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haha01haha01 Wrote:when wizet made the game they probably assumed there will be equip with this much DEF, so they only allocated one byte for it (0-255)
A byte is so small though. A few more couldn't possibly do anything harmful. O_O There sure as hell won't be any equip in the future that will reach 1k def anyway. They'll change the def formula before that happens.
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Takebacker Wrote:A byte is so small though. A few more couldn't possibly do anything harmful. O_O There sure as hell won't be any equip in the future that will reach 1k def anyway. They'll change the def formula before that happens.
It's not a byte of memory to the .wz files, it's a byte of memory that has to be processed over and over and something to that effect. I'm not a computer pro so I guess I shouldn't be talking, but the idea is that letting the def (and other presumably small variables) go over 255 would cause the game to process/run a tiiiiiiiiiiiiiiny bit slower, and with enough 'bits' it adds up. The highest def in the game was like 40 or something during the beta, so it didn't seem likely that items would ever reach even as high as 200.
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Hotshot Wrote:It's not a byte of memory to the .wz files, it's a byte of memory that has to be processed over and over and something to that effect. I'm not a computer pro so I guess I shouldn't be talking, but the idea is that letting the def (and other presumably small variables) go over 255 would cause the game to process/run a tiiiiiiiiiiiiiiny bit slower, and with enough 'bits' it adds up. The highest def in the game was like 40 or something during the beta, so it didn't seem likely that items would ever reach even as high as 200.
I byte of the server probably, i know. Still. It can't possibly strain their servers that much.
Oh well. They'll either keep it how it is or not. Not like they care about def anyway. >___>
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I'm convinced that the JMS HT pendant there was done with Karma scissors and an abuse of the "lost" quest. What I think happened here is this:
1. Got a HT Pendant and Nine Spirits Egg.
2. Hatched Nine Spirits egg and scrolled with the resulting Dragon Stone.
3. Used Karma Scissors to move the HT Pendant off the character.
4. When this happens, a new, repeatable quest appears which was originally designed to allow you to get a Stone for your second pendant should you lose or destroy the first. Since the character is not in possession of a scrolled HT pendant, They can start the quest and get a second Dragon Stone.
5. Retrieve the first HT Pendant, apply the Dragon stone to it.
6. Use Karma Scissors to get rid of it again, and repeat steps 3-6 for the 3rd stone.
It's hard to be sure how the repeatable egg retrieval quest works since it's not in GMS, but this is what I think happened. Otherwise we'd have seen a lot more of these.
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Hotshot Wrote:It's not a byte of memory to the .wz files, it's a byte of memory that has to be processed over and over and something to that effect. I'm not a computer pro so I guess I shouldn't be talking, but the idea is that letting the def (and other presumably small variables) go over 255 would cause the game to process/run a tiiiiiiiiiiiiiiny bit slower, and with enough 'bits' it adds up. The highest def in the game was like 40 or something during the beta, so it didn't seem likely that items would ever reach even as high as 200.
its not only the speed...
think about how many instances of equips with def there are on a game with over 5 million users. its safe to assume about 50 mil, at least. so basically, saving the def costs 50 MB now. if it was a dword (4 bytes, can reach 2.147 bil) it would take at least 150 MB more to save all this, and thats just w.def. add in m.def, acc, avoid, str, dex, int, luk, att, matt and you save about 1 GB of hard-disk space by doing it this way. also take into conclusion that other maple versions (like kms for example) have about 30 million users, and that logic isnt applied just to equips - the same thing is used on stats, levels, and other data.
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im still not convinced, if that wasnt done with karma scissors, then there should be more than just 1 picture of a scrolled egg.
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TheTyphoon Wrote:im still not convinced, if that wasnt done with karma scissors, then there should be more than just 1 picture of a scrolled egg.
GENTLEMEN
jMS HT Pendants were possible to get +3 already before Karma Scissors were released in kMS, as you see in that thread. God bless Sleepywood.
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Daniel Wrote:GENTLEMEN
jMS HT Pendants were possible to get +3 already before Karma Scissors were released in kMS, as you see in that thread. God bless Sleepywood.
I can back that up , there aren't karma scissors in CS. lol.
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oh XD at the possibilities of HT pendents and karma sissors.
If we get karma sissors I since a bunch of lvl 80 mules being made. Do the quest that allows you to scroll an item you can't equip, do the HT quest, get pendent + egg, make dragon stone, drop useless pendent, use Karma sissors to get pendent to scroll, scroll pendent, use more Karma sissors to transfer back, delete the char and start again.
Nexon should impliment this think of all the money they'd make off of 2x cards and Karma sissors and extra char slots.
-F3-
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Easy once Karma scissors are out, you need two people.
