2009-02-13, 05:11 AM
I heard that with the newest changes to skills in KMS(T?), an accuracy requirement was added to Power Guard, so that it no longer hits 100%.
Sounds wrong to me. I know they're doing it to stop PG leeching, but the new Party Exp Formula should be enough to deal with that. "Power Guard" is not an attack, it's a magical sort of defense, and it makes no sense to take your accuracy into account for it. If anything, it should take the monster's own accuracy into account: since it's a reflected attack, you'd want to know whether that monster could hit itself, so to speak.
Anyway, if it takes accuracy into account, it should also take dmg into account.
In which case it stops being "power guard" and becomes just another attack, a different skill, which I would call "Hot Temper": If a monster bumps into you while you have Hot Temper on, you instantly bash it with your weapon. This attack would be faster than a regular one, maybe even faster than Final Attack. But I think it should have less accuracy and damage, because it's "from the hip".
It wouldn't make sense for "Hot Temper" to reduce damage taken, though. So we should still have a purely defensive "Power Guard" that reduces damage taken by 40%, but does not reflect it at the monsters.
Another thing that came to my mind while thinking about this, was "player touch damage".
I mean, consider: I'm a heavily armored warrior. If a slime collides with me, it should go SPLAT. Instead, the way it is in MS, I take damage, I get knocked back, while that pesky slime bounces away unhurt and smiling. Does that make sense to you?
Obviously you would not want your Touch Damage on at all times - no sense picking a fight with every monster whose path you cross. I'm still pondering whether it should be on by default (and have a Beginner skill that turns it off for a good long while) or off by default (and who gets the skill to turn it on?). Also, just exactly how much "touch damage" would one have? Would it depend on level? On STR? Be a new stat on armors?
Sounds wrong to me. I know they're doing it to stop PG leeching, but the new Party Exp Formula should be enough to deal with that. "Power Guard" is not an attack, it's a magical sort of defense, and it makes no sense to take your accuracy into account for it. If anything, it should take the monster's own accuracy into account: since it's a reflected attack, you'd want to know whether that monster could hit itself, so to speak.
Anyway, if it takes accuracy into account, it should also take dmg into account.
In which case it stops being "power guard" and becomes just another attack, a different skill, which I would call "Hot Temper": If a monster bumps into you while you have Hot Temper on, you instantly bash it with your weapon. This attack would be faster than a regular one, maybe even faster than Final Attack. But I think it should have less accuracy and damage, because it's "from the hip".
It wouldn't make sense for "Hot Temper" to reduce damage taken, though. So we should still have a purely defensive "Power Guard" that reduces damage taken by 40%, but does not reflect it at the monsters.
Another thing that came to my mind while thinking about this, was "player touch damage".
I mean, consider: I'm a heavily armored warrior. If a slime collides with me, it should go SPLAT. Instead, the way it is in MS, I take damage, I get knocked back, while that pesky slime bounces away unhurt and smiling. Does that make sense to you?
Obviously you would not want your Touch Damage on at all times - no sense picking a fight with every monster whose path you cross. I'm still pondering whether it should be on by default (and have a Beginner skill that turns it off for a good long while) or off by default (and who gets the skill to turn it on?). Also, just exactly how much "touch damage" would one have? Would it depend on level? On STR? Be a new stat on armors?

