. I know for sure I wouldn't plan on maxing it this early though.
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The problem I had with Dusk's reasoning is that, most of the Skele mobs I came across spawn in a straight line just fine. Even if they didn't, they weren't out of Torpedo range, meaning I could just Recoil to 1 side and dispose of them that way. I always try to keep in mind that a higher level Torpedo will easily clear those mobs in 4hits, instead of 2hitting each Skele which seems slow compared to Torpedo.
Also, when Ice Splitter's range gets updated, that will make mobbing with Torpedo much easier.
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Jazter Wrote:The problem I had with Dusk's reasoning is that, most of the Skele mobs I came across spawn in a straight line just fine. Even if they didn't, they weren't out of Torpedo range, meaning I could just Recoil to 1 side and dispose of them that way. I always try to keep in mind that a higher level Torpedo will easily clear those mobs in 4hits, instead of 2hitting each Skele which seems slow compared to Torpedo.
Also, when Ice Splitter's range gets updated, that will make mobbing with Torpedo much easier.
I think 3 hitting with Torpedo is more realistic.
In that video of that level 16x Corsair she was hitting 20k-30k right?
Skelegons have 80k HP and Skelesaurus 85k IIRC.
I'm not saying it's not faster, but 2 hitting with Torpedo is a little extreme in the low 15x.
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There's a video of a corsair training a peak, staying at the bottom, and using air strike to clear out the top. If I can find it i'll post it. I tried training in a similar way and it works great, but my air strike isn't high enough (lol lvl 1) to clear out the skeles to keep up with my nest golem killing speed.
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2009-04-13, 09:27 PM
(This post was last modified: 2009-04-13, 09:31 PM by Jazter.)
ShinyGrovyle Wrote:I think 3 hitting with Torpedo is more realistic.
In that video of that level 16x Corsair she was hitting 20k-30k right?
Skelegons have 80k HP and Skelesaurus 85k IIRC.
I'm not saying it's not faster, but 2 hitting with Torpedo is a little extreme in the low 15x.
I said 4 hitting with Torpedo. The 2 hits I meant was for Cannon. SHe was 154 in that video.
@Rusty http://www.youtube.com/watch?v=4FhvPlKtr...ted&fmt=18
What do you mean by this "I tried training in a similar way and it works great, but my air strike isn't high enough (lol lvl 1) to clear out the skeles to keep up with my nest golem killing speed." Isn't that sort of a contradiction?
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Jazter Wrote:I said 4 hitting with Torpedo. The 2 hits I meant was for Cannon. SHe was 154 in that video.
@Rusty http://www.youtube.com/watch?v=4FhvPlKtr...ted&fmt=18
What do you mean by this "I tried training in a similar way and it works great, but my air strike isn't high enough (lol lvl 1) to clear out the skeles to keep up with my nest golem killing speed." Isn't that sort of a contradiction?
I trained the same way as her, except I ran out of spawn at the bottom because I kill newties faster than my air strike can kill the skeles. So I end up going up top to a bunch of skeles with only a bit of HP left since there's no more newties.
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Jazter Wrote:I said 4 hitting with Torpedo. The 2 hits I meant was for Cannon. SHe was 154 in that video.
Oh my bad.
It was kinda late when i posted that.
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Not maxing Airstrike after cannon and some rapid fire is a big mistake.
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Temporality Wrote:Not maxing Airstrike after cannon and some rapid fire is a big mistake.
That depends.
This topic is about a bossing build.
Rapid Fire>Air Strike in terms of bossing.
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ShinyGrovyle Wrote:That depends.
This topic is about a bossing build.
Rapid Fire>Air Strike in terms of bossing.
It started as a bossing topic, then it devolved into a general build topic once people realized anegos were over hunted, bigfoots near impossible to solo, and black crow(I dont even know if heal luring works still.)
General intuition would tell me:
Cannon, Rapid Fire, Bullseye...and no mob attacks would make normal training almost impossible. Then again most pirates leech to about 15X anyways.
Hybrid build:
Cannon, 11 airstrike, 21 RF, max airstrike, max homing might be a better hybrid training/bossing solution.
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2009-04-14, 08:39 AM
(This post was last modified: 2009-04-14, 11:17 AM by Dusk.)
Temporality Wrote:Not maxing Airstrike after cannon and some rapid fire is a big mistake.
The "Rapid Fire" part is BS in my opinion. Rapid Fire is not the skill to max after Cannon regardless of whether you train or boss. The paltry damage gains of 10-15 points in Rapid Fire aren't worth the SP, nor does it replace Burst Fire for general purpose attacking while moving.
Bossing: 1pt skills -> Cannon -> Bullseye -> Rapid Fire -> skills that help you train
Training: 1pt skills -> Cannon -> Air Strike/Torpedo -> the other one -> skills that help you boss
About the being able to handle the Skele MD spawn, I've trained with 2kho bishops and 3 attacker parties. I imagine it may be difficult with a 1hko bishop and on the bottom platform. I'm avoiding the bottom platform in general until we get skill updates. Really need a freeze range that doesn't require me to jump into Skele blasts.
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2009-04-14, 12:42 PM
(This post was last modified: 2009-04-14, 12:52 PM by Bribery.)
Can't you tap-shoot Rapid Fire just like Hurricane? I don't see how Rapid Fire limits your movement. Sure you can't jumpshoot with it, but its greater DPS makes up for it. Battleship limits your movement but that doesn't stop people from using it, does it? Even if you're only using RF for 90 second intervals, I'd rather have the power of a 4th job character in that 90 seconds than be a glorified 3rd job character. Rapid Fire already outdamages Burst Fire at level 5 and it's nearly twice as strong at level 30. Bullet consumption shouldn't be a problem since it's only used for 90 seconds.
