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Power Guard ramblings
#1
I heard that with the newest changes to skills in KMS(T?), an accuracy requirement was added to Power Guard, so that it no longer hits 100%.

Sounds wrong to me. I know they're doing it to stop PG leeching, but the new Party Exp Formula should be enough to deal with that. "Power Guard" is not an attack, it's a magical sort of defense, and it makes no sense to take your accuracy into account for it. If anything, it should take the monster's own accuracy into account: since it's a reflected attack, you'd want to know whether that monster could hit itself, so to speak.

Anyway, if it takes accuracy into account, it should also take dmg into account.
In which case it stops being "power guard" and becomes just another attack, a different skill, which I would call "Hot Temper": If a monster bumps into you while you have Hot Temper on, you instantly bash it with your weapon. This attack would be faster than a regular one, maybe even faster than Final Attack. But I think it should have less accuracy and damage, because it's "from the hip".

It wouldn't make sense for "Hot Temper" to reduce damage taken, though. So we should still have a purely defensive "Power Guard" that reduces damage taken by 40%, but does not reflect it at the monsters.

Another thing that came to my mind while thinking about this, was "player touch damage".
I mean, consider: I'm a heavily armored warrior. If a slime collides with me, it should go SPLAT. Instead, the way it is in MS, I take damage, I get knocked back, while that pesky slime bounces away unhurt and smiling. Does that make sense to you?

Obviously you would not want your Touch Damage on at all times - no sense picking a fight with every monster whose path you cross. I'm still pondering whether it should be on by default (and have a Beginner skill that turns it off for a good long while) or off by default (and who gets the skill to turn it on?). Also, just exactly how much "touch damage" would one have? Would it depend on level? On STR? Be a new stat on armors?
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#2
I dont think Warriors use PG that much....but that KMS updates killed any chance of my Hp warrior going to Viking ats level 40
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#3
Huh? Warriors use PG all the time. 40% less damage taken saves a lot of potions, and keeps death at bay longer.
It's only Power Guard's offensive aspect that is pretty useless for non-HP warriors, since their regular attack skills generally do at least 100 times the damage.
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#4
Regardless of whether it makes sense or not, Power Guard's main purpose is to reduce damage taken. Clearly, taking advantage of its 100% hit rate to leech high level bosses is unfair.
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#5
As others have said, PGs main purpose is the 40% damage drop.

Other than HP warriors, who gives a crap about that tiny near-neglible damage reflection?
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#6
No argument about that.
If they decided to change Power Guard into a purely defensive skill (like Magic Guard or Meso Guard), it would make sense. If they decided it would only reflect damage to monsters up to your level, that would make a sort of sense, too.

But entering your accuracy into it just makes no sense. Accuracy applies to attacks you initiate. Active attacks, let's call them. PG is a passive attack, that happens when you're just standing or walking, minding your own business. PG even "attacks" when you're stunned. It has no animation of your swinging your weapon at the monster. It's magic. What has it got to do with accuracy?

Or, as I said in the opening post, if you bring accuracy into it, bring damage too.
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#7
The parries in SSBB don't always hit the offender.

Parry tactics in real life don't always work.

I think that's what they're banking on when adding accuracy to the PG concept. Maybe the monster is too good to get hit by retaliation attacks when attacking.
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#8
Colyo Wrote:As others have said, PGs main purpose is the 40% damage drop.

Other than HP warriors, who gives a crap about that tiny near-neglible damage reflection?
yay long live the HP spearman, with a purpose greater than merely levelling
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#9
I've seen my friends' saders run out of pots at wolf spiders or something, and the 40% is enough to kill the spider attacking them, thus saving their life and exp. So...I think the current system is alright.
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