2009-03-05, 02:52 AM
To combat these bosses, strategies must be formed.
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Go tell Nexon that you want Shoes for Magic Attack Scrolls so that you don't get completely shafted by Nexon's decision to make the new Pendants 8~12 atk.
~~~~~
Statistics
http://crimsonwood.webs.com/bosses.htm
Looking at skills, while looking them individually, they may seem like an undefeatable combination. However, let's compile all of their skills into a block:
Status conditions- Zombify, Stun, Seal
Skills- Summon (we'll count all summons as one), Haste (Speed +50), HP recovery, Atk up (+200)
Attack types- Poison cloud, 1/1 with poison, Super KB
Doesn't look like much.
1) What I noticed was that the four are missing dispel. This means that Holy Shield will be pinnacle to protecting yourself against the 1/1 poison. Dispel will be necessary here to protect against seal. Since Holy Shield has a cooldown, I recommend Time Leap just to get more Holy Shield time.
2) The Super KB and stun looks like a problem that can be alleviated by touching spawn or body. Since they do not have dispel, this will be safe for the mage and warrior classes.
3) Haste can be alleviated with slow. Slowing down mobs means that they will only move 10 speed faster, which isn't much when you think about it. Also, it's interesting to note that Rellik is an immobile boss, so whether the not the haste will cause it to start moving is still unknown.
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Map
![[Image: miniMapcanvas-20.png]](http://i569.photobucket.com/albums/ss135/CrimsonwoodKeep/miniMapcanvas-20.png)
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Pre-Strategy
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Strategies formed after PQing
Arranged in the order in which they were formed.
Strong ranged/Weak melee
[spoiler=Dusk's Strategy]
Weak Ranged/Strong Melee
[spoiler=Devil's Strategy]
Mediocre Ranged/Mediocre Melee
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Pictures!
Don't we all love pictures?
http://www.southperry.net/forums/showpos...tcount=715
[spoiler=From the Boss Battle's thread][spoiler=Battle Begins. I'm partyless so I didn't know where to start, so I tried Margana]
[/spoiler]
[/spoiler]
[/spoiler]
[/spoiler][spoiler=When Rellik was about to die, Kevin told me to move away from body (of course to make sure I wasn't looting... like I would), but I moved away and got stunned and couldn't see it dying. f4]
[/spoiler][/spoiler]
~~~~~
Finally, I have the experience to tell people about this topic. It's interesting to compare speculations with the actual fight. As Jackk mentioned:
Anyways, above are the strategies for you to reference. The ideal strategy depends on your party. Thanks for reading and good luck on your PQ.
~~~~~
Go tell Nexon that you want Shoes for Magic Attack Scrolls so that you don't get completely shafted by Nexon's decision to make the new Pendants 8~12 atk.
~~~~~
Statistics
http://crimsonwood.webs.com/bosses.htm
4 bosses
First, notice the damage that these monsters do. Not too bad in my opinion. Everyone should be able to survive their damages.Looking at skills, while looking them individually, they may seem like an undefeatable combination. However, let's compile all of their skills into a block:
Status conditions- Zombify, Stun, Seal
Skills- Summon (we'll count all summons as one), Haste (Speed +50), HP recovery, Atk up (+200)
Attack types- Poison cloud, 1/1 with poison, Super KB
Doesn't look like much.
1) What I noticed was that the four are missing dispel. This means that Holy Shield will be pinnacle to protecting yourself against the 1/1 poison. Dispel will be necessary here to protect against seal. Since Holy Shield has a cooldown, I recommend Time Leap just to get more Holy Shield time.
2) The Super KB and stun looks like a problem that can be alleviated by touching spawn or body. Since they do not have dispel, this will be safe for the mage and warrior classes.
3) Haste can be alleviated with slow. Slowing down mobs means that they will only move 10 speed faster, which isn't much when you think about it. Also, it's interesting to note that Rellik is an immobile boss, so whether the not the haste will cause it to start moving is still unknown.
~~~~
Map
![[Image: miniMapcanvas-20.png]](http://i569.photobucket.com/albums/ss135/CrimsonwoodKeep/miniMapcanvas-20.png)
~~~~~
Pre-Strategy
Speculation the night before based on known data.
Party Speculations
~~~~~
Strategies formed after PQing
Arranged in the order in which they were formed.
Strong ranged/Weak melee
[spoiler=Dusk's Strategy]
Dusk Wrote:This is the best strategy I can come up with, and not too difficult to follow:[/spoiler][spoiler=Jormungandr's Strategy]
Requires 3 Parties.
Party 1: Main attacking party. This is the party that should have the strongest attackers and the apples. They will be responsible for the most of the killing.
*DrK (leader)
-Archer
-4 strong attackers, preferably NLs/Corsairs, but any non-warrior that can output a lot of damage will do.
Party 2: Warrior party. This party will keep Red Nirg and Rellik pinned to the left. They will not want to kill Red Nirg past 50% until everyone else is done, so no attackers other than Warriors in this party. This party should not focus on doing damage.
