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Zim Wrote:[COLOR="Magenta"][SIZE="2"]
Hella alot of avoidability means you need more accuracy to hit it. It's not "warrior" friendly as you think it would be.[/SIZE][/COLOR]
Hmmm....I have 40 base dex, and should have no trouble hitting any. And I'm not even wearing a face acc/acc shoes.
Accuracy should be fine. Only need 202 at max for Hsalf, and that's not very warrior friendly anyway.
Posting Freak
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Hsalf is not phys immune, he simply has an incredible 8000 defense. Sacrifice, assaulter, etc would be the easiest way to test/prove this.
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MasPan Wrote:Hsalf is not phys immune, he simply has an incredible 8000 defense. Sacrifice, assaulter, etc would be the easiest way to test/prove this.
Or ME. No moar apples raining on shadowers parades anymore?
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Just remember that you have to have at least two of each class to enter this thing.
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Wow.. seems like this is going to be an EPIC battle! 4 bosses in one room.. *shutters @ the tomb stones*
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Quote:Hsalf
Aggressive Boss
Ice weak, Holy immune
level 130
HP: 233000000
MP: 20000000
W.Att: 610
M.Att: 490
W.Def: 8000
M.Def: 900
Speed: 95
Accuracy: 230
Avoidability: 55
KB: 15000
Exp: 4510000
Haste (Speed +50)
(This one's pretty much physical immune
Meso explotion should work
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bring a party of marksmen to snipe hsalf. *brb leveling to max snipe*
also
B> 200k 4 sec snipe
this sounds like one epic battle, I bet wheelbarrows of destiny will be introduced soon, since I doubt bishops can resurrect faster than 1/1 + poison kills the parties.
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The reward can be great, posted on SW.
Won't Be Coming Back
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Good thing I maxed Sacrifice on my DK
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Zim Wrote:[COLOR="Magenta"][SIZE="2"]
Hella alot of avoidability means you need more accuracy to hit it. It's not "warrior" friendly as you think it would be.[/SIZE][/COLOR]
i have 156 acc with all my gear. acc was never an issue with me.... and for the one that need 165 acc...i have acc pot for that =D.
Posting Freak
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heronz Wrote:i have 156 acc with all my gear. acc was never an issue with me.... and for the one that need 165 acc...i have acc pot for that =D.
you need 202 to 100% Hsalf at lv 130+
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MasPan Wrote:you need 202 to 100% Hsalf at lv 130+
uh..that the boss with 8k wdef anyway. mages will take care of that one...
im also lvl 140
Posting Freak
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The initial interpretation was correct, Margana heals 500k HP, not reflecting.
Posting Freak
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IsaacGS Wrote:The initial interpretation was correct, Margana heals 500k HP, not reflecting.
Shouldn't be a problem with the DPS classes focusing on her early on
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MasPan Wrote:Shouldn't be a problem with the DPS classes focusing on her early on oh yeah, it was no problem, I just want to let everyone rest a little knowing there's no reflect to look out for.
Not that this makes it much easier, but still.
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Wow, Nexon has been really stepping their game up, damn now I got inspiration to level my characters.
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Chameleonic Wrote:The reward can be great, posted on SW.
![[Image: Maple0055.jpg]](http://img.photobucket.com/albums/v173/liltriste/Maple0055.jpg)
12 att!?!?! FCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCK (dam 1 button double hits X_X)
thats crazy. itd be crazy as hell if it had the same range as weapons of 5 either way @_@
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Sn1perJohnE Wrote:itd be crazy as hell if it had the same range as weapons of 5 either way @_@
As with any item drop with base stats 10~19, it can have a range of + or - 2 stats. For 9 or less, it's only +-1.
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it seems the only real strategy outside of killing margana first is to bring a dk with power crash for when grinder uses w att up. p crash helps a LOT. flash's high w def doesnt seem to do much to my hits.
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This is the best strategy I can come up with, and not too difficult to follow:
Requires 3 Parties.
Party 1: Main attacking party. This is the party that should have the strongest attackers and the apples. They will be responsible for the most of the killing.
*DrK (leader)
-Archer
-4 strong attackers, preferably NLs/Corsairs, but any non-warrior that can output a lot of damage will do.
Party 2: Warrior party. This party will keep Red Nirg and Rellik pinned to the left. They will not want to kill Red Nirg past 50% until everyone else is done, so no attackers other than Warriors in this party. This party should not focus on doing damage.
*at least 2 of any 4th job Warrior
-Bishop
-any low levels
Party 3: Miscellaneous party. Mages, attackers not in the main party go here. Anyone that can hit Hsalf will do.
*anyone with enough accuracy, preferably mages
Margana is clearly the best boss to start on. Zombify prevents Bishops from healing, heals herself for 500k, and makes the fight annoying in general. She is also the only boss on the top of the map, and has low hp, which makes her very easy to deal with. Party 1 should begin on her right away with Apples and finish her off ASAP. Bishops should NOT heal until she is dead.
While Margana is being dealt with, Party 2 should rush Red Nirg and Rellik left. They can be pinned in a corner easily. Red Nirg makes the fight much more dangerous after he is at half HP, so don't focus on doing damage to him. This is mostly to tank some damage while the other two bosses are killed.
Party 3 should begin on Hsalf, pinning him to the right. He isn't difficult, he only has high avoid and massive weapon defense.
After Margana is dead, someone should announce the fact so Bishops know that it's safe to heal. Party 1 joins Party 3 to kill Hsalf.
After Hsalf is dead, the DrK in the attacking party should move to seperate Rellik and Red Nirg. Rellik should be rushed right, while the Warrior party continues to pin Red Nirg. Parties 1 and 3 can deal with Rellik quickly.
Finally, Red Nirg can be killed. He is the most dangerous, as he can deal the highest damage, buff the other bosses, and summon. However, with the other three bosses dead, he should be nothing but a nerfed Zakum.
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