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so, they will be shooting rocks instead arrows?
an Earth thief would be better for that element tho :f6:
Maybe..mm.. Soul Warrior:The warrior with a Pure heart :f6: - Ice Warrior (I would love if they call it "Viking" too) A Cold hearted Son of his mother
..no wait... now im lost
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WayOfTime Wrote:So on part of the dark magician class being on opposite elements with Cygnus, who is with me when I say there is a possibility of an Earth Marksman? Well, thinking of it with Wind, a wind aligned archer makes a lot of sense because they can use their wind power to guide the arrows. Earth doesn't really have any logical connection...
Ice and fire seem out of the question as well, since Rangers and Snipers have that covered already. It'd be pretty lame to see it again. I mean, they didn't really have many options with Flame Magician, since all elements were already used by mages. They do have choices here though.
Thunder Arrow anyone? XD
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IsaacGS Wrote:Thunder Arrow anyone? XD
THUNDER STORM of ARROWS with chain lightning effect = OWN
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ohmy, I'm ready for this to be available in Tespia so I can test.
And as I've seen they have possibly added the combo system? Haven't been on Tespia so (due to school pomegranate) not really sure if that is relevant.
But if they did!
All of these weak attacks could be used in combo maybe, seeing as the names are like "double" "triple" "final"
Just trying to get an idea across, doubt that is it though. ^^
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IsaacGS Wrote:Well, thinking of it with Wind, a wind aligned archer makes a lot of sense because they can use their wind power to guide the arrows. Earth doesn't really have any logical connection...
Ice and fire seem out of the question as well, since Rangers and Snipers have that covered already. It'd be pretty lame to see it again. I mean, they didn't really have many options with Flame Magician, since all elements were already used by mages. They do have choices here though.
Thunder Arrow anyone? XD
Snipers have Eruption, which results in arrows flying out of the ground - I'd say Earth is definitely possible. Wouldn't be surprised to see them given transform and shockwave in fitting with the earth theme.
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Vernacular Wrote:ohmy, I'm ready for this to be available in Tespia so I can test. 
And as I've seen they have possibly added the combo system? Haven't been on Tespia so (due to school pomegranate) not really sure if that is relevant.
But if they did!
All of these weak attacks could be used in combo maybe, seeing as the names are like "double" "triple" "final"
Just trying to get an idea across, doubt that is it though. ^^ yeah, seems likely that the idea behind this class is to chain skills together into combos to deliver damage.
Also, if you're in tespia this term, we'll have to meet up because I got in as well. I'm glad we have something nice to test. xD
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IsaacGS Wrote:yeah, seems likely that the idea behind this class is to chain skills together into combos to deliver damage.
Also, if you're in tespia this term, we'll have to meet up because I got in as well. I'm glad we have something nice to test. xD Never knew you were in the KMST. But, then again, it should have been more obvious.
If they bring all of the classes to 4th job, I think they will fit the marksman with some very cool things. If all the jobs have some sort of animal-based attack, (only a theory, mind) then the marksman would probably have a type of lizard or dragon, probably only sounding good if it was confirmed they are earth-based.
If I know the dedication of the KMS team, and if they don't put a rush on this like they did for Cygnus, they will make sure that everything is 100%, for lack of better words, AWESOME!
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WayOfTime Wrote:Never knew you were in the KMST. But, then again, it should have been more obvious.
If they bring all of the classes to 4th job, I think they will fit the marksman with some very cool things. If all the jobs have some sort of animal-based attack, (only a theory, mind) then the marksman would probably have a type of lizard or dragon, probably only sounding good if it was confirmed they are earth-based.
If I know the dedication of the KMS team, and if they don't put a rush on this like they did for Cygnus, they will make sure that everything is 100%, for lack of better words, AWESOME!
sdfkljasdkjnfaslkdnfczxknvkxcnvlkzxcnlvkjsndf power rangers lsknflksdnflksnalkgndlknbf
OH MY GOD
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IsaacGS Wrote:yeah, seems likely that the idea behind this class is to chain skills together into combos to deliver damage.
Also, if you're in tespia this term, we'll have to meet up because I got in as well. I'm glad we have something nice to test. xD
Yea yea. xD
I got in this term. 
Add either Bold or Bowman, I play both when I have time.
Stupid school.
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WTP Why didnt anybody tell me you could register for Tespia again  now I have to wait 1 more year?..
what element could a gunslinger possibly have?(if its the oppiste of Cygnus) Wind? Earth?
(fire and ice already used)
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Amnesia Wrote:WTP Why didnt anybody tell me you could register for Tespia again now I have to wait 1 more year?..
what element could a gunslinger possibly have?(if its the oppiste of Cygnus) Wind? Earth?
(fire and ice already used) Probably, since most of the elements have been used, they will make gunslingers have an element of water. Get ready for the-, da da da dum~, Aqua Pirate!
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I dont really think they will add new elements for these new classes. I mean they had an ample chance to introduce something new with KoC but they never did. Perhaps they were just too rushed for that though, or maybe it didn't fit in with the story they are creating. We'll soon see I guess.
Out of the original elements I think the best for a gun using class would be poison. I mean Night Walkers already have a poison version of grenade so it wouldnt be that far a stretch. But I would hope they would use a bit more imagination than just copying over that skill.
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it doesn't have to be an element. it can be a fake element like windbreakers and night walkers
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I would call that a theme rather than an element personally.
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Something I just noticed while looking at the skill data for this new class:
The skill data for booster is different from the typical booster. They get a -3 boost beginning at level 15. This means a Normal(6) will turn into a Faster(3) instead of what would typically be Fast(4).
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Fiel Wrote:Something I just noticed while looking at the skill data for this new class:
The skill data for booster is different from the typical booster. They get a -3 boost beginning at level 16. This means a Normal(6) will turn into a Faster(3) instead of what would typically be Fast(4).
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
DO PINEAPPLEING WANT
On a Polearm, could this class be any more broken?
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JoeTang Wrote:FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
DO PINEAPPLEING WANT
On a Polearm, could this class be any more broken?
Looking at the rest of the levels for the skill:
Levels 1 - 7 = -1 boost
Levels 8 - 14 = -2 boost
Levels 15 - 20 = -3 boost
Lemme keep looking around for other anomalies.
EDIT: Also, the "Energy Charge" skill from fourth job isn't actually energy charge. It's Advanced Weapon Mastery. It looks like copypasta from Bowman's fourth job with their advanced mastery - 30 levels, +10 WATK, 90% mastery. What tipped me off to this is that this "energy charge" skill requires maxed Mastery from second job.
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Almost all the skills are experimental, so no real use discussing imbalance of skills or whatever. Only things actually set in stone are that this is a polearm-using class and it's separate from the adventurers/cygnus.
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