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Knights of Cygnus Skill Tables
HooKarez Wrote:But then what does the 125% Elemental Bonus refer to? Just the sprite? lul.
No idea. That's not indicated in the data. It could be a 25% neutral element or something, or it may not mean anything.
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I see. Oh well. :[
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i know this was asked earlier, but i didn't get a clear answer. i already have 4 slots filled(main, pirate, mule, and noob i/l) so when cygnus comes out, will they automatically give me a 5th slot? or do i have to buy it. cause i know you said that they'll make a 4th slot for cygnus, but i couldn't find a specific answer for even more slots.

um...there was another question but...w/e.
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They will give you one free slot when Cygnus comes out, even if you have all 6 full now (because they'll also increase the max possible slots to 12).
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sweet, i don't have to spend the money.

um...what about equips? i mean, they wear the regular job equips after their noblesse overall?

and there was a windbreaker question i had(the cygnus i'm gonna be) but i still can't remember.

EDIT: Ok, still can't remember the WindBreaker question, but i have Flame Magician questions. um, i remember all the skills when they first came out, but it seems they changed the Flame Magician's a lot. i remember that there was two big differences between the first and the current version.

1. Flame Pillar(i think) also healed everyone in the party, excluding the caster(i think at one point, it healed the caster, idk)
2. They had MP Eater, but much stronger than Standard Mage's, being that it took 100% of the dmg done into MP, making up for the fact that Flame Magician's don't have Improve MP Recovery, or anything else.

just wanted to know about those two skills of the Flame Magician's skill table. i'll get back to you on the WindBreaker question.
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okay wtp. Soul warriors are hella fkin ovepowered. They could probably outdmg a lvl 200 on a holy weak Tongue. 40k + brandish with almost all clean gears?

I'm gonna make a flame wizard on my buc's account (fastest lvler, I want the extra atk for my buc). Striker on my bishop (so I can speed infuse my shadower), and soul warrior on my shadower acc (because they're fking hella strong).

[YOUTUBE]tklqBfM8R2U[/YOUTUBE]
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That video is so old i got cancer from it.
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Takebacker Wrote:That video is so old i got cancer from it.

I've never seen it before and soul warriors are overpowerd Rolleyes

I didn't see it posted either.
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saw that video quite a while ago. combo was broken in that revision, it gave a 220% bonus instead of the typical 140%. kmst is up to 203 or 206 or something now. they finished fixing cygnuses in 19x. soul warrior isnt nearly so broken any more, mostly because combo was fixed.
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Really nice thread you guys! Wow the cygnus gets powerful fast o.o But are weaker in the long run.
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DrRusty Wrote:okay wtp. Soul warriors are hella fkin ovepowered. They could probably outdmg a lvl 200 on a holy weak Tongue. 40k + brandish with almost all clean gears?

I'm gonna make a flame wizard on my buc's account (fastest lvler, I want the extra atk for my buc). Striker on my bishop (so I can speed infuse my shadower), and soul warrior on my shadower acc (because they're fking hella strong).

[YOUTUBE]tklqBfM8R2U[/YOUTUBE]

The other video with the website that glitches up sometimes has the updated one. It's the only other vid in this thread posted i think [I beleive by cyanne]
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modular Wrote:saw that video quite a while ago. combo was broken in that revision, it gave a 220% bonus instead of the typical 140%. kmst is up to 203 or 206 or something now. they finished fixing cygnuses in 19x. soul warrior isnt nearly so broken any more, mostly because combo was fixed.

Not only that, but 220% was 1 orb, translating to near 330% with full orbs. I think Nexon forgot that though the skill description says "120%" the skill is actually giving a 20% boost, and they switched that to 120% by mistake when cutting it down to 20 SP.

In combination to their Neutral Charge they were getting ~1100% per hit with Brandish (normal Heroes get 494% I think)
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Stereo Wrote:Not only that, but 220% was 1 orb, translating to near 330% with full orbs. I think Nexon forgot that though the skill description says "120%" the skill is actually giving a 20% boost, and they switched that to 120% by mistake when cutting it down to 20 SP.

In combination to their Neutral Charge they were getting ~1100% per hit with Brandish (normal Heroes get 494% I think)

in this case, incorrect. each lvl of combo went up by 5% starting at 105% and ending at 200%. 5 orbs is 220%. this is excluding soul charge which is a 1.2 multiplier to neutral and i guess a 1.45 to holy, which i actually hadnt noticed before today.

(right about a normal heros brandish with ac and br maxed.)
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Soul charge is Neutral, not Holy. They get no bonus on any elementally weak/strong monsters.
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KaidaTan Wrote:Soul charge is Neutral, not Holy. They get no bonus on any elementally weak/strong monsters.

it wasnt in .175. it is now. watch the vid. he barely hits in 2xk's, mostly 30-45ks, for skeles and hits a minimum of like 15k on nest golems. he isnt doing anything different.
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modular Wrote:it wasnt in .175. it is now. watch the vid. he barely hits in 2xk's, mostly 30-45ks, for skeles and hits a minimum of like 15k on nest golems. he isnt doing anything different.

That video is very old.
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modular Wrote:in this case, incorrect. each lvl of combo went up by 5% starting at 105% and ending at 200%. 5 orbs is 220%.

Oh, misunderstood why you said 220%.

With the original combo, it has 1~20% (going up 1% every couple levels) bonus for the 1st orb, as listed in the skill %s.

The orb bonus was calculated as (x/30)*%/4, where X = level of skill, 30 is max level, % is skill bonus, 4 is the total number of orbs added (not counting the first since it activates the skill)

At max level it ends up being 5% per orb.

If they adapted the same formula to Soul Master Combo, it would be (x/20)*100/4 = 25% per orb, for 300% total boost.
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Didn't know they were changed. That's good then, atleast they're not overpowered.
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Stereo Wrote:Oh, misunderstood why you said 220%.

With the original combo, it has 1~20% (going up 1% every couple levels) bonus for the 1st orb, as listed in the skill %s.

The orb bonus was calculated as (x/30)*%/4, where X = level of skill, 30 is max level, % is skill bonus, 4 is the total number of orbs added (not counting the first since it activates the skill)

At max level it ends up being 5% per orb.

If they adapted the same formula to Soul Master Combo, it would be (x/20)*100/4 = 25% per orb, for 300% total boost.

thats something i actually didnt know since ive never extracted data Tongue

looked up actual damage for soul charge back then in the kmst extraction... the skill was holy charge in that revision. with a different animation. thatll explain why its so overpowered... but it looks to me like combo is also being calculated at 300% there.

KaidaTan Wrote:That video is very old.

thats the point, the video is outdated :f6: im glad we can agree
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So strikers get a passive critical and buccaneers get stun mastery.

That's cute.

Thanks Nexon, really, i enjoy a slap in the face like this!
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