[Notice/GM Blog]We are Family!
#61
I did some searching and the Family System is only about 5 months old...and sucks. Why the heck are we getting this instead of Monster Book, Maker Skill or a whole raft of wanted things?!
Reply
#62
Minidungeonsminidungeonsminidungeonsminidungeonsminidungeonsminidungeonsminidungeonsminidungeonsminidungeonsminidungeonsminidungeonsminidungeonsminidungeonsminidungeonsminidungeonsminidungeonsminidungeonsminidungeonsminidungeonsminidungeonsminidungeonsminidungeonsminidungeonsminidungeonsminidungeonsminidungeonsminidungeonsminidungeonsminidungeonsminidungeonsminidungeonsminidungeons
Reply
#63
Chameleonic Wrote:I did some searching and the Family System is only about 5 months old...and sucks. Why the heck are we getting this instead of Monster Book, Maker Skill or a whole raft of wanted things?!

yeah man it totally sucks, free 2x EXP who wants that shiit

how dare they try to implement new features!
Reply
#64
Chill people. >_>

This is only one of many blogs to come about new content. You're all acting like this is the one and be all update for April. >_>;

I want to remind everyone that this is Nexon's answer to keeping the game free. Us Southperians are the more concentrated group of dedicated and seirous players, which, presumably means, we buy NX already. Nexon is trying to answer to everything we've been barking at - new content (CWK PQ), hacks (hopefully addressed like they claim they will in this blog), and also keeping this game more balanced in terms of NX buyer and non NX buyers. As "lame" and "useless" as this family system might seem to us, I'm actually glad it's being implemented to give non NX buyers more viable options at CS items like VIP rock or 2x cards.

And they did say new monsters, so let's just wait and see?
Reply
#65
I don't see how this is going to help "non-dedicated" players. While I haven't seen a guide on how "family points" are accumulated, I will hazard a guess: if you're not on A LOT and riding your "offspring" HARD, you will not get enough points for anything useful. Easier to use MTS to make NX to buy 2x.

And yeah, there's a ton of other content that should come first.
Reply
#66
blitzkrieg Wrote:yeah man it totally sucks, free 2x EXP who wants that shiit

how dare they try to implement new features!
This happens all the time in GMS though. There's something we want that's way overdue (Monster book is almost 16 months old at this point, maker's nearing a year. At the time of 4th job's release Leafre was 14 months old and 4th was finalized for a year) and we have to wait even longer for it, while stupid things we couldn't care less about (Guess what the first version to get beginner skills after KMS was) are rushed through to us. It's like Nexon hears our complaints and then does the exact opposite.

and yeah I really DON'T want this in GMS, free 2x or not. It's going to cause nothing but trouble here, and I've been dreading its implementation here since it came out in kMS. "Well at least it won't be out for like a year" <LOL wow, man was I off. I didn't even think about how this would play out with leeching, but that's a whole other can of worms.
Reply
#67
IsaacGS Wrote:This happens all the time in GMS though. There's something we want that's way overdue (Monster book is almost 16 months old at this point, maker's nearing a year. At the time of 4th job's release Leafre was 14 months old and 4th was finalized for a year) and we have to wait even longer for it, while stupid things we couldn't care less about (Guess what the first version to get beginner skills after KMS was) are rushed through to us. It's like Nexon hears our complaints and then does the exact opposite.

and yeah I really DON'T want this in GMS, free 2x or not. It's going to cause nothing but trouble here, and I've been dreading its implementation here since it came out in kMS. "Well at least it won't be out for like a year" <LOL wow, man was I off. I didn't even think about how this would play out with leeching, but that's a whole other can of worms.

I don't see how the family system is a bad thing though, especially since you guys already have 2x cards in the cash shop. all it does is encourages people to earn the 2x exp instead of just buying it.. you can get everyone in your guild in a family and save $20 each month by just sharing the party 2x with eachother. it also encourages people to not choose friends based solely on levels since your family can benefit a lot from having lower leveled members getting fast EXP & family points.

not to mention, on all maple forums, people are constantly complaining about how maple is basically a pay-to-play game because of the 2x exp cards. this is a complaint that has been around long before maker skill, monster book & etc were ever introduced, so it's about time they addressed it, don't you think? o_O

also I forgot to mention, the monster book is a vanity update. it hardly affects the average player's gameplay at all, while stuff like the family system helps out everyone. as for the maker skill.. well, kMS didn't get that update until a fairly long time after magatia was out, and since you guys just recently got the town, it kinda makes sense that you don't have the skill yet.
Reply
#68
I seriously thought this thread was part of...

