Posting Freak
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I've noticed something odd with ciders... Was there any change from the last version to this one? It's like if they lasted quite a bit more than 3 minutes, as originally mispelled on the description. Using lv 10 alchemist (+30% time), I get it to last ALMOST 6 minutes...
Anybody else noticed this? Or is alchemist lv 10 modified on the skills, or something?
Posting Freak
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I've noticed ciders lasting longer than three minutes too, though I never used it before the last patch, so I don't have a reference point. It seems like they saw how wrong the description was on the cider, which says five minutes, and made it so that it actually does last five minutes. At least that's what I'm guessing. Not complaining though =]
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I can confirm that ciders now last 5 minutes. Two ciders last EXACTLY the same time as a speed pill, meaning 5 minutes each. At first I thought I was killing pap a lot faster but then went "wait a sec, that's not right D:", lol.
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2009-03-09, 10:25 PM
(This post was last modified: 2009-03-09, 10:27 PM by Stereo.)
Hum, maybe I should expand my inventory again and start using them, the extra 2 minutes is quite an improvement and I could probably get 40min of training with them with current inventory size (14 stars 8 ciders.. lol). 8 extra atk is pretty nice and I'm around the Haunted House anyway.
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This is definitely good news to me.  I recently started using ciders for Papping and haven't used them since the server check. Time to restock!
Posting Freak
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I also noticed a change in Ciders when I was training my Gunslinger today, at first I thought I was forgetting to use Ciders because half of my Speed Pill was gone when I used another >_>.
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Nice, I might actually be able to use them for papping now
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Heidi Wrote:Nice, I might actually be able to use them for papping now 
lol, that's the only time I use them too. Then again, I also carry 6600 arrows with me when I pap to go soul arrowless to kill faster xD
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it takes me less than 2 ciders to finish pap, so i was confused about this too, i didnt think i could take pap in 5 mins without apple lol
Posting Freak
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Yeah, this is fantastic news indeed. I maxed out my use inventory (before considering a mule can carry goblin bait, too), so I can now carry 16-20 ciders all the time. Add alchemist in there and...
Not to mention now I only use 1 to solo headless horsemen!
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Holy wut! This is great news =]
Now I'd only need 4 ciders for 2 pap runs. No need to splurge on chews for an extra 3min.
Does anyone else think it's weird that they actually fixed this though . And How is it in other versions?
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Aghh... I feel so slow... but why the hype about ciders? Is there some special stacking effect or something?
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aznbluejay Wrote:Aghh... I feel so slow... but why the hype about ciders? Is there some special stacking effect or something?
Ciders give +20 attack, -5 accuracy and only used to last 3 minutes. Now they last 5 minutes, what is not to be excited about?
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Lol, yeah. My friend told me this yesterday while he was Papping, he's like.. what, I never kill Pap this fast with Ciders do I?
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Dyxanije Wrote:Ciders give +20 attack, -5 accuracy and only used to last 3 minutes. Now they last 5 minutes, what is not to be excited about?
Forgot to mention the important part...
They stack 1 per slot. So they're pretty much the only attack pot that's limited by your inventory size.
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Too bad I have 24 slots committed to bullets (13), return scrolls, pet food, warrior elixirs, and pots (7), and those Gelts from Christmas I haven't used yet >_>
Leaves 4 slots for anything else, and it sure as hell isn't going to be 20 minutes of Ciders. Those fireworks from the MV quest are nice, 20 att with no acc penalty for 10 minutes, stack 10 in a slot.
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Dusk Wrote:stack 10 in a slot.
BEEP. Try again. One-of-a-kind item. The 10 in a slot gives 5 attack. Still better than ciders, lasting twice, though.
Posting Freak
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ooo nice find. Maybe i'll buy a few of these.
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confirmed by the data, in patch 65-->66 ciders time was rised from 180000 milliseconds (3 mins) to 300000 milliseconds (5 mins).
Posting Freak
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Stereo Wrote:Forgot to mention the important part...
They stack 1 per slot. So they're pretty much the only attack pot that's limited by your inventory size.
Be nice if they stacked to say 12 to make it an hours worth. I think that would be a good compromise.
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