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To this.
Nexon Wrote:Dear Maplers,
We are aware of the bug with Crimsonwood Keep Party Quest, as well as the bug with Big Foot. We will be addressing this issue during the next server maintenance.
As far as the Big Foot bug, we will be partially fixing this, so that users will not be taking as much damage as shown.
We apologize for the inconvenience.
We thank you for all your feedback and reports.
-MapleStory Staff-
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They word things baddly... It sounds as if they are going to just work on the Bigfoot glitch.. Before I get flamed for saying that I'm just saying it sounds. I understand what they mean.
How they put it about the BF glitch makes me think I will get stomped "32k" but only like... 10k hp will go away lol
Posting Freak
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I hope by CWK glitch they not only mean stg2, but also the locked out glitch
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Yesssss. Can't wait. CWK all weekend baby.
Posting Freak
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Baww. They did not say that they will adjust the KB frames or it's speed. It still sounds like it will one shot anyone with less than 10k HP. It's seriously murder for lowbies to go through.
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2009-03-10, 12:27 AM
(This post was last modified: 2009-03-10, 12:32 AM by MasPan.)
Can't wait, this pendant is great for w.attk classes without drastically helping NLs (in order to wear it, HT pend can't be worn. This drastically lowers their DEX and LUK, meaning the level of equip they can wear drops. If they are a lowDEX or dexless w/ a high level claw, they may lose about as much attack as they gain through the LUK, DEX, and potential attack lost). Pirates get a moderate boost, as do archers, while warriors get a dramatic one, as the Naric provides enough acc to make up for not having a scrolled HTP. Mages benefit from the HP boost and get a mild damage boost, leaving them mostly unaffected, but giving them a noteworthy health buff. Everyone benefits from the avoid, speed, and jump.
I personally want the HP boost more than the attack - combined with the 120 hp cape, that's 420 HP unbuffed, 672 with HB. 302.4 more HP to my zerk range once I level (288.96 w/lv 28 zerk). If I can net 50-80 HP on a clean zhelm, and maybe 30-50 on my 5 slot pants, that's 500-550 HP, 800-880 with HB. Almost 1k gained, meaning almost 500 to my zerk range. Friggin sweet.
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I knew that there must be some trade-offs for them patching on time. Awww well, this or that, cant have both.
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I also want the pendant more for the HP than the attack. More HP never hurt a bowmaster ever. However, if it were for my marauder, i'd use it for the attack, since i can't afford to buy a HT pendant and can't HT until 14x on my bowmaster and/or pirate.
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Well, it isn't like if you have a pendant, you have to choose whether to use it for HP or attack or whatever. You get the whole package, so why not.
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Great! Finally I'll be able to get my pendant (maybe)..
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Interesting. Taking a 32k hit and living would be pretty entertaining in itself.
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MasPan Wrote:Can't wait, this pendant is great for w.attk classes without drastically helping NLs (in order to wear it, HT pend can't be worn. This drastically lowers their DEX and LUK, meaning the level of equip they can wear drops. If they are a lowDEX or dexless w/ a high level claw, they may lose about as much attack as they gain through the LUK, DEX, and potential attack lost). Pirates get a moderate boost, as do archers, while warriors get a dramatic one, as the Naric provides enough acc to make up for not having a scrolled HTP. Mages benefit from the HP boost and get a mild damage boost, leaving them mostly unaffected, but giving them a noteworthy health buff. Everyone benefits from the avoid, speed, and jump.
I personally want the HP boost more than the attack - combined with the 120 hp cape, that's 420 HP unbuffed, 672 with HB. 302.4 more HP to my zerk range once I level (288.96 w/lv 28 zerk). If I can net 50-80 HP on a clean zhelm, and maybe 30-50 on my 5 slot pants, that's 500-550 HP, 800-880 with HB. Almost 1k gained, meaning almost 500 to my zerk range. Friggin sweet.
Uh, this pendant helps equip-statless classes more than anyone else. Part of the reason normal builds were better than statless builds is because HT pendants made getting a large amount of secondary stat bonus very easy, thus lowering the amount of main stat lost.
Trying to be AP-dexless instead of adding 17 dex for a 10 ATT pendant is retarded.
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I hope they fix all of the glitches properly. I want to do a pq with my friends so badly now >< (ages since I ever did one)
And can anyone confirm that the magician boss drops elemental wands?
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Protevs Wrote:I hope they fix all of the glitches properly. I want to do a pq with my friends so badly now >< (ages since I ever did one)
And can anyone confirm that the magician boss drops elemental wands?
As far as I know the bosses dont drop anything other than Marks of Naricain, according to the GM blog, any other rewards (including the Elemental Wands) come from the vault (bonus)
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What?! No usual two hours of 2x over the weekend due to poor service?! This is an outrage
Oh well, might as well help out a few people in CWK so i can get my pendant and look at it for inspiration to lvl.  And since I follwed the rgeular build fer theivs, I only have everything to gain to bridge the gap between me and the dexless
Posting Freak
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I think I'll wait to see what they actually do before I comment.
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Deviant Wrote:As far as I know the bosses dont drop anything other than Marks of Naricain, according to the GM blog, any other rewards (including the Elemental Wands) come from the vault (bonus)
I thought Red Nirg dropped his axe?
Well Ill wait and see how these fixes go. Nexon have an interesting take on the word Fix.
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Kirov Wrote:I thought Red Nirg dropped his axe?
Well Ill wait and see how these fixes go. Nexon have an interesting take on the word Fix. The only things they drop are the badges.
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I have seen the 2handed axe that dropped from Red Nirg from someone in my guild. It was sucky though.
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IsaacGS Wrote:The only things they drop are the badges.
Red Nirg does drop the axe. It can also be found in bonus.
No ss proof but a buddy of mine has the axe and told me he got it when Red Nirg died.
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