[Image: spnpfsw.png]
Reply
#69
blitzkrieg Wrote:also I forgot to mention, the monster book is a vanity update. it hardly affects the average player's gameplay at all, while stuff like the family system helps out everyone. as for the maker skill.. well, kMS didn't get that update until a fairly long time after magatia was out, and since you guys just recently got the town, it kinda makes sense that you don't have the skill yet.

Vanity update? haha, oh wow. The monster book is an entirely new thing to do in MS. I can spend my time bossing, questing or hunting monster cards. Vanity update is something like quest log UI improvements. Vast difference.

Maybe a few guilds will have a marvelous and honest time with this family system. But GMS will make this a system of exploitation, if anything. Or it simply won't get utilized, like in my case. It won't stop anyone from buying 2x cards... lol

I'm sure many people can agree with me that monster book will affect them WAY more than the family system will. A completely new aspect to MS or some pathetic free 2x? Come on.
Reply
#70
It sure as hell will be used if it stacks with 2x for us. :goggles:

6x?
Reply
#71
As i see it, family system is just there for all the people that hang out in heney all day so they can have something else to bish about. Monster book would be better for this time around really for people that actaully boss or grind to lvl so they have a little extra questing to do. I really don'y spend much time with people in my guild/alliance or friends much at that, so I don't see much point in constantly partying them for half hour 2x of shared exp that doesn't stack rather 2x/4x exp that does for four hours, regardless that I would have to spend nx e.e
Reply
#72
blitzkrieg Wrote:I don't see how the family system is a bad thing though, especially since you guys already have 2x cards in the cash shop. all it does is encourages people to earn the 2x exp instead of just buying it.. you can get everyone in your guild in a family and save $20 each month by just sharing the party 2x with eachother. it also encourages people to not choose friends based solely on levels since your family can benefit a lot from having lower leveled members getting fast EXP & family points.

not to mention, on all maple forums, people are constantly complaining about how maple is basically a pay-to-play game because of the 2x exp cards. this is a complaint that has been around long before maker skill, monster book & etc were ever introduced, so it's about time they addressed it, don't you think? o_O

also I forgot to mention, the monster book is a vanity update. it hardly affects the average player's gameplay at all, while stuff like the family system helps out everyone. as for the maker skill.. well, kMS didn't get that update until a fairly long time after magatia was out, and since you guys just recently got the town, it kinda makes sense that you don't have the skill yet.

I concur. I can also see this as a bit of balance for the lower levels. Even poor people could get some leech if they just offer the leecher some shared 2x. Only way this'll bomb is if the points are hard to obtain.

I agree that often Nexon gets it's priorities mixed up on what to put out, but I think this was a good update. It gets people talking to each other more often. How often do you have friends that won't talk to you? Now we'll be a family and tease each other non-stop. Redface
I think the problem everyone is having is what that they didn't get what they WANT, instead of what the game needs, and possibly because we'll always find something to complain about. We got into that habit a long time ago, and now we can't get out of it. I think this was a better move. Hell, I didn't even consider the family system.

However, I must disagree on a couple things. The monster book IS useful. It allows us to get temporary double drop and exp/damage boosts from the monsters, as well as a very easy to access database. Though I'll still use hidden-street every now and then, I'll probably use it less for non-urgent things.

Also, I personally dislike this habit of judging when we get something based on how long it's been out and when it came out on another version. Time and time again, this method of predicting things hasn't worked. They'll release things when they decide to release them.

Personally, I think the only reason they haven't released alchemy skill, is because of two reasons. One is that they're probably adding custom content, possibly even masteria items and scg's/fs because the iTCG is dying. Second would be that it would cause a lot of people to have even more attack and stats, and they probably want to get out skill buffs first. I just wish they'd do a skill NERF for once.