*at least 2 of any 4th job Warrior
-Bishop
-any low levels
Party 3: Miscellaneous party. Mages, attackers not in the main party go here. Anyone that can hit Hsalf will do.
*anyone with enough accuracy, preferably mages
Margana is clearly the best boss to start on. Zombify prevents Bishops from healing, heals herself for 500k, and makes the fight annoying in general. She is also the only boss on the top of the map, and has low hp, which makes her very easy to deal with. Party 1 should begin on her right away with Apples and finish her off ASAP. Bishops should NOT heal until she is dead.
While Margana is being dealt with, Party 2 should rush Red Nirg and Rellik left. They can be pinned in a corner easily. Red Nirg makes the fight much more dangerous after he is at half HP, so don't focus on doing damage to him. This is mostly to tank some damage while the other two bosses are killed.
Party 3 should begin on Hsalf, pinning him to the right. He isn't difficult, he only has high avoid and massive weapon defense.
After Margana is dead, someone should announce the fact so Bishops know that it's safe to heal. Party 1 joins Party 3 to kill Hsalf.
After Hsalf is dead, the DrK in the attacking party should move to seperate Rellik and Red Nirg. Rellik should be rushed right, while the Warrior party continues to pin Red Nirg. Parties 1 and 3 can deal with Rellik quickly.
Finally, Red Nirg can be killed. He is the most dangerous, as he can deal the highest damage, buff the other bosses, and summon. However, with the other three bosses dead, he should be nothing but a nerfed Zakum.
Jormungandr Wrote:[COLOR="Teal"]We tried doing it this way and it seemed to be really helpful.[/spoiler]
Basically same thing at beginning:
So first off Warriors rush the 3 bosses to the left while ranged takes out Margana on top.
At about 5-10% hp for Margana, warriors rush Hsalf over to the right, where the ranged party will kill after Margana is down.
Now once Hsalf is dead, here comes the fun part:
Instead of the usual ways, isolate the Red Nirg from Rellik, the warriros should rush Red Nirg to the right and pin him there.
Now the ranged all go after rellik. While his sea,stun, 1/1 poison is a pain, the ranged party can stand on the low left platform past the statues, since they are able to pin it in the corner there, and relllik's 1/1 poison does not reach the upper platforms. It passes right below the lowest platform on the left.
Once rellik is done, the warriors should be done with Red Nirg, if not, the ranged stay up top and all the people who can survive finish off Red Nirg and his spawns.
Red Nirg is still reserved for last since his buff hits 6k, which our ranged can not survive.
Taking out rellik in that corner earlier on prevented all our deaths involving him, and it seemed to go faster that way.
If the warrior party isn't as strong, I guess it would be easier if the Red Nirg was taken out first, but the range party is still in danger from his buff.
[/COLOR]
Weak Ranged/Strong Melee
[spoiler=Devil's Strategy]
Devil Wrote:Best strategy is to kill the Mage Grandmaster on top first, while keeping the other Grandmasters (who are at the bottom) far away to the right.[/spoiler]
Also, I think Shadowers / Buccanneers / Hero's / DkK's (last two only when able to hit them 100%) with Apples do best damage here. Especially with the upcoming skill upgrades (Bstep speedup for Shadowers / Dragon Strike speedup for Buccanneers):
- Shadower: 1x 3hit Bstep + 3x 3 hit BoT = 4890% dmg per 2310ms = 127.013% DPM
- Shadower (with upgrade): 2x 3hit Bstep + 2x 3 hit BoT = 7260% dmg per 2580ms = 168.837% DPM
- Hero: 3x 3hit Brandish = 8892% dmg per 2250ms = 237.120% DPM
- DkK = 2x 3hit Crusher = 3060% dmg per 1980ms = 92.727% DPM (with Berserk...)
- Buccanneers with 3x hit Dragon Strike / Shockwave = 2x 850 x 3 = 5100% dmg per 2160ms (is this the correct delay, or is this after the upcoming skill upgrades?) = 141.666% DPM
Hero's will do awesome damage here, however they WILL need some extreme HIGH accuracy to hit 100%.
I would say:
- Top Mage Grandmaster = 1 Ranged class party
- Bottom Grandmaster = 3 Melee Party's: Hero's, Shadowers, Bucs, Dkk's + Bishops for Healing them (No Berserk that way though...)
Ranged Party's should not attempt to attack bottom classes, because of the MASS: Stun, Steal, 1/1 attacks...
Bottom attack scenario should be like this in my vid, because you avoid the stuns that way & Bishops healing the attack party's from a distance:
Crimsonwood Grandmasters Battle - GMS Devil (YouTube Video
Note: I didn't use Bstep + BoT combo in this vid / nor any attack potions / nor any attempt to do some good attacks with using Chakra (FRAPS HD = lollag...). But with some effort, this attack style is probably best!
