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A guide to Crimson Guardian killing
#21
Opeth Wrote:Dragon Pulse is pretty useless here. The invisible walls on the bottom really hinder the skill, then the Guardians get pissed and proceed to destroy me. Better to just spam Strafe/Hurricane. I can usually kill one before it can even attack. Also their seal skill is like FULL SCREEN range, so pushing them away won't do anything.

But ugh, I hate this map. I'm only here for the duration of the Gold Box event, then I'll go back to my happy little safe areas.
Ah, that makes sense. It was just a guess, I never really used DB much in Tespia and crimsonwood clearly wasn't out then. I know all about the "invisible walls" here though, it's really odd.
FelixTM Wrote:I never use those stairs as sniping spots, either. I just use the diagonal ledges on the bottom to clear enough mid level spawn for me to get onto that plat.
this is what I did when I was trying to get gold boxes, but I never get a chance to loot. Sad
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#22
FelixTM Wrote:Yeah, what Opeth said. I don't think I've used DB more than once there. O_o

I never use those stairs as sniping spots, either. I just use the diagonal ledges on the bottom to clear enough mid level spawn for me to get onto that plat. Then I walk back and forth among the fray killing them until the top plat fills up. Then I go to the safe spot by the ropes and clear out the top. Rinse and repeat. Obviously you have to be considerably higher level to do that, but yeah. Crimson Guardians are really easy to handle.

same thing i do lol. clear top, clear bottom, all with hurricane. AR presents problems, cause if you're below the guards at any point, then they use their 4.8k attack. if you're beside them they do the patheticly weak one.

edit - i DO use DB quite liberally on this map, oddly enough. i'm not as strong as felix, so if there's more than 3 in a spot i NEED to shove them back. or i make use of the fact that DB will hit the last set of monsters in a mob, similar to IA. useful for luring for bomb arrow. DB's worthless on top though.
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#23
Thank you, DarkestTempest for discovering and letting us know how to train there in that method.

Overall I loved the exp, 9% an hour soloing at level 139 is quite amazing if you ask me, better than a decent newtie party.

Cons of this place are:

Pot costs - I wasted 300 holy waters and 200 cheese in an hour (Cheese by passing through the other sides of the map, which took me a while to learn how to climb up fast and I probably forgot it already)

Easy death - One mistake and you're gone (Unless you have an hb mule), the highest I've seen their mace attack do was 5007 (I had an HB mule with me) and I died there quite alot of times (Wasted 9 charms in 32%, but I'll get over it). Each side youre standing at has its own disadvantages aswell - If you stand in the right side you have to worry about that guardian at the top (He hits you with his mace if you dont puppet fast enough), If you stand in the left side it's a effing piss off to climb up there and you have to stand really in a specific place. Skill lock sucks there (after 100 eruptions you have to move), You move and either you get hit or either you fall. I prefer the right side by abit too.

No drops - Pretty annoying >_<
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#24
At 124, I think I get ~10% per hour here. Worlds better than any solo spot I've trained at post-4th job. Cheese usage is pretty minimal (around 100 cheese in 30%), but Holy Water/All Cure usage is steep. Worth it though, thanks for sharing.

Itay Wrote:Skill lock sucks there (after 100 eruptions you have to move), You move and either you get hit or either you fall. I prefer the right side by abit too.
When skill locked, I just face the other way, fire once, and face back in the direction I was attacking before. No need to move too much.
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#25
I never felt it imporant to really track how much exp I gain in a day, I just make it a point to reach a certain point or level.

Guardians are my sanctuary, oddly cheaper than skeles, I take less damage and I make more money, plus the exp is decent.
I recorded myself training there in hopes to make a video but now sure if I'll really get around to it.

I know that as long as you can take touch damage from Guardians there isn't much to worry about.

JUST WATCH OUT FOR THE MACE ATTACK...signified by the eyes turning red...you can jump to avoid it or just jump straight down.

Avoid jumping down near the arch way...the platform layering is odd and your character can get stuck.

Guardians on the top plaform are easy to kill and since after so many attacks from doing arrow rain I perfer to pulse the guardians on the bottom plat.

I personally move around the screen counter clockwise, first clearing the top platform then sitting myself about two steps up with hawk summoned on the left staircase. I kill off the guardians that perches itself there and then rain down on the ones below the staircase. I puppet to sorta gather them before jumping to off the left staircase, depending on how large the mob is I take and pulse them to the right. They get stuck on the archway area. Hurricane them to death...move across the bottom either with pulse or hurricane just to get back up to the right steps platform then repeat.

