Most have seen the Phase 6 Pink Been video by now. Pink Been doing outrageous damage, especially to range:
Video for those who have not: http://www.youtube.com/watch?v=r8_Ej8EkZ1o
What I notice is that his attacks are only from whats in front of him. And not around him. So having someone hold him in place would be fantastic.
What I have notice in the Twisted Master boss fight, is that the archer boss basically has some of the same mechanics, he has a 1/1 and Poison, along with a stun that only effect and hit whats in front of him.
For a little testing, in my guild that is in Mardia, we did do some CWKPQ runs, and the archer was truly being annoying as pomegranate. We had a Dark Knight in the guild, go to the very corner, and Monster Magnet it.
The results was outrageous. Though only level 5, the archer boss was stuck to the ground, and stuck to the warrior. On top of that, he could not be knock back during the duration of Magnet, and he could not hit the range people at all, because his back was facing against him. This made the boss fight entirely easier.
But from what I saw in the Pink Been video, the mechanics is the same way. So it seems that is would be a dire requirement in the Pink Been run to have a 4th job Warrior have max Monster Magnet, or at a good level. Him running around, and hitting everyone would cause all the range to die, causing the run to be a failure.
It seems as if Nexon is going to add more moving bosses, especially with Pink Been. So it could actually be one of the most useful skills as a warrior, and as a run. But this is only for bosses that move around the map.
Maybe it'll be used more now, and actually become a useful skill >.>
EDIT:
I will say this, in my opinion.
The key to defeating Pink Been(Phase 6), is none other then Monster Magnet.
Video for those who have not: http://www.youtube.com/watch?v=r8_Ej8EkZ1o
What I notice is that his attacks are only from whats in front of him. And not around him. So having someone hold him in place would be fantastic.
What I have notice in the Twisted Master boss fight, is that the archer boss basically has some of the same mechanics, he has a 1/1 and Poison, along with a stun that only effect and hit whats in front of him.
For a little testing, in my guild that is in Mardia, we did do some CWKPQ runs, and the archer was truly being annoying as pomegranate. We had a Dark Knight in the guild, go to the very corner, and Monster Magnet it.
The results was outrageous. Though only level 5, the archer boss was stuck to the ground, and stuck to the warrior. On top of that, he could not be knock back during the duration of Magnet, and he could not hit the range people at all, because his back was facing against him. This made the boss fight entirely easier.
But from what I saw in the Pink Been video, the mechanics is the same way. So it seems that is would be a dire requirement in the Pink Been run to have a 4th job Warrior have max Monster Magnet, or at a good level. Him running around, and hitting everyone would cause all the range to die, causing the run to be a failure.
Fiel Wrote:Monster Magnet
Description: Charge up your skill to forcibly draw a group of up to 6 enemies toward you. The longer you charge the skill, the more enemies will be pulled.
Animation: Monster Magnet
Max Level: 30
1 MP - 10 42% Chance 200% range[noparse][/noparse]2 MP - 10 44% Chance 200% range[noparse][/noparse]3 MP - 10 46% Chance 200% range[noparse][/noparse]4 MP - 10 48% Chance 200% range[noparse][/noparse]5 MP - 10 50% Chance 200% range[noparse][/noparse]6 MP - 13 52% Chance 200% range[noparse][/noparse]7 MP - 13 54% Chance 200% range[noparse][/noparse]8 MP - 13 56% Chance 200% range[noparse][/noparse]9 MP - 13 58% Chance 200% range[noparse][/noparse]10 MP - 13 60% Chance 200% range[noparse][/noparse]11 MP - 18 62% Chance 300% range[noparse][/noparse]12 MP - 18 64% Chance 300% range[noparse][/noparse]13 MP - 18 66% Chance 300% range[noparse][/noparse]14 MP - 18 68% Chance 300% range[noparse][/noparse]15 MP - 18 70% Chance 300% range[noparse][/noparse]16 MP - 21 72% Chance 300% range[noparse][/noparse]17 MP - 21 74% Chance 300% range[noparse][/noparse]18 MP - 21 76% Chance 300% range[noparse][/noparse]19 MP - 21 78% Chance 300% range[noparse][/noparse]20 MP - 21 80% Chance 300% range[noparse][/noparse]21 MP - 26 82% Chance 400% range[noparse][/noparse]22 MP - 26 84% Chance 400% range[noparse][/noparse]23 MP - 26 86% Chance 400% range[noparse][/noparse]24 MP - 26 88% Chance 400% range[noparse][/noparse]25 MP - 26 90% Chance 400% range[noparse][/noparse]26 MP - 25 91% Chance 400% range[noparse][/noparse]27 MP - 24 92% Chance 400% range[noparse][/noparse]28 MP - 23 93% Chance 400% range[noparse][/noparse]29 MP - 22 94% Chance 400% range[noparse][/noparse]30 MP - 21 95% Chance 400% range[noparse][/noparse]
It seems as if Nexon is going to add more moving bosses, especially with Pink Been. So it could actually be one of the most useful skills as a warrior, and as a run. But this is only for bosses that move around the map.
Maybe it'll be used more now, and actually become a useful skill >.>
EDIT:
I will say this, in my opinion.
The key to defeating Pink Been(Phase 6), is none other then Monster Magnet.


