[1.2.217] New Race/Classes
Maybe look into the possibility that other jobs have had a change in their Booster, since it does seem arbitrary that they're giving this -3, let alone breaking it into a -1 and -2 range.
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What I am more interested in, other than a Capt. falcon-like pole-arm user, is the Sharp Eyes in thrid job.
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did they not just get cygnus? a whole new race? o_o
since this is pretty much a pole arm, i guess it is safe to say it is a warrior.
are the classes going to be like cygnus? or have sub classes like the original?

EX: Warrior = Hero - Paladin - Dark knight
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Fiel Wrote:Looking at the rest of the levels for the skill:

Levels 1 - 7 = -1 boost
Levels 8 - 14 = -2 boost
Levels 15 - 20 = -3 boost

Lemme keep looking around for other anomalies.

EDIT: Also, the "Energy Charge" skill from fourth job isn't actually energy charge. It's Advanced Weapon Mastery. It looks like copypasta from Bowman's fourth job with their advanced mastery - 30 levels, +10 WATK, 90% mastery. What tipped me off to this is that this "energy charge" skill requires maxed Mastery from second job.

This + my Arcglaive = win. I really am looking forward to the balanced version of this class, and would consider quitting my DK for it excluding bossfights and item farming. I still of the belief that mastery from Beholder should act like advanced mastery for bowmen. Passive 10 attack from a skill is...pretty damn nice, regardless of taking 20 extra points to max.
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Geno Wrote:did they not just get cygnus? a whole new race? o_o
since this is pretty much a pole arm, i guess it is safe to say it is a warrior.
are the classes going to be like cygnus? or have sub classes like the original?

EX: Warrior = Hero - Paladin - Dark knight
Yes. Yes.

It's too early to tell. Way too early.
MasPan Wrote:This + my Arcglaive = win.
+ Speed Infusion? Goggleemoticon

I NEED a Bandit version for race! I CRAVE for it!
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Mazefind's opinion:

Looks like a warrior-class new job, but on second thought, it's weird. Although the new class uses polearms, stabbing skills definitely outnumber slashing skills. Also, the skill effects do not have a common color (most classes dont have variety of color in skill effects)

I think nexon will get this done by the middle of May, and release it in July - when the Korean summer vacation starts.
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Maybe they'll have a tradeoff like cygnus did(if it's like Cygnus) Maybe they'll have to add int, str, AND dex in order to do damage with their skills, and their builds basically DEMAND that they add to skills that demand all 3 of those stats?

I mean high damage %'s are good, but not when your stats are pumped into 3 different stats.


Just my guess, I so wanna try this.


Watch them make a bandit version, ice/lightnig version, and all the other neglected jobs(crossbow and gunslinger, gunslingers fourth has a really dark looking skill I'd love to see that redone).
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This is going to be a rip-off of Cygnus and there will probably be one more for classes that have 3 branches. Can't wait until these races come out! But there's no doubt everyone will be waiting at least a year.
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Serendipity Wrote:
Mazefind's opinion:

Looks like a warrior-class new job, but on second thought, it's weird. Although the new class uses polearms, stabbing skills definitely outnumber slashing skills. Also, the skill effects do not have a common color (most classes dont have variety of color in skill effects)

I think nexon will get this done by the middle of May, and release it in July - when the Korean summer vacation starts.

Funny, I don't see a single stabbing skill (even the projectile ones are launched with a swing). The names of the 2 of the skills are also "Fullswing double" and "Fullswing triple"
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Heh, looks like it could be the first real INT warrior. Wink
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weren't the real int warriors called..... Battle Clerics? :f6:
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Devilswork Wrote:weren't the real int warriors called..... Battle Clerics? :f6:

L > Priest/Bishop with enough STR/DEX to equip an Arcglaive.
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cronnoponno Wrote:Maybe they'll have a tradeoff like cygnus did(if it's like Cygnus) Maybe they'll have to add int, str, AND dex in order to do damage with their skills.

I don't really see this is a bad thing. I would like new classes that use different combinations of AP. I hate how maple has basically turned into putting all your points into one thing.
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Kirov Wrote:I don't really see this is a bad thing. I would like new classes that use different combinations of AP. I hate how maple has basically turned into putting all your points into one thing.
That is mainly the people who think adding a second stat is "a waste of time".
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Kirov Wrote:I don't really see this is a bad thing. I would like new classes that use different combinations of AP. I hate how maple has basically turned into putting all your points into one thing.

You mean like 90% of MMORPGs?
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OK...KMST notice

Please focus all testing all skills
Mr.Goldstein will level up all non-Cygnus chars for testing

※ When testing, keep the following in mind:

1. Are there any problems with multi-mob hitting skills?

2. Any problems with ranged skills?

3. Do other chars see the skill effects as same as you do?

4. Are there any oddities when using Pole Arms?


Thank you

No.4 seems weird....
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Yes, I just saw patch 218. I'm extracting now.
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IsaacGS Wrote:
 tamingmob

No...this is for the 'alien attack' event. If you rescue Gaga 10 times, you recieve the skills 'Spaceship' and 'Spaceship beam'. The spaceship has the speed of a normal mount (150% speed, 120% jump). But if you press →→ on the spaceship (just like a pirate's dash), your speed rises to 190%. The 'Spaceship beam' skill.... is for the event. You use it on crystals to mine them.

Both skills have expiration dates (you can use it for around 3 days, I think/)
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Still no skill strings. A few new skills were added, but they oddly have "hidden" attached to the skills info. I've never seen anything like that before. Isaac?
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hidden as in the string "hidden"?
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