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Burst Fire maxed. Now what?
#1
I'm not considering Flamethrower, so it's either Octopus or Ice Splitter. I know Octopus = hardcore newtieing. What about Ice Splitter, then? Aside from allowing me to stay level with the newties, what else can I do with it?
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#2
it's very useful for parties or soloing at centaurs.
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#3
blitzkrieg Wrote:it's very useful for parties or soloing at centaurs.

Parties in where?
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#4
the centaur map with the entrance to griffey on it. do you guys not do parties there on gMS? o_o
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#5
Ice Splitter is nice for Cavern of Pain and Purple Squids. There's not much else to train on until you can handle both Newties on the mid platform (mid 9x), since CWK > pretty much everything else for 7x/8x in GMS. Upper Ascent and the two Caverns (forget their names, but the one right before CGs and the lower one on Path of Strength) are pretty good, too, if you're on a crowded server and can't start Newties at 85. Ice Splitter freezes Firebrands in place (they don't fall), and 13 (hits 4 monsters, which is the size of a typical mob at CWK or Squids) was more than enough for me to train on them. Kind of sucks that Nightshadows are Ice immune, but they're good exp anyway, and you can stun them.

blitzkrieg Wrote:the centaur map with the entrance to griffey on it. do you guys not do parties there on gMS? o_o

Very few people train on Kents in GMS. Even before CWK, Gobies > Kents for most classes (even Goby parties are rare, now, though, since CWK). At Red Kents there's an occasional Sniper or I/L, and at Blue Kents I've seen a few WKs and F/Ps, and I trained there on my Ranger with an Inferno build, but yeah, it's mostly empty. Hacker territory.
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#6
blitzkrieg Wrote:the centaur map with the entrance to griffey on it. do you guys not do parties there on gMS? o_o

Kents are completely empty except maybe in 2x times. Most people at 8x are either at gobies, CWK, Newties, himes, sometimes squids, or leeching in harps.
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#7
Oh, by "not considering Flamethrower" did you mean you weren't going to get it at all, or that you weren't going to get it right after Burst Fire (which would be a bad idea, I agree)?
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#8
I am DEFINITELY not getting it right after Burst Fire. Whether I'll get it at all is still up is a question for later (I'm edging "no" at this point, but my viewpoint may change as I level more).

Oh, and thank you very much for your help.
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#9
blitzkrieg Wrote:the centaur map with the entrance to griffey on it. do you guys not do parties there on gMS? o_o
The full map parties of norm (Squids, Vikings, Duals, Gobies, Kents) have all but disappeared in light of 4th job, mage ultimates, and cheap elixirs. Now most everyone leeches, solos, or does newts with or without a mage spamming somewhere on the map.
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#10
DarkestTempest Wrote:I am DEFINITELY not getting it right after Burst Fire. Whether I'll get it at all is still up is a question for later (I'm edging "no" at this point, but my viewpoint may change as I level more).

Oh, and thank you very much for your help.

My own calculations, testing, and reading of AyumiLove's blog have shown me that Fire+Ice is a powerful combination. I'm definitely maxing Fire at some point.

If Elemental Boost is indeed 3x damage for the elements, then Fire/Ice combo is potentially stronger than Torpedo on certain mobs. And is versatile as you dont need to be on the ship to use it.

Ontopic: I put Ice up to 25 after Burstfire. Ice lets you train on ridiculous things you'd never be able to without it. Just far more useful IMO than octo.
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#11
Zenkat Wrote:My own calculations, testing, and reading of AyumiLove's blog have shown me that Fire+Ice is a powerful combination. I'm definitely maxing Fire at some point.

If Elemental Boost is indeed 3x damage for the elements, then Fire/Ice combo is potentially stronger than Torpedo on certain mobs. And is versatile as you dont need to be on the ship to use it.

Ontopic: I put Ice up to 25 after Burstfire. Ice lets you train on ridiculous things you'd never be able to without it. Just far more useful IMO than octo.

160% + 200% = 360% flame.
130/120% + 200% = 330/320% splitter.

It doesn't triple it's damage.
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#12
Dusk Wrote:Very few people train on Kents in GMS. Even before CWK, Gobies > Kents for most classes (even Goby parties are rare, now, though, since CWK). At Red Kents there's an occasional Sniper or I/L, and at Blue Kents I've seen a few WKs and F/Ps, and I trained there on my Ranger with an Inferno build, but yeah, it's mostly empty. Hacker territory.

