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[KMS Summer Update] MapleStory: Nova
What exactly was the point of nerfing Illium's main attacking moves? They seemed underpowered as is.
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SwordStaker Wrote:What exactly was the point of nerfing Illium's main attacking moves? They seemed underpowered as is.

It pisses me off. I played Illium pre-nerf and I was already saying that the javelin attack delay was annoying af. Adding a longer delay is going to make the class garbage out the gate.
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>come up with new class
>can't figure out what weapon to give it
>give it a glove/knuckle

REEEEEEEEEEEEEEEEEEE
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McAwesomesauce Wrote:>come up with new class
>can't figure out what weapon to give it
>give it a glove/knuckle

REEEEEEEEEEEEEEEEEEE

This is different though, it's a MAGIC glove

Now every class except Archer has some variation of it
Warrior has Blaster's Arm Cannon
Magician has this
Thief has claw
Pirate has knuckle/soul shooter
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Kinesis and his smartwatch/band though, truly innovative for the maple world.
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PirateIzzy Wrote:This is different though, it's a MAGIC glove

Now every class except Archer has some variation of it
Warrior has Blaster's Arm Cannon
Magician has this
Thief has claw
Pirate has knuckle/soul shooter

Hear me out. My idea for the next Archer class. A boxing glove...that fires arrows when you punch.
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Arrol Wrote:Hear me out. My idea for the next Archer class. A boxing glove...that fires arrows when you punch.

What like doomfist in overwatch? lol
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Moras patch! As always, all story important stuff is hidden.

Google translated patch notes:
 Spoiler

Kritias' past is shown in the story, here is walkthrough by kms player Malgeum:
 Spoiler

Kritias king, Hekaton:
[Image: RzORrgr.png]

BGMs:

Young Arkarium
[Image: LbkCT6x.png]

Mysterious girl
 Spoiler
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Delete this.
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Chaos Papulatus. This brings a tear to my eye
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They added a new drop to Hard Lotus and Hard Damien, and the Hard Lotus, Damien, and Lucid drops (these two items, the Black Heart (and they added an alternate, which is identical in every way except it also gives 77 Weapon Attack and Magic Attack), and the Dreamy Belt) now constitute a new boss set effect. They also reduced the HP of Hard Lotus, I think.

[Image: BgbpAmY.png]
루즈 컨트롤 머신 마크
Face Accessory - All
Req Level: 150
STR: 10
DEX: 10
INT: 10
LUK: 10
DEF: 200
Magic Attack: 10
Weapon Attack: 10
Cannot resell to merchants
Equip tradeblock
5 slots

[Image: yrVHH7S.png]
마력이 깃든 안대
Eye Accessory - All
Req Level: 160
STR: 15
DEX: 15
INT: 15
LUK: 15
DEF: 300
Magic Attack: 3
Weapon Attack: 3
Cannot resell to merchants
Equip tradeblock
3 slots

2 items
Weapon Attack: 10
Magic Attack: 10
All Stat: 10
HP: 250
Boss Damage: +10%

3 items
Weapon Attack: 10
Magic Attack: 10
All Stat: 10
HP: 250
DEF: 250
Ignore DEF: +10%

4 items
Weapon Attack: 15
Magic Attack: 15
All Stat: 15
HP: 375
Critical Damage: +5%

Oh, and here's the new Pap eye accessory

[Image: K8iNqtw.png]
파풀라투스 마크
Eye Accessory - All
Req Level: 145
STR: 8
DEX: 8
INT: 8
LUK: 8
DEF: 150
Magic Attack: 1
Weapon Attack: 1
Cannot resell to merchants
Equip tradeblock
5 slots
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Are they nerfing boss entries per day? WHY
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Woooo, this Chaos Papulatus seens harder or just as hard as Lotus and Damien.

Look at this DK damage:https://www.youtube.com/watch?v=x_3msxI6Lis
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Edit: can't edit, i guess he doesn't have that much hp, but still considerable strong, should be stronger then cvell.
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Kinda slightly disappointed no new class 5th job skills.
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Glad they reduced the cast delay for Hurricane. I've always just jump-casted to bypass the delay but this is really welcome.

Ivangold Wrote:Edit: can't edit, i guess he doesn't have that much hp, but still considerable strong, should be stronger then cvell.
Try doing a middle click or right click -> Open in New Tab on the Edit Post button to edit your post.
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PirateIzzy Wrote:Are they nerfing boss entries per day? WHY

It's a good thing (for those who play KMS), after all mesos is worth something here.
Can't say about GMS though.
Very minor mileage decrease, upping the value of boss item drops, and way more mesos but the market should remain around the same because it will end up more controlled through the bossing limit along with the weekly shard limit.
I'll even say this makes SFing a lot easier, because it is a static cost only nexon can decide on (with events or changes), by giving some decent amount of more mesos, SFing won't be as bad as it used to be, and in the end of the day to be of any decency here you need to have 17+ sfed items, more attempts the better.

Any outrage is from your typical retarded insoyans who complain about everything, most people are either indifferent about this or somewhat happy.

On another note, pineapple nexon my niggas be giving everyone % damage removal and changing it into % final damage but here is lumi stuck with that garbage tidal skill with % damage :rage:.
293m per week from these crystals for me (with the limit of 60), pretty neat, probably more since I reset cvellum.
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TheBlackMage Wrote:It's a good thing (for those who play KMS), after all mesos is worth something here.
Can't say about GMS though.
Very minor mileage decrease, upping the value of boss item drops, and way more mesos but the market should remain around the same because it will end up more controlled through the bossing limit along with the weekly shard limit.
I'll even say this makes SFing a lot easier, because it is a static cost only nexon can decide on (with events or changes), by giving some decent amount of more mesos, SFing won't be as bad as it used to be, and in the end of the day to be of any decency here you need to have 17+ sfed items, more attempts the better.

Any outrage is from your typical retarded insoyans who complain about everything, most people are either indifferent about this or somewhat happy.

On another note, pineapple nexon my niggas be giving everyone % damage removal and changing it into % final damage but here is lumi stuck with that garbage tidal skill with % damage :rage:.
293m per week from these crystals for me (with the limit of 60), pretty neat, probably more since I reset cvellum.

It's awful for GMS players for sure, especially those who rely on bosses for EXP/cubes/other drops.
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Ivangold Wrote:Woooo, this Chaos Papulatus seens harder or just as hard as Lotus and Damien.

Look at this DK damage:https://www.youtube.com/watch?v=x_3msxI6Lis

There is just wayyy too much going on during the fight... And I thought Damien and Lotus were a clusterf- when they came out. But hey, atleast we can pretend like MS finally has boss mechanics now.
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Am I the only one bothered by the fact that the boss music doesn't start playing after Papulatus is summoned? I mean, I guess it isn't that important, but when little details like that are omitted, it bothers me (that and I really like that bgm track).
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