Mediocre Ranged/Mediocre Melee
My Strategy
[spoiler=Kevin's Strategy]Kevin Wrote:I think the group I go with in Bello has our bossing strategy down, and I think it works pretty well. The strategy is based on the idea that your ranged attackers will want to fight one boss at a time, while your melee attackers want to attack multiple bosses at once.[/spoiler][spoiler=Kopee's Strategy]With this strategy, the ranged party doesn't even need HB (Margana and Hsalf don't do a lot of damage and just stay out of Nirg's range). Important: Bishops should remember to dispel Nirg's attack up buff. Ranged characters with apple get the full use out of it (since Rellik, who is a pain for ranged characters, is put off until there's no choice). And of course, Nirg doesn't get to buff up any of his pals. (Unless the melee is strong and can take off more than 50% of Nirg before ranged finishes off Margana and Hsalf, but that hasn't been the case with our runs. Don't think it'll make any difference.)
- Everyone kills the pre-boss monsters, then return to the center of the room. Ranged stay on top platform.
- When the grandmasters are summoned, ranged characters pin Margana. Melee classes corner the remaining 3 grandmasters.
- Once Margana dies, 1 warrior grabs Hsalf and rushes him to the other side. Ranged take care of him.
- After Hsalf dies, melee party separate Nirg and Rellik.
- With the aid of some melee characters, ranged kill Nirg and its reincarnations.
- After Nirg dies, everyone gang up on Rellik to complete the fight.
Koppee Wrote:The easiest way to kill the bosses is to let a buccaneer pin them back really. That is what I've done for 4 boss fights alone and it has been successful.[/spoiler]
Corkscrew punch has a huge invincibility frame advantage, moreso than a warriors rush I believe so I NEVER get hit. The only time I do is when I'm recasting booster+speed infusion macro. I think I usually use around 20 ginger ales during the boss? Haha that's how good buccs are at it.
Anyways I just rush all 3 to the right by myself (No HB even lol) and 19 other people go and kill morgana, When shes dead someone tells me and I try to rush Rellik left while keeping red nirg and hsalf on the right.
Then one of my warrior friends comes and gets rellik and rushes him to the left while I keep pinning the other 2. It gets considerably easier now that I dont have to worry about Seal and 1/1 poison attacks when I rebuff myself.
The best part is after rellik is dead and The party is fighting Hsalf on the left I can use the platforms and sit up there without red nirg even touching me XD
Screenshot
The only thing you have to remember is that DON'T let anyone come to the right where you are because Red Nirg will auto aggro and follow that person back left to the party killing rellik and that can cause some deaths.
ALSO, there are 3 platform hieghts that you can see. The middle one being thie highest, left one being 2nd highest and 3rd one on the right being lowest. He can still hit you on the right of the 3 plats! So Don't sit there. I choose the right edge of the middle plat because its the farthest away from the party without him hitting me or losing his auto aggro.
Hope you like my idea
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Pictures!
Don't we all love pictures?
http://www.southperry.net/forums/showpos...tcount=715
[spoiler=From the Boss Battle's thread][spoiler=Battle Begins. I'm partyless so I didn't know where to start, so I tried Margana]
[/spoiler]
Margana sucked hard. She stuns a lot and it got boring, so I joined in with the Hsalf battle.
Margana downed.
I moved over to see Red Nirg and Rellik. I see Red Nirg downt here and instinctively I use explosion, since Meteo was forbidden. Turned out that I could easily snipe Red Nirg down there.
[spoiler=Then Rellik moved in, and the stunning was horrific. Not only that, it's 1/1 poison came sporadically.]
[/spoiler]
So then I move back to Hsalf. This is the EXP I got from Hsalf. Quite a bit more than I expected being a partyless mage.
I moved to the other side to join the rest of the fight... and died.
Then Kevin died and we both got rezzed.
[spoiler=Red Nirg's EXP...]
[/spoiler]
EXP from the two minibosses
[spoiler=I tried joining the fight against Rellik. By now many have died. After a while, I finally succeeded in getting to Rellik's body without dying or getting stunned.]
[/spoiler][spoiler=When Rellik was about to die, Kevin told me to move away from body (of course to make sure I wasn't looting... like I would), but I moved away and got stunned and couldn't see it dying. f4]
[/spoiler][/spoiler]~~~~~
Finally, I have the experience to tell people about this topic. It's interesting to compare speculations with the actual fight. As Jackk mentioned:
Retalion Wrote:"Nothing beats live experience"I completely agree with this statement.
Anyways, above are the strategies for you to reference. The ideal strategy depends on your party. Thanks for reading and good luck on your PQ.

). But with some effort, this attack style is probably best! 
![[Image: Maple0248.jpg]](http://img.photobucket.com/albums/v458/darkshineknight/Maple0248.jpg)

![[Image: maple0036.jpg]](http://img15.imageshack.us/img15/8458/maple0036.jpg)
![[Image: maple0038.jpg]](http://img14.imageshack.us/img14/5871/maple0038.jpg)
![[Image: maple0039.jpg]](http://img9.imageshack.us/img9/3999/maple0039.jpg)
![[Image: maple0051.jpg]](http://img7.imageshack.us/img7/6942/maple0051.jpg)
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