2009-02-27, 01:52 PM
Well, perhaps Threaten would be a Paladin's skill of use here. Like, Threaten would take a different effect on something?
|
Crimsonwood 2
|
|
2009-02-27, 01:52 PM
Well, perhaps Threaten would be a Paladin's skill of use here. Like, Threaten would take a different effect on something?
2009-02-27, 02:03 PM
VyneDono Wrote:Well, perhaps Threaten would be a Paladin's skill of use here. Like, Threaten would take a different effect on something? Maybe having a monster with incredibly high defence and attack on which threaten would have a really great effect, like attack and defence -10000, could help. Or you have to scare someone with it
2009-02-27, 02:15 PM
Always think outside the box...
-A monster has that skill that sends you to another map, but it can only use it with 1 hp left... Poison/Shadow web/Heavenly hammer... -That alchemy possibility I posted a few posts ago... -A wall that can only be attacked with meso explosion, to break it... (like those monsters that can only be hurt by it). -Sabage blow to kill a monster that regenerates quickly but you can only deal the same damage per hit (one person in the room)... (So, the more hits, the better) -A hole with a laser on the top that damages you once for sure, dealing 10k damage, that only the most RESISTANT warriors can survive, with HB. Make this one a JQ kind map, so smoke bomb doesn't work here. -A monster that follows you (Like elder wraith) but that can't be killed, unless you lure it near a particular spot. Easier with DS. OH THE POSSIBILITIES.
2009-02-27, 02:20 PM
Alloy Wrote:Always think outside the box... "awww fk we don't have a paladin, dk, and shadower. Guess we can't PQ today guys"
2009-02-27, 02:23 PM
DrRusty Wrote:"awww fk we don't have a paladin, dk, and shadower. Guess we can't PQ today guys" Forgot to repeat my idea of alternate routes and the possibility of more rewards per rooms cleared :p
2009-02-27, 02:56 PM
Alloy Wrote:-A hole with a laser on the top that damages you once for sure, dealing 10k damage, that only the most RESISTANT warriors can survive, with HB. Make this one a JQ kind map, so smoke bomb doesn't work here. Smokescreen works everywhere. :3 <3
2009-02-27, 03:31 PM
DrRusty Wrote:I still don't like the idea of having 1 or more classes that you MUST have in order to just complete the PQ. I do like the 10-20 amount of people to get in. It'll definently take place in all channels. All PQ's take place in all channels. I think saying that you want a challenge but not wanting to have required classes are contradictions... I know everyone hates comparison to WoW, but since they do some things right, it's inevitable. The challenge that comes from raids is that you must have all sorts of classes and specs, and plan ahead, and use strategy. However, that's why I play WoW a hell of a lot less than maplestory, because raids and instances are always just aggroing monsters one at a time till you get to the boss. Whoopdepineappledo. At least maplestory has easy to kill mobs so you can concentrate on the bosses usually. Anyways, this coupled with the fact that many classes will get buffs to balance things soon, will make this awesome. Oh, and to test the water... What about the possibility of cwk classes becoming the dark hero classes, sort of akin to Cygnus being the light hero class? *runs away and hides behind zakum while waiting for a "oh-no-you-didn't" *
2009-02-27, 03:32 PM
DrRusty Wrote:"awww fk we don't have a paladin, dk, and shadower. Guess we can't PQ today guys" You have 3 different classes at 4th job, it shouldn't be a problem for you to find a Shadower
2009-02-27, 05:35 PM
DrRusty Wrote:That's really annoying to have a PQ where you NEED to have a certain class though. There's ways to make classes useful without making them needed. Even if you make some of these other classes a little usefull, the most wanted classes can do better job of it still with given buffs which still gives the unwanted classes a really hard time finding parties. Really making them a little usefull doesn't change from anything we have now. The easiest way to go about it is to make these classes a must to take or something like stereo mentioned "Would be neat if you just got +10 seconds of bonus for every class, so the best party (13 subclasses incl. 90+ beginner) got 130 seconds in the bonus stage, while the more typical NL+BM+Bishop+DK would only get 40 seconds, but be easier to form" I can't see nexon doing anything different this time, it'll be just as same as its always been, just like GPQ. Bishops easily replacing the arch mages, NLs replacing Shadowers, DrK and Heros replacing Pallys.
2009-02-27, 05:55 PM
For the PQ, I think that it would be cool to implement a use for the etc skills like the beginner skills, tame mob, item maker, and the scrolling skill....
Say maybe if maker came out, you'd have to make something inside the PQ with PQ only items that you'd have to drop to open a door...Or a place where you can only be on tame mobs, avoiding damage...
