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2009-03-05, 04:03 AM
(This post was last modified: 2009-03-05, 04:07 AM by PeePeeAyeDeeKay.)
Orit Wrote:Where does it say the new pendant is the PQ reward?
And why does it have to be a pendant?
Why couldn't they put those stats on a cape, or glove, or shoe, or ring (I'll have 4, thank you), or face accessory (goggles, natch)?
Why force people to choose between this and HT necklace?
or better yet... why not medals category? KMS has medals don't they? The equip even looks like a medal/badge (not like a regular medal but you get my point.).
Normally a Pendant refers to an object hanging from a necklace...
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It's a pendant. it IS a pendant. A Pendant is what it is.
also:
![[Image: CKGate.png]](http://i569.photobucket.com/albums/ss135/CrimsonwoodKeep/CKGate.png)
Have fun walking past the Guardians to reach the windraider guild hall!
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IsaacGS Wrote:
Have fun walking past the Guardians to reach the windraider guild hall! What's different here? Isn't this just the gate to the Keep like it's always been?
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IsaacGS Wrote:It's a pendant. it IS a pendant. A Pendant is what it is.
also:
![[Image: CKGate.png]](http://i569.photobucket.com/albums/ss135/CrimsonwoodKeep/CKGate.png)
Have fun walking past the Guardians to reach the windraider guild hall!
thanks god for barrel on my marauder, and corkscrew too if needed.
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The portal into the keep is at the top.
By the way, I looked into the dark menhirs that Margana summons and... do they permanently stay on the map after they've been summoned? It must be pretty annoying to have tons of them floating around. It's invincible but not a boss, so it looks like the party must have either a marksman to snipe OR a F/P to poison mist + hero/paladin to powerguard.
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Kevin Wrote:What's different here? Isn't this just the gate to the Keep like it's always been?
I'm guessing he's saying Archers will have a hard time to get into Keep because they have to get through the Crimson Guardians.
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IsaacGS Wrote:It's a pendant. it IS a pendant. A Pendant is what it is.
also:
![[Image: CKGate.png]](http://i569.photobucket.com/albums/ss135/CrimsonwoodKeep/CKGate.png)
Have fun walking past the Guardians to reach the windraider guild hall!
So much for lv 90's getting in there. Also Ranged chars will have to be around lv 120 or so to get in without HB.
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Oh right @_@. I always thought it was self explanatory that the door would be the portal. With HB, anyone should be able to get in just fine though.
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One thing I can put in. Hsalf's haste will most likely affect the entire GM group, and thus Red's 6k touch damage becomes a valid concern without f/p's slow and/or hamstring.
So glad Nexon made this hard to the point where it'll need nerfing. Now I can relax a little instead of rushing to level. Unless somehow each party has 3 bishops to counter 1/1/poison? Only shad's, those lucky to have holy shield on, and those with achielles will be left. That'd possibly halve the party or worse.
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I just found out my easypatcher doesn't work and it says 2 fields instead of 9 and I have to report about this bug.
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IsaacGS Wrote:It's a pendant. it IS a pendant. A Pendant is what it is.
Maybe I wasn't clear. I wasn't doubting the accuracy of the extractions. I was railing against Nexon for having this PQ prize (if that is what it is) compete with an existing godly buff equip, instead of putting the same stats on something that can be worn simultaneously with zHelm and HTP.
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Orit Wrote:Maybe I wasn't clear. I wasn't doubting the accuracy of the extractions. I was railing against Nexon for having this PQ prize (if that is what it is) compete with an existing godly buff equip, instead of putting the same stats on something that can be worn simultaneously with zHelm and HTP.
Why cant there be two pieces of equipment that have similar stats?
I've been wanting more variation in equipment since the first day I started playing, Maple has about 1% of the equips other games have. The more the better I say.
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Chameleonic Wrote:So much for lv 90's getting in there. Also Ranged chars will have to be around lv 120 or so to get in without HB.
nah no prob for the thieves out there, plus some of the 3rd job mages can just tele/mg through them, as for archers and pirates.... once again SOL without hb
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bored4ever86 Wrote:nah no prob for the thieves out there, plus some of the 3rd job mages can just tele/mg through them, as for archers and gunslingers.... once again SOL without hb
fixed for you
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MiSSHaku Wrote:I'm guessing he's saying Archers will have a hard time to get into Keep because they have to get through the Crimson Guardians.
archers can puppet right? attack middle of middle plataform with arrow bomb, puppet @ bottom right , walk through middle, arrow bomb the top crimsoms ,
puppet @ middle right . and walk in.
gunslingers get friends to help u =]
altho they can FJ backwards
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DamyouAL Wrote:archers can puppet right? attack middle of middle plataform with arrow bomb, puppet @ bottom right , walk through middle, arrow bomb the top crimsoms ,
puppet @ middle right . and walk in.
gunslingers get friends to help u =]
altho they can FJ backwards
Oh, that's easier said than done. How much touch do Guardians do anyway? I only have 3,336 HP at 117.
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DamyouAL Wrote:archers can puppet right? attack middle of middle plataform with arrow bomb, puppet @ bottom right , walk through middle, arrow bomb the top crimsoms ,
puppet @ middle right . and walk in.
gunslingers get friends to help u =]
altho they can FJ backwards
its possible, i know when i get bored i go there sometimes and just arrow bomb them, the only thing that can suck is if the stun doesnt take on one of em and they seal >_>
on a side note, we should be doin this pq together after a while D:
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been nappin for a few hours, and I come back to find out these bietches zombify you rofl. I hope this boss fight is as hard as everyone is making it seem. That pendant is hella fking godly and Nexon seriously better make people work for it. Being better than an HT pendant is pretty fked up.
Not only having those insane skills, but having the HP of 2 zak runs will basically make this PQ a second HT. (atleast thats my opinion) Giving normal maplers access to a HT strength pendant, they better have to work for it just like regular HT'ers.
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DrRusty Wrote:been nappin for a few hours, and I come back to find out these bietches zombify you rofl. I hope this boss fight is as hard as everyone is making it seem. That pendant is hella fking godly and Nexon seriously better make people work for it. Being better than an HT pendant is pretty fked up.
Not only having those insane skills, but having the HP of 2 zak runs will basically make this PQ a second HT. (atleast thats my opinion) Giving normal maplers access to a HT strength pendant, they better have to work for it just like regular HT'ers.
imma guess that once its pinned down how each one needs to be kill, the total PQ should take around an hour and a half to 2 hours, which isnt bad.
Now that im thinking about it, what would the total exp gained be per fighter on average for this with a party of 10? and is there any way to tell whether there are exp rewards for completing the PQ?
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Dusk Wrote:Oh, that's easier said than done. How much touch do Guardians do anyway? I only have 3,336 HP at 117.
I believe 3336 is enough. Then again, I could be wrong so you might want to get hb just to be sure.
Who goes in a Party Quest alone anyways?
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