I change it up so I don't get bored, I don't always puppet but it just feels faster to move around versus sniping from the stairs.

I put a point into hamstring, just messing around with it, it works on guardians lol.

To me the most you have to worry about with guardians is getting sealed if you happen to be mobbing.

I thought I would be finishing my grinding to 150 at like skeles because I was happy to finally get the exp to be there but guardians is a nice and neat and MOBful (I love mobbing) map which no one can bother you or really KS you in.

mostly because people can't get pass the jump quest lol. Cool
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#26
Another tip for those using the technique in the first post: if you aggro-ed the one on top of the right set of stairs and it starts charging its attack before you get a chance to puppet, just duck and it will never hit you. That way you have time to re-puppet without having to move from the stairs.
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#27
Nice guide! I should try training here soon!
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#28
died ... 3 times there today... i think the main reason is the pot i'm using
i've bee using pop + barbarian... which takes time... i think i'll need cheese if i want to train there
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#29
i still do not think bowmen/archers are good here. yes there is that sniping spots, but the fact you guys cant hit all the spawn here makes it less efficient. the only ones that can solo here are warriors (DrK, Heros).

along with that, i do think it spawns enough for xbowmen/bowmen to take the top and give enough to help the warrior. bishops are nice, but they're only there to decrease pot cost and leech off the atkr ^_^.
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#30
ok went back with cheese...

but... died twice by the big mace thinggy...

the left sniping spot is amazing, until you get hit *somehow* and fall down and get maced... the right side, i got maced o.O i had no idea how... 5 charms gone today >.>

the spawn isn't bad... but using only arrow rain to kill *which is basically all you can do on that map* is kinda slow... not like i can use any cheap lvl 1 51% hurricane at all >.>
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#31
heronz Wrote:i still do not think bowmen/archers are good here. yes there is that sniping spots, but the fact you guys cant hit all the spawn here makes it less efficient. the only ones that can solo here are warriors (DrK, Heros).

along with that, i do think it spawns enough for xbowmen/bowmen to take the top and give enough to help the warrior. bishops are nice, but they're only there to decrease pot cost and leech off the atkr ^_^.

It seems once the bowman is high enough level, they can kill with hurricane instead. On the stairs if you look at the guide, you can hit all of them in the range but just a bit riskier being killing by maze attack.

Warriors aren't the only good classes there, its pretty much for all melees (brawler and shadowers). I heard this place is really good for shadowers who use taunt while training, heard they are second best at training after ultimate spammers (because of taunt).
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#32
heronz Wrote:i still do not think bowmen/archers are good here. yes there is that sniping spots, but the fact you guys cant hit all the spawn here makes it less efficient. the only ones that can solo here are warriors (DrK, Heros).

along with that, i do think it spawns enough for xbowmen/bowmen to take the top and give enough to help the warrior. bishops are nice, but they're only there to decrease pot cost and leech off the atkr ^_^.

You're right to some extent; JUST an archer might not be favourable for partying, but I bring with me non-leeching hs, lol.

Im usually hitting 6 monsters with rain and I can definitely hit all the spawn here, so Im not sure what you're talking about. It's not that I need to hit all the spawn anyways, as for the most part, there's 5-6 on the right side all the time anyways. It doesnt matter if there's 6 or 10 on the right side; I'll only be hitting 6 of them. Which brings me back to the question...what do you mean I cant hit all the spawn? I can kill around the map just fine O_o

The only disadvantage to archers here I would say is that we're using rain, a mob attack instead of an attack that kills monsters 1 vs. 1 (Hurricane, strafe). Im not sure about other archers, but it takes me <slightly> longer than the time between spawns to kill them, so the spawn might be slow for a round or so but that's the only thing. In terms of partying, no one Ive partied with has complained about "slow exp". All of them have been praising the exp they get partying with me. During 4x today, I was getting 52%/hr, which after you reduce the 2x factor is 13%/hr. That's pretty decent imo. How much/hr do you get there?
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#33
Retalion Wrote:You're right to some extent; JUST an archer might not be favourable for partying, but I bring with me non-leeching hs, lol.

