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So Avatar gave me this idea for mages....
#1
Just finished rewatchin the series finale of Avatar, cuz I forgot how pineappleing awsome it was. If anyone has watched it before, then they know the bit about Sozen's comet. And if you don't, the whole show's basically about this world where there are four nations and each one has people which can control an element of nature: fire,water, earth and air and one person every generation can control all four.So everythings cool and all until the fire nation decides they're better than the rest of the world and start a war to take over everything and the avatar struggles to save the world and blaaahh blah blaahhh...
ANYways. My point is about this part in the show where a comet comes that gives the fire benders a crazy boost in power, and i just thought to myself weather or not this could also work in ms. In the show, the comet comes around once every hundred years, but what if in ms, it came like once a week, kinda like the 7day market, and gave fire mages a certian boost in damage, say 200%. for I/L, they could do sumthing with the moon? iunno jus an idea. This would really help in balancing out mages, perhaps make them more desirable for things like bossing on that perticular day.
Any thoughts on weather or not this could work?
Bonus points if you watched the showGoggleemoticon
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#2
Well, I assume that they would do this for all the elements, right? Then again, if they do, the Holy damage bonuses may be a problem considering how Bishops are already over-represented in MS. And I assume this counts for all element attacks, including Paladin charges, NL and Shadower poison attacks, and even Blizzard for MM and Inferno for BMs, right?

And if they would implement that, there's the concern of complaints from classes that can't take advantage of that... Rolleyes
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#3
Judgment Wrote:Well, I assume that they would do this for all the elements, right? Then again, if they do, the Holy damage bonuses may be a problem considering how Bishops are already over-represented in MS. And I assume this counts for all element attacks, including Paladin charges, NL and Shadower poison attacks, and even Blizzard for MM and Inferno for BMs, right?

And if they would implement that, there's the concern of complaints from classes that can't take advantage of that... Rolleyes

well if you include poison, the only classes without an element are DK's, bucs, and Heros. small minority

DK's and bucs both gotta dragon tho Biggrin
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#4
It would alternativly bring about the possibility of an eclipse, which would be a pain in the ass...

Once a week is too frequent imo. Once a month for 48 hours is better.

@ Above: I don't think anyone would mind it if it only worked for mages.

DrRusty Wrote:well if you include poison, the only classes without an element are DK's, bucs, and Heros. small minority

DK's and bucs both gotta dragon tho Biggrin

Damn, you edited too fast. Frown
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#5
Yep. I LOVE Avatar. Anyways, the idea of Sozin's Comet is pretty awesome - as for waterbending (ice, in MS), they get their power from the moon. So like daytime once a week, F/P Mages get a boost in firepower, at nite, I/L Mages get a boost in the ice element.

Well, doing that will give the elemental Mages a huge boost. So, to balance it out, we can have a Eclipse (like in Avatar). The so-called Day of Black Sun, will, like, make F/P and I/L Mages reduce their fire/ice power by a bit.

To say it again, <3 Avatar xD
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#6
At night? There's usually more daylight hours than night-time hours, therefore breaking the idea. xd

Yes, it's good in principle, but there'll probably be some dumb time zone glitch. (GET OFF MY HEAD YOU PINEAPPLING LIGHTBULB)

Also, the last bit of Avatar was AWESOME
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#7
Rayquaza2233 Wrote:At night? There's usually more daylight hours than night-time hours, therefore breaking the idea. xd

Yes, it's good in principle, but there'll probably be some dumb time zone glitch. (GET OFF MY HEAD YOU PINEAPPLING LIGHTBULB)

Also, the last bit of Avatar was AWESOME

A lot more people play at night anyway.

Brb, watching the entire series again.
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#8
There's always the possibility of getting the pokemon-ish type of game play going, by having certain maps cycle through day/night/rain/what not Backgrounds each one having different elemental effects.

I don't think Holy effects should get boosted though, it's strong enough =P Though it does suck for pally's, maybe the fire/light effect could be that much more powerful.
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#9
lol makes me want to watch the whole show

it would be a good idea though, just 200% is abit much xD. i would rather less boost but more times that it will run?
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#10
This idea should be interesting =)

In KoL, there are two moons that go in cycles. Depending on the phases of the moon, you could do interesting things that you couldn't do normally, or certain aspects are affected. For example, the Grue familiar becomes crazy powerful when both moons are in total darkness.
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#11
KajitiSouls Wrote:This idea should be interesting =)

In KoL, there are two moons that go in cycles. Depending on the phases of the moon, you could do interesting things that you couldn't do normally, or certain aspects are affected. For example, the Grue familiar becomes crazy powerful when both moons are in total darkness.

KoL is a mostly single player game. The only real multiplayer is chat, the one clan dungeon, and in the market (the PvP is lol and doesn't count), and moon phases don't affect either aspect. Boosts like these work better for single player than multiplayer games.
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#12
-Has watched every episode of Avatar- Bonus points pl0x?

That would be a cool idea though.
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#13
Weather... I always considered that, but can be odd. El Nath melting, anyone?
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#14
Dusk Wrote:KoL is a mostly single player game. The only real multiplayer is chat, the one clan dungeon, and in the market (the PvP is lol and doesn't count), and moon phases don't affect either aspect. Boosts like these work better for single player than multiplayer games.

In considerations to multiplayer PvP weather effects, this could get rather interesting and chaotic. Generally if the PvP weather is fixed for a match or something, then this is a horrible idea. Otherwise I can see a lot of potential coming from weather. Perhaps people can cooperate in parties while the weather affords long sequences of benefits, but those benefits only affect certain class members.

Oh yeah, I should also mention that Gunbound has weather, is PvP, and is an MMO. It's a great strategy/shooter game, and the tactics revolving around weather can help make or break your team.
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#15
I think this should apply to only Paladins, as Mages are kind of overpowered (okay, maybe you could implement it at bosses for Mages).

Edit: Azula was on drugs at the end O_O.
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#16
ClawofBeta Wrote:I think this should apply to only Paladins, as Mages are kind of overpowered (okay, maybe you could implement it at bosses for Mages).

Edit: Azula was on drugs at the end O_O.

She was having a breakdown. It made the ending so much more powerful. I was shivering at the end because it was that powerful. :/
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#17
Takebacker Wrote:She was having a breakdown. It made the ending so much more powerful. I was shivering at the end because it was that powerful. :/

she went powermad...
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#18
Holypie Wrote:she went powermad...

That too. Goggleemoticon
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#19
"You rise with the moon, I rise with the sun." - Prince Zuko
keke

They could have a monthly event where during the first weekend of the month, fire/lightning gets a boost for 12 hours, then ice/poison, and so on. In order to make it fair, though, they have to alternate each month - e.g. next month ice/poison starts first instead. That way no one gets ripped from their playing times.

Ice/poison doesn't make a whole lot of sense thematically, though. There aren't any poisonbenders in Avatar... though I guess you could argue that liquid poisons are bendable..

- Hm, monster elemental attacks would have to be boosted too... heh heh
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#20
Russt Wrote:"You rise with the moon, I rise with the sun." - Prince Zuko
keke

They could have a monthly event where during the first weekend of the month, fire/lightning gets a boost for 12 hours, then ice/poison, and so on. In order to make it fair, though, they have to alternate each month - e.g. next month ice/poison starts first instead. That way no one gets ripped from their playing times.

Ice/poison doesn't make a whole lot of sense thematically, though. There aren't any poisonbenders in Avatar... though I guess you could argue that liquid poisons are bendable..

- Hm, monster elemental attacks would have to be boosted too... heh heh

If you can bend blood and sweat you can bend anything. Rolleyes
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