Posting Freak
Posts: 7,488
Threads: 76
Joined: 2008-07
Gender: Male
Sexual Orientation: Straight
Country Flag: North_Carolina
IGN: I don't play MS
DrRusty Wrote:wait wtp? the archer boss dude doesn't move?
Russt Wrote:And judging from the move animations, I am absolutely sure that he is.
This isn't a screwup, because he isn't lacking some sort of 'immobile' tag. It's the other way around; immobile monsters lack the frames that tell them how to move.
As for poison, some types kill you, some types do not. I know for a fact that both exist because I've both died and been left at 1 HP in the past from being poisoned by different sources. Since the 1/1 attack is combined with poison, it's only logical that the poison is the lethal kind, because the non-lethal kind would just instantly disappear when coupled with 1/1.
I sincerely hope you got ninja'd.
Posting Freak
Posts: 4,380
Threads: 186
Joined: 2008-07
Gender: Male
IGN: Volte
Level: XX
Job: Nuke
Guild: US Navy
Russt Wrote:He does. He just has a speed of 0, which means he moves at default speed.
Pigs and Orange Mushrooms have 0 speed too. Hm...
ok cool lol. That'd be pretty dumb if he just stood there trying to hit you with his longrangeattacks.
Posting Freak
Posts: 4,490
Threads: 167
Joined: 2008-07
It doesn't move...it just teleports all over the map.
Posting Freak
Posts: 6,092
Threads: 186
Joined: 2008-07
2009-03-05, 06:20 AM
(This post was last modified: 2009-03-05, 06:23 AM by Kalovale.)
Russt Wrote:And judging from the move animations, I am absolutely sure that he is.
This isn't a screwup, because he isn't lacking some sort of 'immobile' tag. It's the other way around; immobile monsters lack the frames that tell them how to move.
As for poison, some types kill you, some types do not. I know for a fact that both exist because I've both died and been left at 1 HP in the past from being poisoned by different sources. Since the 1/1 attack is combined with poison, it's only logical that the poison is the lethal kind, because the non-lethal kind would just instantly disappear when coupled with 1/1.
Thanks Russt o-o
Even though you brought bad news D:
P.S: How different is speed 0 and speed 145?
Posting Freak
Posts: 4,302
Threads: 256
Joined: 2008-07
Gender: Male
Level: 251
Dusk Wrote:I sincerely hope you got ninja'd. Lol, 3 minutes in advance? I sincerely hope he didn't.
On another note, Hsalf with haste seems to have +145 speed? Pretty crazy. That thing has to be dispellable, or no one's ever going to keep him under control.
Harrisonized
Unregistered
Ok, I changed my battle strategy to accommodate the map design.
Russt Wrote:And judging from the move animations, I am absolutely sure that he is.
This isn't a screwup, because he isn't lacking some sort of 'immobile' tag. It's the other way around; immobile monsters lack the frames that tell them how to move. I speculate that it naturally doesn't move. It moves when it's friend the Hsalf, speeds it up with that skill, but I further speculate that can be canceled or controlled simply by dispelling or slowing, respectively.
Russt Wrote:He does. He just has a speed of 0, which means he moves at default speed.
Pigs and Orange Mushrooms have 0 speed too. Hm... And Zakum has 0 speed as well. :f6:
http://global.hidden-street.net/monsters...php#zakum3
Posting Freak
Posts: 4,302
Threads: 256
Joined: 2008-07
Gender: Male
Level: 251
2009-03-05, 06:39 AM
(This post was last modified: 2009-03-05, 06:42 AM by Russt.)
Harrisonized Wrote:Ok, I changed my battle strategy to accommodate the map design.
I speculate that it naturally doesn't move. It moves when it's friend the Hsalf, speeds it up with that skill, but I further speculate that can be canceled or controlled simply by dispelling or slowing, respectively. There is no speculation. He has frames that are specifically labeled as 'move' in the data, which means he will move at the speed he is set to - in this case 0, the same speed as Pig and Orange Mushroom.
Now, if his speed was -100, I might hear your point.
Harrisonized Wrote:And Zakum has 0 speed as well. And he does not have any 'movement' frames in the data. Pig, Orange Mushroom, and Rellik do.
Kalovale Wrote:P.S: How different is speed 0 and speed 145? For comparison, Haste is +40.
Posting Freak
Posts: 4,490
Threads: 167
Joined: 2008-07
These maps are huge too. Posted by maststef on SW.
Harrisonized
Unregistered
Russt Wrote:And he does not have any 'movement' frames in the data. Pig, Orange Mushroom, and Rellik do. Ok. Then I have the perfect way to control this, even better than the previous one.
Posting Freak
Posts: 6,092
Threads: 186
Joined: 2008-07
Russt Wrote:For comparison, Haste is +40.
So you're saying.. Rellik with haste would move nearly as fast as a lvl70 Hog does?
There's no specific evidence for what I'm saying, indeed, but judging from senses, the difference between monster's 0 speed (a Pig) and a character's 100 speed doesn't seem to be very, if at all, noticeable.
As a contrast, a character's 140 speed is apparently 140% (or simply put as very noticeably) faster than his 100 speed.