 About kents

- - -
As for uses of cooling effect/ice splitter, it basically replaces fake shot as your "monster debilitator" and invisible shot as your "mob control". It fires off at point blank range which makes it more flexible than IS & you can fire the same number of burst fires between reusing it as you could fake shot. You'd basically use it in place of fake shot anywhere the monsters do not resist ice starting when it's at least level 21. (If you get it first, I recommend 25 before moving to octo though so it hits 6).

Having ice at a decent level won't make killing the first two newties worth it until you have a decent level of octopus (it's just that helpful), though. Also, unless you have friends that train with you, you probably won't find a party at the kinds of places that take advantage of the skill before a level that is high enough to have both 25+ ice and 21+ octopus. We're talking things like aqua road dungeon, ludi clocktower, and riprey mobs you've probably never ever even thought about before. Some of these have benefits other than just exp, like rarer skill book drops and nice scroll drops, but not too many people care about those these days. xD

Once gms gets the latest skill updates that kms currently has, its range will meet that of burst fire's which will make it a much more significant contender for maxing vs octopus in the early 80s. (It really does help a lot).

/rant (:
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#13
After burst fire, I'd get octo right away so you can get the 20 second octo right at level 80. If you get any other skill in between, you have to wait an extra level. Personally, sniping newties is fast and easy. Just attack and chat with guild.
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#14
Kaasoljoyyx Wrote:After burst fire, I'd get octo right away so you can get the 20 second octo right at level 80. If you get any other skill in between, you have to wait an extra level. Personally, sniping newties is fast and easy. Just attack and chat with guild.

Newties at 80? Hurt

Windraiders are still better exp at that level, unless your equips are so godly you're averaging 10k Bursts or something at level 80. And if you are, you should be at Cavern of Pain instead Biggrin 20 second Octo still sucks, I'd wait until 30 seconds. I honestly found Octopus to be pretty useless until it was 30 seconds.

Newties is only for the really lazy. You can officially get better exp at Newties in late 8x, once the level difference penalty is under 20%.
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#15
How many glaze capsules and normal bullets do you guys usually carry?
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#16
DarkestTempest Wrote:How many glaze capsules and normal bullets do you guys usually carry?

I carry two Glaze and ten Vitals; lasts me about two hours. Once I get Amp I'll probably only need one Glaze, and ten is a good number since Shiny and Eternal bullets will come out eventually.

Edit: Actually, it could last something like 3 hours or more, I usually run out of HP pots long before I run out of anything else so I dunno.
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#17
Takebacker Wrote:160% + 200% = 360% flame.
130/120% + 200% = 330/320% splitter.

It doesn't triple it's damage.

But how do you know that for sure? I need to see some numbers. The skill description in all its glory just says 200%, not +200%. So I wont know what to believe until i test it myself or someone else does.
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#18
I carry 13 vital bullets (I wish people would give me shiny bullets like they did vitals, I have way too many bullets xD) and one glace capsule, 'cause those are really hard to find in my server. In fact, the only reason I have one is because the captain I bought my gun from gave me one lol. ._. I almost never run out of vitals (think a level and a half to two levels); my glace capsule can last up to around half a level to a level except in a kents party, where it's down to 0 in about 1 hour.

Also, I'm curious to see how elemental boost works myself. Wouldn't it suck if it worked like critical for assassins & bowmen? By that, I mean it says 200%, but it's really +100%. Has anyone even thought about that? I'm curious to see how it works myself; it would probably affect whether I get fire or not.
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#19
Haiku Wrote:I carry 13 vital bullets (I wish people would give me shiny bullets like they did vitals, I have way too many bullets xD) and one glace capsule, 'cause those are really hard to find in my server. In fact, the only reason I have one is because the captain I bought my gun from gave me one lol. ._. I almost never run out of vitals (think a level and a half to two levels); my glace capsule can last up to around half a level to a level except in a kents party, where it's down to 0 in about 1 hour.

Also, I'm curious to see how elemental boost works myself. Wouldn't it suck if it worked like critical for assassins & bowmen? By that, I mean it says 200%, but it's really +100%. Has anyone even thought about that? I'm curious to see how it works myself; it would probably affect whether I get fire or not.

There's no way it's +100%. Level 1 is 6%, which indicates it's either *106% or +6%. I've been told it's additive.
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#20
21 ice splitter
21 octo
max ice splitter
max octo
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