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Where should a 71 outlaw train. No pq, no leech. I've been training at mp3 for like 13 levels, now its really getting slow. Anyone have any ideas? (Zhelm, good items, 2nd comp with bowmaster to battle ksers with me at all times)
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I did Lower Ascent
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I trained on Lower Ascent as well.
Since there's a general lack of suggestions for training spots after 2nd job in most guides, I'll talk a bit about the rest of 3rd job as well. Good Outlaw training spots are really limited.
Basically, Outlaws own at single target damage. Sadly, there's only a few single target training spots that come even close to the exp return of the mobby spots for other classes:
Lower Ascent 2nd job~8x
Cavern of Pain 80~85
Path of Strength/Upper Ascent/Cavern of Valor 85~90
Destroyed Dragon Nest 85~4th job
If you follow a FT build that maxes it around 105 like I did, you can train at Himes as well. There's also a few spots you can use it if you max it earlier, but they're generally either expensive or poor exp.
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How is upper ascent decent if the firebrands are floating to the bottom and nightshadows are immune to ice?
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Takebacker Wrote:How is upper ascent decent if the firebrands are floating to the bottom and nightshadows are immune to ice?
Why would Firebrands float to the bottom? They auto-aggro and chase you around, trying to attack you with their crappy attack that has no range, only to get lolpwnt by your Ice, which renders them completely harmless. Both forms are also weak to Ice, and you can put out some pretty nice damage alternating Ice and 4 Bursts (or 3 if your Ice is 11-20).
You don't freeze Nightshadows. With the exception of the flying Firebrand-2nd-forms and a few Windraiders on the bottom of the map, every single monster in Upper Ascent comes in a nice mob with a conveniently located sniping spot that allow you to shoot for like 30 seconds before moving onto the next platform.
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2009-03-02, 06:46 PM
(This post was last modified: 2009-03-02, 06:53 PM by Takebacker.)
Dusk Wrote:Why would Firebrands float to the bottom? They auto-aggro and chase you around, trying to attack you with their crappy attack that has no range, only to get lolpwnt by your Ice, which renders them completely harmless. Both forms are also weak to Ice, and you can put out some pretty nice damage alternating Ice and 4 Bursts (or 3 if your Ice is 11-20).
You don't freeze Nightshadows. With the exception of the flying Firebrand-2nd-forms and a few Windraiders on the bottom of the map, every single monster in Upper Ascent comes in a nice mob with a conveniently located sniping spot that allow you to shoot for like 30 seconds before moving onto the next platform.
Oh right, forgot firebrands don't float down when you stun/freeze em.
Edit: Do you have a rotation map/would you recommend them for me (marauder)/what do they replace? :X
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Lower Ascent. Ive been training there for 16 levels, and it's really fast.
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Takebacker Wrote:Oh right, forgot firebrands don't float down when you stun/freeze em.
Edit: Do you have a rotation map/would you recommend them for me (marauder)/what do they replace? :X I don't think Marauders would do too well at Upper Ascent due to Nightshadows' high avoid, and I believe CWK monsters in general are hard to push with CSB/BSB as well. Typhons would definitely be a better option.
I don't think I'd recommend any other class, except possibly Snipers, to train on Upper Ascent. Mages have elemental immunity issues and Warriors take a lot of damage and miss Nightshadows. Rangers/Hermits have a little tougher time dealing with Firebrands, so it's probably better just to stick to mob training at Gobies. CBs would probably take a lot of damage, much like Warriors, and would also be better at Typhons.
Anyway, I rotated the map in a counterclockwise direction, it should be pretty obvious how to do it if you spend some time there. There's also a pit in the bottom right that you can fall into to be teleported up to the middle of the map.
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Dusk Wrote:I don't think Marauders would do too well at Upper Ascent due to Nightshadows' high avoid, and I believe CWK monsters in general are hard to push with CSB/BSB as well. Typhons would definitely be a better option.
I don't think I'd recommend any other class, except possibly Snipers, to train on Upper Ascent. Mages have elemental immunity issues and Warriors take a lot of damage and miss Nightshadows. Rangers/Hermits have a little tougher time dealing with Firebrands, so it's probably better just to stick to mob training at Gobies. CBs would probably take a lot of damage, much like Warriors, and would also be better at Typhons.
Anyway, I rotated the map in a counterclockwise direction, it should be pretty obvious how to do it if you spend some time there. There's also a pit in the bottom right that you can fall into to be teleported up to the middle of the map.
I suppose. Maaan. Pretty much every single map caters to ranged classes in CWK so far. >____________>
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Takebacker Wrote:I suppose. Maaan. Pretty much every single map caters to ranged classes in CWK so far. >____________>
More like 1/2 and 1/2.
Lower Ascent = Friendly towards both ranged and melee
Typhons = Archer friendly + Marauder/CB friendly
Guardians = Archer friendly + melee friendly
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2009-03-03, 12:10 AM
(This post was last modified: 2009-03-03, 12:13 AM by Takebacker.)
IllegallySane Wrote:More like 1/2 and 1/2.
Lower Ascent = Friendly towards both ranged and melee
Typhons = Archer friendly + Marauder/CB friendly
Guardians = Archer friendly + melee friendly
Cave of pain = ranged friendly. (hell i can't even jump over the gap that leads to the upper part of the map and i doubt haste would fix that)
Firebrand cave = friendly toward those with ice (snipers, outlaws, mages, etc).
Nightshadows = pain in the ass for melee = yay for ranged with high acc
>____>
B> melee oriented guild halls.
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anyway to get to those maps with out JQing everytime?
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Fayd Wrote:anyway to get to those maps with out JQing everytime?
Yeah, complete the quests that give you the items required to skip through it.
There's one that lets you go through the forest faster, and there's one that lets you skip through both JQs very fast (and safely).
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wow really? my bowmaster doesnt even have those quests, when do i get it, and who gives it? my bowmaster never had a quest in there i didnt do, and my friends ice mage (which i like to play sometimes) has those items. i never knew where to get. thanks so much, but ill have to find out where to get'm ^^
edit: HI FELIX LONG TIME NO SEE ^^
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Fayd Wrote:wow really? my bowmaster doesnt even have those quests, when do i get it, and who gives it? my bowmaster never had a quest in there i didnt do, and my friends ice mage (which i like to play sometimes) has those items. i never knew where to get. thanks so much, but ill have to find out where to get'm ^^
edit: HI FELIX LONG TIME NO SEE ^^
To get through the Jump Quest quickly, you need the Mark of Heroism which can be obtained by completing these quest: The Brewing Storm and Mark of Heroism.
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When can Gunslingers\Outlaws start Lower Ascent?
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Depends on your equips. I'd say somewhere in the 60s would be good. Compare Hoodoos and Lower Ascent and see what you get.
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Takebacker Wrote:Cave of pain = ranged friendly. (hell i can't even jump over the gap that leads to the upper part of the map and i doubt haste would fix that)
Firebrand cave = friendly toward those with ice (snipers, outlaws, mages, etc).
Nightshadows = pain in the ass for melee = yay for ranged with high acc
>____>
B> melee oriented guild halls.
You need a mount or flash jump.
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RoxStarz Wrote:You need a mount or flash jump.
That's kinda the point. Besides, i just spent 50m on my fangz, i'm not willing to drop another 20 for a mount just yet even if i have 350m left.
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