Person 1: scrolls HT pendant 1st egg
Uses kara scissors and trades to person 2.
Person 2: uses another egg on the pendant from their quest, person 1's lost pendant quest now activates, person 2 karma's the pendant back.
Person 1: eggs the pendant a 3rd time, voila, all 3 slots used.
Edit: Isaac posted the same thing, lol didnt see that.
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Yeah 255 is right just like in private servers 255 is the max possible level.
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TKWizard Wrote:It seems the Def cap per equip is 255. Lol the magic FF.
Lol @ the magic FF xD
So anyway, how likely is it possible to use Karma Scissor on HTP?
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2009-03-13, 10:04 PM
(This post was last modified: 2009-03-13, 10:44 PM by Dusk.)
TKWizard Wrote:Heres the pic of a +3'd pendant egged up in JMS
![[Image: 081208-2.gif]](http://img.photobucket.com/albums/v310/DarkAncient/081208-2.gif)
If thats not evidence enough, I don't know what is.
Well, going along with Isaac said, I don't think any version intends it to be possible to +3 Egg a Pendant, it just happened somehow.
After reading below post, never mind. Why all these broken pendants?
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2009-03-13, 10:17 PM
(This post was last modified: 2009-03-13, 10:22 PM by Eos.)
IsaacGS Wrote:I'm convinced that the JMS HT pendant there was done with Karma scissors and an abuse of the "lost" quest. What I think happened here is this:
1. Got a HT Pendant and Nine Spirits Egg.
2. Hatched Nine Spirits egg and scrolled with the resulting Dragon Stone.
3. Used Karma Scissors to move the HT Pendant off the character.
4. When this happens, a new, repeatable quest appears which was originally designed to allow you to get a Stone for your second pendant should you lose or destroy the first. Since the character is not in possession of a scrolled HT pendant, They can start the quest and get a second Dragon Stone.
5. Retrieve the first HT Pendant, apply the Dragon stone to it.
6. Use Karma Scissors to get rid of it again, and repeat steps 3-6 for the 3rd stone.
It's hard to be sure how the repeatable egg retrieval quest works since it's not in GMS, but this is what I think happened. Otherwise we'd have seen a lot more of these.
In JMS there are tw o HornTail quests, the original, and then once you've completed that, a repeatable one. Both give eggs as compensation. The first one also gives the 90,000 xp.
The question is whether the repeatable one requires you to not have a pendant, because if it doesn't all pendants should be 50+ stats. No notes on that, but the scissors would make it possible to do what you've described unless they've patched that too.
TheTyphoon Wrote:im still not convinced, if that wasnt done with karma scissors, then there should be more than just 1 picture of a scrolled egg.
If it's something everyone has and can do, why would they bother posting it? They'd just take it for granted as common knowledge. It'd be like you bragging your zhelm has 15 stats instead of the 5 or 10 versions that we don't even have. GMS just takes it for granted zhelm = 15s.
It's not having what you want - It's wanting what you've got.
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Deviant Wrote:Easy once Karma scissors are out, you need two people.
Person 1: scrolls HT pendant 1st egg
Uses kara scissors and trades to person 2.
Person 2: uses another egg on the pendant from their quest, person 1's lost pendant quest now activates, person 2 karma's the pendant back.
Person 1: eggs the pendant a 3rd time, voila, all 3 slots used.
Edit: Isaac posted the same thing, lol didnt see that.
No, yours is different and frankly much easier while using less karma scissors and/or valuable time.
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Takebacker Wrote:No, yours is different and frankly much easier while using less karma scissors and/or valuable time. It also involves a seperate person sacrificing their Dragon Stone (I feel the need at this moment to point out that the egg is NOT for scrolling, the Dragon Stone is. The egg merely summons the NPC that gives you the Dragon Stone.)
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IsaacGS Wrote:It also involves a seperate person sacrificing their Dragon Stone (I feel the need at this moment to point out that the egg is NOT for scrolling, the Dragon Stone is. The egg merely summons the NPC that gives you the Dragon Stone.)
I figured we assumed the quest is repeatable at this point in which case nothing is sacrificed.
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Storing it in a NPC merchant (after Karma scissors) to "sell it", then closing the store, making it go to the npc giving it back would work too, wouldn't it?
You'd even only need 1 cut from those scissors.
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Is the "in case of loss" quest for the pendant even out in this version?
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Alloy Wrote:Storing it in a NPC merchant (after Karma scissors) to "sell it", then closing the store, making it go to the npc giving it back would work too, wouldn't it?
You'd even only need 1 cut from those scissors. If this is what your thinking-
People can already get the eggs, it's just the repeatable quest that's the problem.
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