2 cents gets you a lot, doesn't it? Eek

Edit @ above:
K!yO Wrote:As i see it, family system is just there for all the people that hang out in heney all day so they can have something else to bish about. Monster book would be better for this time around really for people that actaully boss or grind to lvl so they have a little extra questing to do. I really don'y spend much time with people in my guild/alliance or friends much at that, so I don't see much point in constantly partying them for half hour 2x of shared exp that doesn't stack rather 2x/4x exp that does for four hours, regardless that I would have to spend nx e.e

This is what I was talking about. Most people prefer NOT to grind for hundreds of hours like a brainless bandwa- er, machine. We prefer talking to people, and not having to forgo our social life to level and enjoy the game. Then again, I guess some people prefer to think of it as some sort of E-penor. Goggleemoticon
Reply
#73
FelixTM Wrote:Vanity update? haha, oh wow. The monster book is an entirely new thing to do in MS. I can spend my time bossing, questing or hunting monster cards. Vanity update is something like quest log UI improvements. Vast difference.

that's why I said that it hardly affects average players. very few people will spend their time hunting cards that in the end do nothing besides a small, one hour, one time EXP bonus. the buffs that they give when you pick up a card basically do nothing.. collecting the cards has no purpose apart from the vanity of showing off how many you have in your user info window (that only shows if you click a new tab). when gMS gets this update people will love it for a day and cast it aside like everything else. sure, a few players will continue to enjoy collecting the cards for fun, but in the end the monster book doesn't affect nearly as many people as the family system does.

Zpyke Wrote:However, I must disagree on a couple things. The monster book IS useful. It allows us to get temporary double drop and exp/damage boosts from the monsters, as well as a very easy to access database. Though I'll still use hidden-street every now and then, I'll probably use it less for non-urgent things.

the buffs are really negligible. the only good card buffs that I can think of could possibly be from bosses.. but the others are useless things like tiny DEF increases against specific monsters. and if I remember correctly, you can only access each monster's drop table after collecting 4 cards from it, which is difficult unless you actually spend hours killing just that monster.

Zpyke Wrote:Also, I personally dislike this habit of judging when we get something based on how long it's been out and when it came out on another version. Time and time again, this method of predicting things hasn't worked. They'll release things when they decide to release them.

I also don't like judging the content release times like that, but I was just comparing it based on what isaac had said about release dates in his previous post.

Zpyke Wrote:Personally, I think the only reason they haven't released alchemy skill, is because of two reasons. One is that they're probably adding custom content, possibly even masteria items and scg's/fs because the iTCG is dying. Second would be that it would cause a lot of people to have even more attack and stats, and they probably want to get out skill buffs first. I just wish they'd do a skill NERF for once.

the first one could definitely be the case; I hadn't thought of that. dunno about the second option though.. nexon america tends to like adding game-breaking content, so I can't see why they'd leave something out for a reason like that lol.
Reply
#74
blitzkrieg Wrote:that's why I said that it hardly affects average players. very few people will spend their time hunting cards that in the end do nothing besides a small, one hour, one time EXP bonus. the buffs that they give when you pick up a card basically do nothing.. collecting the cards has no purpose apart from the vanity of showing off how many you have in your user info window (that only shows if you click a new tab). when gMS gets this update people will love it for a day and cast it aside like everything else. sure, a few players will continue to enjoy collecting the cards for fun, but in the end the monster book doesn't affect nearly as many people as the family system does.

Yeah, this. However, you reminded me that us players who do like to do the quests and complete things will gain an advantage. Shine

blitzkrieg Wrote:the buffs are really negligible. the only good card buffs that I can think of could possibly be from bosses.. but the others are useless things like tiny DEF increases against specific monsters. and if I remember correctly, you can only access each monster's drop table after collecting 4 cards from it, which is difficult unless you actually spend hours killing just that monster.

Correct me if I'm wrong, but when I read about the book, I was pretty sure you get a 10% damage boost to that monster once you have all 5, no?

blitzkrieg Wrote:I also don't like judging the content release times like that, but I was just comparing it based on what isaac had said about release dates in his previous post.