Im usually hitting 6 monsters with rain and I can definitely hit all the spawn here, so Im not sure what you're talking about. It's not that I need to hit all the spawn anyways, as for the most part, there's 5-6 on the right side all the time anyways. It doesnt matter if there's 6 or 10 on the right side; I'll only be hitting 6 of them. Which brings me back to the question...what do you mean I cant hit all the spawn? I can kill around the map just fine O_o

The only disadvantage to archers here I would say is that we're using rain, a mob attack instead of an attack that kills monsters 1 vs. 1 (Hurricane, strafe). Im not sure about other archers, but it takes me <slightly> longer than the time between spawns to kill them, so the spawn might be slow for a round or so but that's the only thing. In terms of partying, no one Ive partied with has complained about "slow exp". All of them have been praising the exp they get partying with me. During 4x today, I was getting 52%/hr, which after you reduce the 2x factor is 13%/hr. That's pretty decent imo. How much/hr do you get there?

you have better gear than 80% of the bms under 150.
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#34
cooldog67 Wrote:you have better gear than 80% of the bms under 150.

I have crap for gears, blooded for five levels and can still train very well there.
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#35
I went there a few days ago just to try it out, I found that I needed over 3.5k HP to survive. I have a zHelm and an overall, but no HT pendant. Just thought you'd wanna know to update the HP requirement or something =x
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#36
hmmm i was fine with just 3.3k HP?

well other than the flail macing at me... i could survive all attacks even touch
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#37
Bad news:

With this patch, Nexon just KILLED this training spot. The guardians use their mace attack even when you're not directly above or below the monsters. Ok, they reduced the mace damage to 1.5k. In exchange, their SWORD attack now does 4.8k. Furthermore, the sniping spot on the left is gone since that lone guardian now attacks you when you stand two steps above it on the stairs.

I may be jumping to conclusions here but unless I figure out a way to effectively kill them again, I'll be raging at this patch.

Edit: Ok. The right sniping spot is actually better now (stand 1 stair above the middle) that you don't need Puppet at all now. They don't attack things above or below them, which opens up the sniping spot on the ground, right beneath the clump of guardians at the bottom left. There isn't an easy way to kill the single guardian at the middle of the left staircase. Running in the middle would now risk you getting sworded so I don't recommend that. I like the old guardians better still.
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#38
since no one wanted to invite me to their CWKPQ and I'm in dire need of not wasting 2xp time, I went to figure out how to train there again. lucky I was at 0% because I died at least 5 times.

you can still train there, but its a bit harder now.
here's what I came up with.

as Kevin said above, the right snipe spot is better, you dont get hit on the first step above the middle. you can now get hit in the middle though, if you are there and you hit a guardian directly below you, during their KB animation, the hitbox gets bigger vertically. so only attack on the first step above the middle.
the KB animation also matches the push back, so now you can actually move the guardians about, which means you need to alternate between facing left and right to keep them within range.

the left spot just got a lot trickier .... you NEED eagle to work it out, so I hope those marksmen that train there didn't ditch eagle for FP.
the trick is getting your eagle to stun the guardian that spawns on the middle and not one below/above you. basically, you need to "dance" along with the guardian, wherever you KB it, you move next to it. I found it easier to KB it right and standing with my face covering the hole in the stairs (the KB animation hitbox got wider too), rather than pushing it left. when I pushed it left, there were some times that even though I was standing at the edge of the stair, the eagle still hit a guardian below.
also, note that you can no longer stand safely on the third step, this will trigger the purple attack from the guardians above, which now does 5k.

if your eagle doesn't stun the guardian, jump. its better to take a mace attack from the ones above than to die by the squat attack...

I'm tired, so if I didn't make sense, ask and I'll try to clarify tomorrow.

Oh yeah, I managed to DB some guardians past the invisible wall on the right. ...
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#39
Yeah so basically, the right spot is easy, although only the first step above the middle works. Left spot works only if you stand 2 steps above the middle with Eagle/Hawk out. You were right about the third step, that's where I used to stand, but when I tried it out today I got sworded.

They took out the invisible wall on the right, which is also why the right spot is so much better now, but meh. I'd very much take the old guardians back, mainly because I can't party here anymore (usually I train with a sniping DK, but she can't snipe with the changes).
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#40
Sigh...just when I was going to get back into training my MM they go and destroy the best solo training spot for me...
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