http://maplestory.nexon.net/WZ.ASPX?PART...616&cat=26
Oh hell yeah.
Looking at that image you can't tell me this PQ will be low leveled. I'm geussing 80 ~ 200? That image alone just gave me chills!
"
Crimsonwood Keep.
It's beautiful, isn't it? And it's just going to get better and better.
Coming soon is the Crimsonwood Keep Party Quest. It's a pretty elaborate to-do that has been keeping the dev team running around like orange mushrooms on oh too much sugar (Just pause a second and get the mental image). The quest is near completion, but one big step remains: Playtesting.
In case you don't know, when we finish making something, we have to test it again and again. This helps us figure out any potential problems, as well as provide feedback on the updates. It's quite the mix of business and fun when your company tells you that you MUST play video games. :-)
So, NxProse just swung by and handed us all the briefing on Crimsonwood Keep. This helps us to be well versed in what to expect, so that the test goes smoothly. We took turns reading it, and I feel I can summarize this PQ in three words:
Expect. Big. Things.
In every way imaginable. This quest is complex, it furthers the storyline of MapleStory, it's challenging, it's fun, and there are measures to make sure that it is never exactly the same thing twice. We can't spoil all of the secrets of this quest (Where's the fun in that?), but we do want you to know how much fun it is going to be, as well how much work has gone into it. So, without further ado, here are some of the notes that have been scribbled across the PQ briefing:
"The only way out is up – and they better move fast, as the automatic defense system...will scroll up slowly..."
"...where –name removed- will explain everything."
"Due to the time limit, players will need to split up..."
"...The Test of Wit..."
"Players can observe this area and deduce who was behind this..."
Those just give you an idea of the air of mystery Crimsonwood has, as well as the dedication players will need to crack those same mysteries. In addition, we would like to tell you that you will need experienced Maplers of almost every job path to complete this quest. You will definitely want to contact your guild and buddies to get through this one. You may also wish to go reread some teasers that are scattered throughout the forums and game itself, to help you understand what's going on.
That's all for now, though. I'd write more, but they don't want me to mention how many bosses there are, the underwater chamber, or how much Jack Barricade plays into all of this. I guess I'll have to let you find out on your own. ;-D
Happy Mapling!"
Oh hell yeah.
Looking at that image you can't tell me this PQ will be low leveled. I'm geussing 80 ~ 200? That image alone just gave me chills!
"
Crimsonwood Keep.
It's beautiful, isn't it? And it's just going to get better and better.
Coming soon is the Crimsonwood Keep Party Quest. It's a pretty elaborate to-do that has been keeping the dev team running around like orange mushrooms on oh too much sugar (Just pause a second and get the mental image). The quest is near completion, but one big step remains: Playtesting.
In case you don't know, when we finish making something, we have to test it again and again. This helps us figure out any potential problems, as well as provide feedback on the updates. It's quite the mix of business and fun when your company tells you that you MUST play video games. :-)
So, NxProse just swung by and handed us all the briefing on Crimsonwood Keep. This helps us to be well versed in what to expect, so that the test goes smoothly. We took turns reading it, and I feel I can summarize this PQ in three words:
Expect. Big. Things.
In every way imaginable. This quest is complex, it furthers the storyline of MapleStory, it's challenging, it's fun, and there are measures to make sure that it is never exactly the same thing twice. We can't spoil all of the secrets of this quest (Where's the fun in that?), but we do want you to know how much fun it is going to be, as well how much work has gone into it. So, without further ado, here are some of the notes that have been scribbled across the PQ briefing:
"The only way out is up – and they better move fast, as the automatic defense system...will scroll up slowly..."
"...where –name removed- will explain everything."
"Due to the time limit, players will need to split up..."
"...The Test of Wit..."
"Players can observe this area and deduce who was behind this..."
Those just give you an idea of the air of mystery Crimsonwood has, as well as the dedication players will need to crack those same mysteries. In addition, we would like to tell you that you will need experienced Maplers of almost every job path to complete this quest. You will definitely want to contact your guild and buddies to get through this one. You may also wish to go reread some teasers that are scattered throughout the forums and game itself, to help you understand what's going on.
That's all for now, though. I'd write more, but they don't want me to mention how many bosses there are, the underwater chamber, or how much Jack Barricade plays into all of this. I guess I'll have to let you find out on your own. ;-D
Happy Mapling!"


![[Image: 633699420128881143.jpg]](http://msfile.nexon.net/BBS/2009/2/11/633699420128881143.jpg)

![[Image: 633699420128881143.jpg]](http://i300.photobucket.com/albums/nn31/LegacySaga/Maple%20Story/633699420128881143.jpg)