I know you were, I meant to put in that it wasn't directed at anyone. Just wish it'd stop. It's a bad habit.Redface
Reply
#75
Zpyke Wrote:Correct me if I'm wrong, but when I read about the book, I was pretty sure you get a 10% damage boost to that monster once you have all 5, no?

not that I know of.. there's a one-time 15% EXP increase for one hour though.
Reply
#76
blitzkrieg Wrote:not that I know of.. there's a one-time 15% EXP increase for one hour though.

Well drats. Then yeah, it's just another quest to do basically. I like platformer collection quests though. Goggleemoticon I still every now and then pick up Jak & Daxter, or another platformer, just to play through it real quick.

Many GM blogs. I'm guessing area bosses, kmst updates, hack fixes, and possibly Ulu City. I guess these things because less than a week later I put in my usual ticket, in my own style, about these things, and now this pops up. It wouldn't be the first time they've given no ticket reply, but show up with new info on the site, this quick.
Reply
#77
Zpyke Wrote:I concur. I can also see this as a bit of balance for the lower levels. Even poor people could get some leech if they just offer the leecher some shared 2x. Only way this'll bomb is if the points are hard to obtain.

I agree that often Nexon gets it's priorities mixed up on what to put out, but I think this was a good update. It gets people talking to each other more often. How often do you have friends that won't talk to you? Now we'll be a family and tease each other non-stop. Redface
I think the problem everyone is having is what that they didn't get what they WANT, instead of what the game needs, and possibly because we'll always find something to complain about. We got into that habit a long time ago, and now we can't get out of it. I think this was a better move. Hell, I didn't even consider the family system.

Also, I personally dislike this habit of judging when we get something based on how long it's been out and when it came out on another version. Time and time again, this method of predicting things hasn't worked. They'll release things when they decide to release them.
do you really want to encourage "T> Family points for leech!"? I certainly don't. I'm diametrically opposed to leeching in all forms, but the last thing we need is to give the lower levels a bargaining chip to encourage them to try to trade for leeching. This is like the nightmare scenario that could come about. Th thing with Family is, you don't *Have* to ever speak to them again. I mean, the fact that most of the english community in KMS had level 200 Korean great-grandfathers just goes to prove it. They probably didn't have a clue there were 20 english people in their family. That's why I'm calling it "slavery" instead of "family". All you do is pick people to make them work for you. You benefit, they get nothing. You can share with them, if you want, but you're in no way obligated.

And I'd hardly say judging by time is impractical. Typically, we get things within one year. There's a 10-14 month range where things usually reach GMS after they've been in KMS. If something has been out in KMS for 16 months and we STILL don't have it, there had better be a really good pineappleing reason why. And there is no good reason for why monster book is taking so long. It's not like it was set in stone, that you have to release all the monsters you want in the monster book before it comes out; it's designed to be added on to over time. They could have easily released it in December, and then added the Twisted Masters to the Monster Book afterward.

I mean, yeah, I wasn't like counting on the monster book this whole time. There were things we needed to release before the Monster Book could come. For example, we needed all the areas that were out at the time of Monster Book's first edition. When Monster Book was created in KMS, we still needed Leafre, Ariant, Magatia, Area Bosses 1 and 2, Horntail, and a few other things. It couldn't have come that soon. But, ever since we got Magatia in December, we've had everything we needed to get it. December would also have been 13 months, so it fell right into the average prediction window.

And yet it's been continually held off for an additional 3 months now. Don't you think 16 months is just a tad ridiculous? I mean, Maker, I can understand, it's not even a year old yet. But monster book? No one can argue that it's not way overdue.



blitzkrieg Wrote:that's why I said that it hardly affects average players. very few people will spend their time hunting cards that in the end do nothing besides a small, one hour, one time EXP bonus. the buffs that they give when you pick up a card basically do nothing.. collecting the cards has no purpose apart from the vanity of showing off how many you have in your user info window (that only shows if you click a new tab). when gMS gets this update people will love it for a day and cast it aside like everything else. sure, a few players will continue to enjoy collecting the cards for fun, but in the end the monster book doesn't affect nearly as many people as the family system does.

