Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
With the new KMS updates
#81
shouri Wrote:If you hadn't noticed, getting hit by attacks kind of disrupts you. Demo spamming (which allows you to avoid getting hit) lets you spam it endlessly during the transform time -and only during that time, yes i know- while corsairs stumble slightly from getting hit.

Think of rapid fire like hurricane. Any BM will tell you that getting hit while using hurricane (while not necessarily annoying) still slows it down a bit. Especially if you're constantly getting hit. Each time you have to go through the start up time of the first hit instead of getting a steady stream of arrows... or bullets in the case of rapid fire.

In case you didn't know, there is no start up time for rapid fire. The bullets constantly fire at the same exact speed no matter what or when. The only thing that has to start up is the animation, and has NOTHING to do with it's attacking speed.
Reply
#82
Ah well barring the lack of start up time, you DO lose your steady stream of bullets when you get hit. So you lose out on DPS. Being able to avoid attacks doesn't up your DPS, but it does help it from falling.
Reply
#83
There's a 0.3 second delay from when you stop Rapid Fire to when you can start it up again. So yes... in a way he's right.

With Demolition, you're still vulnerable during the time you have to stand still, though. And then you get KBed and have to reposition yourself.
Reply
#84
Russt Wrote:There's a 0.3 second delay from when you stop Rapid Fire to when you can start it up again. So yes... in a way he's right.

With Demolition, you're still vulnerable during the time you have to stand still, though. And then you get KBed and have to reposition yourself.

Rephrase? I never found rapid walking to be very hard. I can do it without losing very much speed compared to normally walking. o_o
Reply
#85
After you stop Rapid Fire, you can't use it again until 0.3 seconds later. You can walk or do whatever else in that time frame, though.

On second thought it's that minus one bullet, so 0.18 seconds.
Reply
#86
As a former BM, I can confirm that you lose an arrow or two every time you get hit while using Hurricane. That first arrow is a tad slow coming out. Getting hit seems to affect Hurricane slightly more than other skills, but that could just be an illusion.
Reply
#87
And how much does that affect their DPS?

And iirc, for demo even if it's invincible, once you get out of your attack, you can't attack right away aka spamming. There is a slight animation delay.

If the above are true, then the difference in time is negligible.
Reply
#88
Kaasoljoyyx Wrote:And how much does that affect their DPS?

And iirc, for demo even if it's invincible, once you get out of your attack, you can't attack right away aka spamming. There is a slight animation delay.

If the above are true, then the difference in time is negligible.

Even DS has a delay, but people say it's spammable. For buccs, spammable means "lower delay than other skills" i guess.

Anyway yeah, demo has that delay. It's only like half a second though.
Reply
#89
Yeah. A delay that's always there is included in casting time. If it only blocks repeated use of the skill, but not other actions i.e. movement or other skills, then it's not part of the actual casting time, and therefore spamming it is slower than the casting time (which is the important thing).

And - if you tank hits (which seems to be not advisable, but still), Cannon has no interruption when being hit. Neither does Triple Fire, if you're still stuck with that.
Reply


Forum Jump:


Users browsing this thread: 2 Guest(s)