So my point is, does the speed system work accurately for both friends and foes?
or an easier approach would be to answer the question in bold I put at top. =)
Thank you for your patience.
P.S: WOW @ the size of the room. @_@
Posting Freak
Posts: 4,302
Threads: 256
Joined: 2008-07
Gender: Male
Level: 251
Chameleonic Wrote:These maps are huge too. Posted by maststef on SW.
<3 Timetempleistic.
Too bad those aren't actual high level training maps. I'm pretty sure that's just a 'portal room' connecting maps together. I wonder if monsters spawn there and which..
Kalovale: Add 100 to the monster's speed and add a percent sign. Then its units are identical to character speed.
So yeah, Hsalf with his own Haste skill would be moving at the equivalent of 245% character speed.
Posting Freak
Posts: 6,092
Threads: 186
Joined: 2008-07
Russt Wrote:<3 Timetempleistic.
Too bad those aren't actual high level training maps. I'm pretty sure that's just a 'portal room' connecting maps together. I wonder if monsters spawn there and which..
Kalovale: Add 100 to the monster's speed and add a percent sign. Then its units are identical to character speed.
So yeah, Hsalf with his own Haste skill would be moving at the equivalent of 245% character speed.
Sorry for the unnecessary post, but 245% character's speed??? @_@
How is THAT manageable? Even with slow + dispel.. it's still 155% speed... Taking for granted the BEST scenario that both slow and dispel work..
Harrisonized
Unregistered
K I updated it again.
Um, do you think these bosses will have the KB glitch? Because if so, it may be a lot more difficult than fighting normal bosses.
Kalovale Wrote:Sorry for the unnecessary post, but 245% character's speed??? @_@
How is THAT manageable? Even with slow + dispel.. it's still 155% speed... Taking for granted the BEST scenario that both slow and dispel work.. The difference between 0 and 145 is 45.
IDK why they enter 0 in the place of 100, but 100 is normal movement, and Russt claims 0 = 100 apparently.
Posting Freak
Posts: 4,302
Threads: 256
Joined: 2008-07
Gender: Male
Level: 251
2009-03-05, 07:03 AM
(This post was last modified: 2009-03-05, 07:12 AM by Russt.)
That's also assuming his own Haste works on himself (though I don't see why it wouldn't) and that there's no monster speed cap (no fair!).
Harrisonized: You forget that some monsters have negative speed values.
0 in monster data is default speed, or 100% character speed.
-70, or a stump, is 30%.
95 (Hsalf) is 195%.
145 speed is 245%.
It's like converting temperature from Celsius to Kelvin. 0 degrees C is not the same as 0 K.
Member
Posts: 92
Threads: 4
Joined: 2008-07
Wasn't it posted somewhere that you could only enter with 10~20 people?
Edit: http://maplestory.nexon.net/WZ.ASPX?PART...bsidx=1388' Wrote:Game Updates
Crimsonwood Keep Party Quest- Get a party of min. 10, max. 20 to begin your quest. Level Limit 90+
Posting Freak
Posts: 6,092
Threads: 186
Joined: 2008-07
2009-03-05, 07:17 AM
(This post was last modified: 2009-03-05, 07:19 AM by Kalovale.)
Winry Wrote:Wasn't it posted somewhere that you could only enter with 10~20 people?
Edit:
Yes it was, on the notice about patch version .66's contents, I was going to mention it but new info about the bosses got the best of me all the times. x_x
Also, is that girl in your sig from FMA? I jogged my brain for quite a while to vaguely remember where she was. =x
Harrisoned Wrote:The difference between 0 and 145 is 45.
IDK why they enter 0 in the place of 100, but 100 is normal movement, and Russt claims 0 = 100 apparently.
I believe I didn't get it wrong.. o_o
Well, if I did, it's a good thing. >.>
Harrisonized
Unregistered
OK, I edited it out to include the proper parties in the proper proportions. Looks like this will take MUCH longer than I imagined.
Posting Freak
Posts: 7,488
Threads: 76
Joined: 2008-07
Gender: Male
Sexual Orientation: Straight
Country Flag: North_Carolina
IGN: I don't play MS
2009-03-05, 08:07 AM
(This post was last modified: 2009-03-05, 08:10 AM by Dusk.)
Russt Wrote:That's also assuming his own Haste works on himself (though I don't see why it wouldn't) and that there's no monster speed cap (no fair!).
Harrisonized: You forget that some monsters have negative speed values.
0 in monster data is default speed, or 100% character speed.
-70, or a stump, is 30%.
95 (Hsalf) is 195%.
145 speed is 245%.
It's like converting temperature from Celsius to Kelvin. 0 degrees C is not the same as 0 K.
 You're arguing with *about game mechanics* with Harrisonized. He's not going to get it.
Posting Freak
Posts: 4,302
Threads: 256
Joined: 2008-07
Gender: Male
Level: 251
Dusk Wrote: You're arguing with Harrisonized. He's not going to get it. Meh. I prefer to have faith in humanity.
Harrisonized
Unregistered
Dusk Wrote: You're arguing with with Harrisonized. He's not going to get it.  Russt Wrote:Meh. I prefer to have faith in humanity. Don't worry, I get what you're saying. I don't know why people have adopted such attitude against me.
|