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Fastest way to kill zakum?
#1
I'm just wondering what might be the fastest way to take down zakum. Would a bunch of heros with a buc in each party, or a bunch of NL's with a BM in each party be best?

True the NL + SE + Apple is an insane combo, but they can't take down zakum's arms anywhere close to what heros can. NL's may be good, but they can't compare to a hero hitting 3 targets with speed infuse. Also, hero's can pretty much cut through mobs, while a NL gets interupted by them.
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#2
why not a corsair too? with adv homing+SI+SE they're godly
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#3
Parties full of Corsairs+SE would be the fastest way to take it down.
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#4
5 Bowmasters with Max SE, and 25 Heroes with perfect Lunchboxes (ExtremeBeast-like) and godly Shields.
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#5
i think 4 Corsairs+1 Bucc+1 BM would be the fastest
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#6
I did think about corsairs but they don't get a boost from other classes like 2H heros (speed infuse) or NLs (SE). If a corsair has SE that doesn't really help them all that much. 15% activation? woopy doo. Same thing with corsairs as the NLs though, they can't kill the arms as fast as melee. Heros DPS isn't that far off of a NLs on single target, but a NL can't compare at all to a hero hitting 3 targets with brandish.

Does speed infuse even help cannon?

How about a bunch of hero's + bucs, and then 1 party full of bandits Rolleyes. Bandits could drop mesos on the body the entire time the other parties are taking out the arms. Then once the body is summoned.... KABOOM XD.
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#7
the bucc is for time leap to get rid of the cooldown on canon and also for demo
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#8
25 NL's, 5 se mules.

http://www.youtube.com/watch?v=98TbEzRvnAE

yeah...hero's are a lot stronger on arms, but the majority of the zakum fight is actually the bodies, which is why the NL/SE combo works so well.

i supposed a 5 SI+25 2h-sword hero would be pretty quick too. although the SI attackers themselves contribute next to nothing for damage.
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#9
Icedfire Wrote:25 NL's, 5 se mules.

http://www.youtube.com/watch?v=98TbEzRvnAE

yeah...hero's are a lot stronger on arms, but the majority of the zakum fight is actually the bodies, which is why the NL/SE combo works so well.

We need to have a 25 Hero + 5 buc's run and compare lol. I really think that the heros would come out with a better time. Maybe I could try and organize something like that Rolleyes.
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#10
Blaine Wrote:5 Bowmasters with Max SE, and 25 Heroes with perfect Lunchboxes (ExtremeBeast-like) and godly Shields.

Honestly I think 25 Heroes with 5 Buccs using perfect 2hs with SI would do better damage. SE is pretty poor for melee classes, and with SI making up the speed gap, Lunchbox loses its appeal.

On the other hand, due to 1h GM scrolls, it might be easier to get 25 perfect lunchboxes. But then again, you can 30% 2h weapons. Wouldn't want to do that to lunchboxes.
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#11
taken from the 4th job DPS thread:

Class
Bowmaster - 102,326
Night Lord - 106,058
Buccaneer - 71,399
Hero - 95,419

Body:
(BM+NL) 106x25 + (102+4k from birds)x5= 2650k + 530 = 3180k per second
(Bucc+hero) 95x25 + 71x5 = 2375k + 355 = 2730k per second

arms - assuming a hero hits even two arms, they down it far faster, at roughly
2375k x 2 plus the bucc's damage. i have no clue what buccs use for a 2-mob attack. outside of the pesky top right arm (not sure how that affects heros, but i'm pretty sure the buccs can't attack it at all), they'll beat us on arms for sure.

edit - i think those are old numbers. his version KMST 1.2.190 is different for BM's by a lot.

2nd edit - by looking at the numbers on his KMST 1.2.190 excel sheet... corsairs get a larger boost from SI than hero's do, and have about 40k DPS higher per corsair than heros. again, heros win (badly) at arms, but would lose at the body to the ranged teams. essentially it's about whether the higher ranged team's DPS can outperform a hero team when they get a head start.

edit@below - the bowmen's birds would kinda... kill off most of the summons anyway, except blues. just as brandish would.
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#12
The bulk of zak's hp are in the 3 bodies, not the arms so brandish 3 hitting wouldn't mean much after the first 5 minutes. The summons shouldn't slow the the NLs since there'll be a pack of them.
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#13
Bulk is not the bodies, it's about half and half (~240m arms, 264m body)

& as in the MSEA video, the arms take under 2 minutes, the whole run was only 3:02.
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#14
Technically, couldn't you have 25 bishops/AMs genesis/bliz/meteo ing the arms while 5 CBs drop 50k sacks where body is supposed to be, and then once arms are gone, explode mesos?
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#15
Taking out the arms faster is a big advantage to any zak lol, if the arms go down 2 times faster, think of all the damage on body that can be done in that time, plus, to actually test it out, you`d need 25 heros and 5 buccs who are the same people as the 25 nls 5 se. Cause obviously, in speedruns, the lag is terrible, with 30 skills being spammed at once, especially at arms, for heros, 3 targets lol, there are always a few laggers. If people have better computers at the hero run, they have more of an advantage, because laggers won`t be hugging walls praying for their survival, etc.

and for max potential, all 25 heros being appled with a normal (6) sword, such as Devil's Sunrise, Dragon Claymore, etc, for SI to be useful.
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#16
if the hero team takes longer than 1 minute on top right, i think they'd lose lol.

http://www.youtube.com/watch?v=gVMaQAawjio

they downed the arms in about 40seconds of video time, but... there was a couple of time lapses somewhere in there, probably to cover up how long the top arms took. and they're most likely lower levelled.

ok, i seriously don't know what the heck is up with the BM/NL video i put up before, but the MM's are hitting 10k's. how on earth do they get 10k on their damage range?

edit@Bish/AM+cb guy - that would work if not for the 50k dc limit. the 30s of meso dropping might not be enough, though. found a video of roughly how much a 50k sack does...http://www.youtube.com/watch?v=3HKi1G6qD5o

its roughly 400k per explode, and 5x400k is 2000k, or 2m per explode (3m dps? idk how fast explode is). arms would die hella fast but im not so sure about the body.
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#17
Icedfire Wrote:if the hero team takes longer than 1 minute on top right, i think they'd lose lol.

http://www.youtube.com/watch?v=gVMaQAawjio

they downed the arms in about 40seconds of video time, but... there was a couple of time lapses somewhere in there, probably to cover up how long the top arms took. and they're most likely lower levelled.

ok, i seriously don't know what the heck is up with the BM/NL video i put up before, but the MM's are hitting 10k's. how on earth do they get 10k on their damage range?

That video isn`t really a good representation of heros lol, 17 attackers, plus 4th job only recently came out then, meaning not many people had their skills, such as AC or brandish maxed, or even AC at all. Obviously now, a whole bunch more people have skills maxed, godlier items, especially with the release of chaos scrolls, claymores, pirates and etc, with more attackers, and buccs, it'`ll probably be like 30 seconds at most then for all arms. Also, before zakum uses the pillars, all the heros can rush into body to avoid the stun, saving more time.
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#18
i know it's not, the video was meant to illustrate another point though - the top arms.
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#19
Icedfire Wrote:i know it's not, the video was meant to illustrate another point though - the top arms.

Top arms don`t really last long, with 30 people attacking, even if you have to jump and att. and I believe you can now bomb 50ks without dcing.
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#20
they removed the cap then? in GMS 50k sacks are a no-no.

i don't have a cb so i cannot check.
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