the buffs are really negligible. the only good card buffs that I can think of could possibly be from bosses.. but the others are useless things like tiny DEF increases against specific monsters. and if I remember correctly, you can only access each monster's drop table after collecting 4 cards from it, which is difficult unless you actually spend hours killing just that monster.
If that's the case you can boil everything down to vanity. Why level past 130 or so? You've already had all your skills, nothing new is going to be available. why get lots of fame? You only need 20 for dark equips. Why do any quests at all? The rewards are minuscule in comparison to the effort in most cases. Why collect event items like snowboards? They're not useful to most classes. pineapple, why even play the game? It's not getting you anything tangible in the real world.

I think you're drastically underestimating the usefulness and interest in such a collecting system. Some people just like collecting stuff, and I think that those people are quite a large group. A larger group than the number of people who are going to extensively benefit from the family system as opposed to people who are simply going to be used by it. I definitely don't intend on using that system when it comes out in GMS so it will have 0 impact on my playing, but the monster book's going to have an enormous impact because it'll give me something to do when I'm wandering the world and I'll be a lot more likely to play Maple when I can go hunt monster book cards as opposed to now, where I basically wander around randomly until I get bored and log off. I mean hell, just by having the Monster Book in the data, Everyone gets a 100% accurate drop list. That's reason enough that everyone should want it.
Reply
#78
I don't see anything wrong with this. I'd just Family all my friends for mutual benefits. What's all this T> leech for points thing?

Isaac, I don't understand why you want Monster Book so badly, either. It looks like a tedious collection process for no interesting rewards, and this is coming from a quest hoar. Quests at least make you move around and do something besides farm monsters.

Takebacker Wrote:It sure as hell will be used if it stacks with 2x for us. :goggles:

6x?

2x2x2 = 8, dude.
Reply
#79
Dusk Wrote:I don't see anything wrong with this. I'd just Family all my friends for mutual benefits. What's all this T> leech for points thing?

Isaac, I don't understand why you want Monster Book so badly, either. It looks like a tedious collection process for no interesting rewards, and this is coming from a quest hoar. Quests at least make you move around and do something besides farm monsters.
2x2x2 = 8, dude.
If you want to know why I want it, really, it's not so much for regular monsters as it is for Masteria monsters. I'd be pretty disappointed if Masteria monsters didn't get cards.

But really, I don't know if you're familiar with Bestiaries but I've always found them fascinating. I have an enormous book of legendary creatures right across the room here, and it's never dull to read. I just like that kind of thing, so I think having passages for monsters in MapleStory would only enhance the game experience. I mean, why do you think Pokemon was so popular? It was the "collect them all" mentality, the pokedex is what drove people to play, not badges or beating the elite four or any of that.

As it stands now, if you want to play maple, but you don't want to train, what do you do? Hunt some random monsters for a drop maybe, sit around and chat with buddies, hunt infrequently spawning bosses in hopes of a drop or just for the excitement of fighting a boss. Now, searching for monster book cards is an option. To me, the monster book gives areas that you wouldn't necessarily visit a use again. I like the mansion, I really do, but it's way below my level range. I feel like I'm wasting time by being there. But, if they have the possibility to drop cards, then that's an excuse to be there and that makes that area useful again. It gives you a reason to go back to all those low level places that are currently useless to you.

And it's not like you have to hunt for them, either. You can find them just walking around. Odds are one will drop for you eventually, and as I've mentioned before, they drop at a higher rate from low level monsters, so everyone can at least get the Snail/slime/etc. cards.
Reply
#80
Dusk Wrote:I don't see anything wrong with this. I'd just Family all my friends for mutual benefits. What's all this T> leech for points thing?

Isaac, I don't understand why you want Monster Book so badly, either. It looks like a tedious collection process for no interesting rewards, and this is coming from a quest hoar. Quests at least make you move around and do something besides farm monsters.



2x2x2 = 8, dude.

I'm pretty damn sure 2x stacks, not multiplies. We've never had something like this to know for sure though. Goggleemoticon
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)