Air Strike isn't that great of a mob attack with its cooldown and getting Battleship Torpedo right after Cannon makes you overly ship reliant. If you're planning on taking the middle platform at Skeles, you shouldn't even need a mob attack to begin with. In the skele mini dungeon, you're most likely going to be hitting 2 skeles at a time since your Bishop/Arch mage is going to be ksing the rest.
If you're duoing then you might want to wait till a much higher level first. If a level 15x Corsair's ship breaks that often then there's no way a lower level one can handle bottom without slowing down the spawn/exp. Thus, Battleship Torpedo can be postponed until late level 16x. That gives you enough time to max Cannon, RF, Bullseye and MW.
For these reasons, my build still stands to be: Cannon -> Rapid Fire -> Bullseye -> MW19 -> Torpedo. If Anego were a reliable training spot in Bera then I would switch Rapid and Bullseye around, but it isn't. Torpedo does look good for Time Temple training though. If it's out before I get to level 131 then I'll definitely get Torpedo after Cannon.
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Does anyone wanna explain to me while Air strike is "such a nice skill to use"
I have level 1, almost never use it, and I do fine. I see it more of a nuisance as it aggros monsters, has a 5 second CD, and i just take unneccessary damage. It's better when they aren't aggro'd so i can freeze, get on my ship, and kill them.
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Kaasoljoyyx Wrote:Does anyone wanna explain to me while Air strike is "such a nice skill to use"
I have level 1, almost never use it, and I do fine. I see it more of a nuisance as it aggros monsters, has a 5 second CD, and i just take unneccessary damage. It's better when they aren't aggro'd so i can freeze, get on my ship, and kill them.
It isn't, It's completely useless to max early on in the game. I don't know why people would choose that over torpedo, bullseye, or even rapidfire.
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2009-04-14, 06:27 PM
(This post was last modified: 2009-04-14, 06:35 PM by Dusk.)
I apologize if the pattern of logic is a bit butchered in this post, it was written in a hurry and a series of edits.
Bribery Wrote:Can't you tap-shoot Rapid Fire just like Hurricane? I don't see how Rapid Fire limits your movement. Sure you can't jumpshoot with it, but its greater DPS makes up for it. Battleship limits your movement but that doesn't stop people from using it, does it? Even if you're only using RF for 90 second intervals, I'd rather have the power of a 4th job character in that 90 seconds than be a glorified 3rd job character. Rapid Fire already outdamages Burst Fire at level 5 and it's nearly twice as strong at level 30. Bullet consumption shouldn't be a problem since it's only used for 90 seconds.
Air Strike isn't that great of a mob attack with its cooldown and getting Battleship Torpedo right after Cannon makes you overly ship reliant. If you're planning on taking the middle platform at Skeles, you shouldn't even need a mob attack to begin with. In the skele mini dungeon, you're most likely going to be hitting 2 skeles at a time since your Bishop/Arch mage is going to be ksing the rest.
If you're duoing then you might want to wait till a much higher level first. If a level 15x Corsair's ship breaks that often then there's no way a lower level one can handle bottom without slowing down the spawn/exp. Thus, Battleship Torpedo can be postponed until late level 16x. That gives you enough time to max Cannon, RF, Bullseye and MW.
For these reasons, my build still stands to be: Cannon -> Rapid Fire -> Bullseye -> MW19 -> Torpedo. If Anego were a reliable training spot in Bera then I would switch Rapid and Bullseye around, but it isn't. Torpedo does look good for Time Temple training though. If it's out before I get to level 131 then I'll definitely get Torpedo after Cannon.
Have you actually begun to play your Corsair? There's no such thing as being overly ship-reliant. You have no skills that make up for not having a ship. Even maxed Rapid Fire and Elemental Boost pale in comparison to Cannon and Torpedo. Half of playing a Corsair is knowing when to have your ship out and when to protect it.
You can tap shoot like Hurricane. It's actually better than Hurricane in terms of mobility because it actually shoots when you jump shot it. That doesn't make it an efficient means of killing things. Tap-shooting is something you do as a BM when you can blaze through a mob. Rapid Fire is weak. Corsairs can jump shot like a NL, which is far better than tapping anyway.
Cannon is exactly why low level Rapid Fire sucks. You already have one skill for damage, why get another skill for a half-assed damage boost that'll come into play about once every 15 minutes when training for 90 seconds? You shouldn't ever need Rapid Fire when your ship is active. At Pap and Pianus my ship already lasts a good 4 minutes or so, that number's only going to go up as I gain more levels.
Rapid Fire is less than 50% stronger than Burst Fire when maxed, not twice. Level 5 Rapid Fire is less than 1% stronger than Burst Fire. Totally not worth it.
Kaasoljoyyx Wrote:Does anyone wanna explain to me while Air strike is "such a nice skill to use"
I have level 1, almost never use it, and I do fine. I see it more of a nuisance as it aggros monsters, has a 5 second CD, and i just take unneccessary damage. It's better when they aren't aggro'd so i can freeze, get on my ship, and kill them.
Yeah, because your level 1 Air Strike doesn't do hardly enough damage to kill anything. Maxed Air Strike is intended to let you kill a group of monsters from a distance without climbing up ropes and attacking them at all.
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