2009-02-08, 11:36 PM
Don't CBs do really well at windraiders?
| Poll: What level range training spots should be added int he future? You do not have permission to vote in this poll. |
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| Mobs with levels less than 50 | 2 | 1.14% | |
| 51-60 | 2 | 1.14% | |
| 61-70 | 6 | 3.43% | |
| 71-80 | 13 | 7.43% | |
| 81-90 | 11 | 6.29% | |
| 91-100 | 13 | 7.43% | |
| 100-110 | 16 | 9.14% | |
| 110-120 | 21 | 12.00% | |
| 120+ | 87 | 49.71% | |
| Nothing really. | 4 | 2.29% | |
| Total | 175 vote(s) | 100% | |
| * You voted for this item. | [Show Results] |
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What level range training spots is more in demand?
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2009-02-08, 11:38 PM
Rayquaza2233 Wrote:Moreso for ranged classes who can mob, they do 800 damage or so to me, I only have 2082 HP. Fix'd.
2009-02-08, 11:39 PM
Takebacker Wrote:Fix'd. Nuh. There's plenty of Hermits and Outlaws at Windraiders and both classes fail at mobbing in 7x.
2009-02-08, 11:41 PM
Dusk Wrote:Nuh. There's plenty of Hermits and Outlaws at Windraiders and both classes fail at mobbing in 7x. Outlaws i understand. Either invisible or burst if it out damages it. Hermits as far as i know suck ass until decent avenger, and there'd probably be better spots when that happens.
2009-02-08, 11:43 PM
Yeah, but hermits can do (not ALWAYS do) enough damage to compensate for not being able to mob.
2009-02-09, 12:20 AM
Time Temple / High level cwk stuff please.
i hate newts and skeles cause of the drama, and i hate newts more cause of the excessive boringness of it all. CG's are awesome - class limited monsters are, imo, a good idea. now if only i could find lvl 115+ priests...
2009-02-09, 12:25 AM
Icedfire Wrote:Time Temple / High level cwk stuff please. Might not be 115 (actually it's mid 10x iirc), but i might be able to get my hands on a priest. o_o L> CG party pls. :3
2009-02-09, 09:07 AM
You shouldnt count 90~120, i bet around 90% of the Maple population leeched those levels away.
Anyways, yeah, after 120, the demand of training areas pretty much shoots up. There isnt much... Skele's, Wyverns, Mongs, Dukus... Cant think of more atm. Still, pretty limited. Some NLs i know Ahma all the way to 200. (Ahma = grandma in Singapore dialect. And in Maple it refers to Anego. DONT ask me why, i have no idea myself.)
2009-02-09, 09:18 AM
Yeah, we need more high level mobs. Maybe if there's places in CWKII That have good training for 140+ characters of all jobs so they don't need to stay at Newties/Skeles and the 12x-13x characters who should train there can get maps more easily.
2009-02-09, 09:46 AM
DrRusty Wrote:I think 80-10x is pretty bad. You're pretty much either stuck at gobis,himes, or maybe typhons. ...Wait what? 80-10x is bad? I laugh at 'stuck' at typhons, gobis or himes. Hi Ghost pirates, dual ghost pirates, death teddies, 3 types of kentasaurs, 3 types of wyverns if you feel daring at 10x, 2 types of squids, Grim phantom watches and jr newties for a start. 120+? Newties and skeles, peak at a push or rarely spawning bosses. Great. Oh and Crimson guardians is viable for some classes I suppose.
2009-02-09, 10:00 AM
Takebacker Wrote:Hermits as far as i know suck ass until decent avenger, and there'd probably be better spots when that happens. Windraiders (lower ascent) 50%/hr @ 60 30%/hr @ 70 20%/hr @ 80 It's not the best at 80 but it's still better than anything I had on my WK.. Also did it a bit 55-60 but it wasn't quite as fast since I was using a crappy Kandayo... & Avenger... I uno. Not really worthwhile. At level 10 it's still doing less damage (when hitting max # targets) than L7.
More lvl120+ spots with monsters that are:
- Magic immune, so we get rid of the AoE spam leeching - CAN do 5k FULL SCREEN dmg, so we get rid of the lowlvl NL fanboys - Have avoid ratio's of 50 avoid of higher, so pure str warriors finally have to work on their accuracy Also: - Extreme large maps, so people can't claim maps anymore (no really i mean HUUUUGE maps) - Extreme mobbing, so (smaller then Geneshiet) mutli target skills are actually effective.
2009-02-09, 10:24 AM
(This post was last modified: 2009-02-09, 10:28 AM by bored4ever86.)
Devil Wrote:More lvl120+ spots with monsters that are: so you basically nulled it out for all but a few people as a viable training spot..... though i'd love for a map similar to STD's spawn rate and flat map but for higher lvl'd players one for around 90/100 and a higher one for around 150/160 this would draw away from the current popular maps and done right can entirely get rid of ult spamming on the map while still allowing everyone an alt training map (no safe spots for a leecher but screws archers)
2009-02-09, 11:14 AM
bored4ever86 Wrote:so you basically nulled it out for all but a few people as a viable training spot..... I'm not familiar with the STD map and it's spawn, but wouldn't himes work for the 90/100 level range?
2009-02-09, 12:37 PM
(This post was last modified: 2009-02-09, 12:40 PM by ArbalistMaster.)
level 120+ only because there are the least maps and thats the part of the maple population that trains more time. (magicians selling leech, lulz).
IMO, there should be class specific training spots so that all the classes can get at least as good exp as magicians can with ultimates. I can think of how it would work with a marksman, but I have no idea if other classes can have training maps that are nearly exclusive for them, but then again, I've never played any other 4th job. |
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