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Stereo Wrote:Roar is 250%x15x80%efficiency(it's not stabs) at 2.7 second cast time = 1100%/s
Crusher is 1020%x3 at 1 second cast time = 3060%/s
Roar doesn't even beat Crusher without Berserk.. it's useful in one situation: Mobs spread out with low enough HP for Roar to 1hko. If they're close together, 3 Furies (250%x6 each @ 0.75s cast time) wins.
In fact even Spear Fury has higher dps than Roar.. >_>
Yea, I wasn't sure of the cast time. Because it is so slow, it is definitely no where near fury. Thanks for clearing that up.
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iFrancisco Wrote:For Shadowers you wouldn't use SB after BS for most mobs; generally BoT is used as it will do more overall damage (1260% compared to 480%) and is slightly faster than SB. Roar might also technically be better for Drks with a mob of 15, but I am not sure about that one. Venom would also be a wierd add-on as it affects most monsters which would benefit the thief class the most. Oh. whoops, those numbers were for BoT. I just de-abbreviated it as Savage Blow without thinking.
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2009-02-09, 11:58 PM
(This post was last modified: 2009-02-10, 12:56 PM by Tamillan.)
I played around with the numbers and with se and onyx apple corsairs are much stronger than NL, lol i guess NL not top anymore. KMST cooldown for corsairs is only 90secs. That pretty much means they are battleship for long time. However for HT, how long would battleship last for a lvl 200 corsair?
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I've noticed that Octopi for Corsairs hasn't been added in. I'm not sure if the time it takes to summon one is worth how much damage it does though. xP
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Tamillan Wrote:I played around with the numbers and with se and onyx apple corsairs are much stronger than NL, lol i guess NL not top anymore. KMST cooldown for corsairs is only 90secs. That pretty much means they are battleship for long time. However for HT, how long would battleship last for a lvl 200 corsair?
Highly dependent on the Corsair's ability to control their Battleship, as well as as their level.
yoshifan Wrote:I've noticed that Octopi for Corsairs hasn't been added in. I'm not sure if the time it takes to summon one is worth how much damage it does though. xP
It might not be with Apples, but if you've played one, you'll know how much faster you kill with a constant Octopus Barrage. I haven't added them in because it's very difficult to do until someone figures out a damage formula and a summoning speed.
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But isn't the comparison with heroes and DKs with their strongest skill? They can't be using those skills all the time, especially heroes since they need to charge up counters.
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A good DrK would be able to remain in the berserk threshold the entire time and Heroes only have to charge up their orbs once after they cast combo.
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This sucks. If NLs have such bad dpm compared to other classes, why do parties want them for boss runs? They can't really contribute anything else other than haste.
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Look in the Sharp Eyes column.
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Idk why people keep saying that NLs aren't at the top anymore. They will are, and think about it, most NLs at high levels are REALLY godly, im not saying that other classes aren't but, NLs are the most funded class out there. IMO
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Replace Wrote:Idk why people keep saying that NLs aren't at the top anymore. They will are, and think about it, most NLs at high levels are REALLY godly, im not saying that other classes aren't but, NLs are the most funded class out there. IMO
With the current equips and stuff, yes of course NLs get an advantage. The same reason Heroes are good when given a level 120 lunchbox.
But this data "normalizes" all those things and creates data based off average equips. Meaning it makes it for as "well-rounded" a situation as possible.
If you give as much funding to corsairs as you give to NLs, you'll be amazed. Look at this jms girl http://www.youtube.com/watch?v=j8m1AiUOTF0 at the end with the levithian fight. Her gear is extremely good and probably ranks up to godly NL gear w/o stuff like chaos pac + fs + scg
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Replace Wrote:Idk why people keep saying that NLs aren't at the top anymore. They will are, and think about it, most NLs at high levels are REALLY godly, im not saying that other classes aren't but, NLs are the most funded class out there. IMO
Yeah, I don't see how the fact that there are a lot of godly NLs makes the class as a whole stronger at all.
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Thanks for this! Fun fact from playing around: Archmages would need a 1500 MATK pot to match NLs with Onyx Apples + SE, even with the KMST Amp changes (Wait... are they in the sheet yet?). They need 500 MATK just to catch up to Shadowers or BW Pallys with Apples!
Also, yeah, godly NLs don't make the class stronger, especially since they're the most expensive class to make godly. It would be better to give the BW/Axe and Xbow users better weapons because they have cheaper scrolls, not make NLs godlier and even more spendy. =P
Not that I'm saying this calc needs that, considering you can just change the values yourself... just saying it would make more sense.
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we have pots that strong. unfortunately they last 5 seconds. hardly enough for an ult.
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Morgana Wrote:Also, yeah, godly NLs don't make the class stronger, especially since they're the most expensive class to make godly. It would be better to give the BW/Axe and Xbow users better weapons because they have cheaper scrolls, not make NLs godlier and even more spendy. =P
The trouble is, as rare as level 110 weapons are, it's about equally difficult to scroll any weapon. I have a good weapon on my Paladin, but it's level 80. There aren't many good Dragon Flames because not many drop, so not many get 30%d. Whereas someone will white scroll a 2h sword, spear or claw, and only need 1 clean weapon, who will do that to a BW?
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I noticed to my immense releif that this excel uses a 10 second cooldown for snipe rather than a 4 second one. When is it going to be updated? The changes have already made their way out of KMST into KMS.
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Hotshot Wrote:I noticed to my immense releif that this excel uses a 10 second cooldown for snipe rather than a 4 second one. When is it going to be updated? The changes have already made their way out of KMST into KMS.
Right under the GMS spreadsheet, the one labeled KMST.
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Hotshot Wrote:I noticed to my immense releif that this excel uses a 10 second cooldown for snipe rather than a 4 second one. When is it going to be updated? The changes have already made their way out of KMST into KMS.
Also, you could copy the box that says "Snipe 99k" and paste it in the sandbox. Edit the number 95000 to 190000, and change the last "/10" to "/4".
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Just wondering if lvl 11 si is included for bucs. It was rumored for a long time that lvl 1 si already maxed us out. It probably wouldn't change things much though.
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KaidaTan Wrote:Also, you could copy the box that says "Snipe 99k" and paste it in the sandbox. Edit the number 95000 to 190000, and change the last "/10" to "/4".
Couldn't change the /10 to /4, it said it's protected.
@ above though, somehow I didn't notice that :f6:. Thanks.
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