2009-02-27, 06:00 PM
TamilTiger1 Wrote:Even if you make some of these other classes a little usefull, the most wanted classes can do better job of it still with given buffs which still gives the unwanted classes a really hard time finding parties. Really making them a little usefull doesn't change from anything we have now. The easiest way to go about it is to make these classes a must to take or something like stereo mentioned "Would be neat if you just got +10 seconds of bonus for every class, so the best party (13 subclasses incl. 90+ beginner) got 130 seconds in the bonus stage, while the more typical NL+BM+Bishop+DK would only get 40 seconds, but be easier to form" This time? Wut? Nexon america hasn't released a PQ besides APQ, and there's stages in there we haven't seen in any PQ released anywhere. GPQ is moot, since they didn't make it. They can't do anything similar because they haven't made many PQs. TamilTiger1 Wrote:Even if you make some of these other classes a little usefull, the most wanted classes can do better job of it still with given buffs which still gives the unwanted classes a really hard time finding parties. Really making them a little usefull doesn't change from anything we have now. The easiest way to go about it is to make these classes a must to take or something like stereo mentioned "Would be neat if you just got +10 seconds of bonus for every class, so the best party (13 subclasses incl. 90+ beginner) got 130 seconds in the bonus stage, while the more typical NL+BM+Bishop+DK would only get 40 seconds, but be easier to form" Giving monsters elemental weaknesses puts pallys close to the top in terms of DPS, and brings up mages DPS quite a bit. 25k+ KB will be great to make melee needed to keep a monster back. I doubt NL's are going to apple + SE during every PQ. You're going to end up using a LOT of apples if this is what you plan to do. Save an apple and bring a melee class. Make the mobs immune to holy. Solve's the "bishop replaces a mage" problem. Let a boss use physical defense up alot, and mages will be wanted even more.
2009-02-27, 06:04 PM
Alloy Wrote:-A wall that can only be attacked with meso explosion, to break it... (like those monsters that can only be hurt by it). Monkey Story! ![]() ![]()
2009-02-27, 06:27 PM
What if they had optional rooms? Where certain subclasses can go in go do a task that only they can preform. In return they recieve a crimson token. Tokens add an extra 40k or w/e exp that is recieved at the end of pq. That way you don't need to diversify your party but if you do you reap a better reward?
2009-02-27, 06:29 PM
(This post was last modified: 2009-02-27, 06:32 PM by TamilTiger1.)
DrRusty Wrote:Giving monsters elemental weaknesses puts pallys close to the top in terms of DPS, and brings up mages DPS quite a bit. Keeping a monster back is not needed now at all, any of the warriors can already do that with rush. I thought you said on last post, keep a high touch damage so you have to keep it away from the distance so that reply was with that in mind. If the boss is pretty powerfull with lots of hp, the NLs will most likely use apple anyway to take it down much faster. NLs today can already hit over 20k with SE near level 150 you don't even need apple for that. The DrK, Heros will always be there as they are part of the wanted classes and their damage is good at the same time. Making mobs holy immune and summoning them at a crazy rate would need an AM there for sure, but if I read some peoples replys including yours correctly, people don't want that class requirement put on the pq. Yes with this you don't exactly have to have this class to go in, but if you want the pq to be successfull you need one for sure. If there isn't going to be huge number of summon, any warrior can fit this job and clear mobs quickly and dish out good damage to the boss. We are bassically talking zakum now, mages were taken to zakum before for mob control but now most of the other job can do the same at zakum. Put a lot of defence up? thats just going to piss off even more people since mages will take forever with their "crappy" 1 vs 1 damage. This will make other classes want to use apple and finish off the boss really quickly without risking a failed pq. Its not going to make them want to take mages instead. Paladins maybe able to get in if the boss was holy weak but still at a low rate compared to NL + BM parties who still do more damage due to SE. PatientZero Wrote:What if they had optional rooms? Where certain subclasses can go in go do a task that only they can preform. In return they recieve a crimson token. Tokens add an extra 40k or w/e exp that is recieved at the end of pq. That way you don't need to diversify your party but if you do you reap a better reward? Yes this is just like stereo mentioned. If you have better reward for taking all the available sub classes, the bonus room is available longer. So people won't say no to the unwanted classes that are trying to get in the pq. I really like this kind of idea, hope they really do put in something like this. DrRusty Wrote:Giving monsters elemental weaknesses puts pallys close to the top in terms of DPS, and brings up mages DPS quite a bit.Paladins are near the top for 1 situation: Soloing holy/fire/light weak. Due to Paladins getting shafted with SE, they're weaker than all the other classes with any 3rd job elemental weakness (ie. Lightning + Blast + SE < Berserk + Crusher + SE in DPS, and DKs are already kinda 2nd tier with single target damage) On Holy weak targets, Paladins are 4th strongest behind Corsairs (always stronger), Bowmasters (stronger without SI), Night Lords (stronger without SI). Mostly because with speed 6+ 2h weapons, Paladins can actually use the speed bonus of level 11. So a Paladin's best friend is obviously a Buccaneer. Otherwise, might as well just take a Bowmaster/NL cause they can outdps every target, not just holy.
2009-02-27, 06:37 PM
Stereo Wrote:That's true for 1 situation: Soloing. Due to Paladins getting shafted with SE, they're weaker than all the other classes even with 3rd job elemental weakness (ie. Lightning + Blast + SE < Berserk + Crusher + SE in DPS, and DKs are already kinda 2nd tier with single target damage) guess imma pally's best friend . Pally on elemental weak + speed infuse = zomgwtfniceDPSYah know, I seem to be getting a lot of warriors adding me to BL lately .
2009-02-27, 06:50 PM
DrRusty Wrote:guess imma pally's best friend It's great being wanted as opposed to a Shadower, am I right?
2009-02-27, 06:54 PM
IllegallySane Wrote:It's great being wanted as opposed to a Shadower, am I right? i feel so abused as a shadower . "RUSTY GET UR ASS BAK IN DS AND BE A GOOD SED MULE"
2009-02-27, 09:08 PM
DrRusty Wrote:guess imma pally's best friend boo SI hates on 1h swords Rusty buy me a new 2h!!
|
|
« Next Oldest | Next Newest »
|