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"Beyond" - 5th job second skill set
fodjgngf Wrote:The combo counter or the orb?

Combo counter but for all we know there could be one near the orb too.
To be fair I haven't had this issue for a while as these quests are rare as hell in KMS where you have to loot stuff, maybe that's why they don't bother increasing it over there at Korea.
But that's my assumption I know people asked for an increase here as well.
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I usually notice the Symbols that drop. But when you do long ass sessions of grinding with all drops multipliers and Kanna its impossible to see any symbol. With this choco pomegranate I had to grind with no pets, or my pc would crash (more than what it usually crash)

If they make them match the size of Nodestones It would be perfect for my crappy pc as I wouldnt use pets at all.
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Shion Wrote:I usually notice the Symbols that drop. But when you do long ass sessions of grinding with all drops multipliers and Kanna its impossible to see any symbol. With this choco pomegranate I had to grind with no pets, or my pc would crash (more than what it usually crash)

If they make them match the size of Nodestones It would be perfect for my crappy pc as I wouldnt use pets at all.

I can't even begin to tell you the amount of times I've looted a pile of items and then 5 or 6 minutes later I open my inventory and oh look an arcane symbol appeared. It happens everyday.
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Shion Wrote:I usually notice the Symbols that drop. But when you do long ass sessions of grinding with all drops multipliers and Kanna its impossible to see any symbol. With this choco pomegranate I had to grind with no pets, or my pc would crash (more than what it usually crash)

If they make them match the size of Nodestones It would be perfect for my crappy pc as I wouldnt use pets at all.

I also can't get stuff with pet, it just lag too much, i lose too much time lagging instead of killing mobsFrown, at least i got some symbols that i could see, the maps is quite big so i guess there isn't too much stuff at one place.
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First Hard Lucid is defeated in KMS, finally.

[Image: 20170527_2753aa276c8672805d1ecc2ad7872172.jpg]
[Image: 20170527_bfcd5bdbec7a31da4568a8964be4b131.jpg]
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Pythagoras Wrote:First Hard Lucid is defeated in KMS, finally.

Your images are broken for me.
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SaptaZapta Wrote:Your images are broken for me.

[video]https://youtube.com/watch?v=Ci5lyBouLxM[/video] at around 22:00
Here you go.
Why does it still say "Fail" though? And where are the drops?
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PirateIzzy Wrote:[video]https://youtube.com/watch?v=Ci5lyBouLxM[/video] at around 22:00
Here you go.
Why does it still say "Fail" though? And where are the drops?

Problably nexon doesn't want people getting the drops no matter what, even if you kill the boss....or you need a incredible damage to kill with like 10seconds of space to the animation to end?
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Ivangold Wrote:Problably nexon doesn't want people getting the drops no matter what, even if you kill the boss....or you need a incredible damage to kill with like 10seconds of space to the animation to end?

So they create shitty rewards for hard Lucid only for her to not give them in the end? Doubt it. There must be some other reason.
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They prolly didnt program them thinking noone would reach the new "NO DMG CAP" or kill this boss.
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The working theory is the box wasnt coded.
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Here's the new Beast Tamer skill. Can anyone provide a translation?

[Image: OsEbduH.png]
宝贝大行进
召集动物宝宝们来帮助林之灵。攻击处于攻击反射状态的敌人时,不会受到伤害。

消耗MP #mpCon (1000),根据范围内的敌人数量,召唤最少#x (4) 个,最多#y (8)个的小动物集群。动物集群将存在#time (10)秒,每隔一定时间以#damage (350+10*level)%的伤害攻击3次\n持续时间耗尽后,会在该位置对最多#mobCount (8)个敌人以#selfDestruction (350+10*level)%的伤害发动#z (8)次最后的攻击\n冷却时间 #cooltime (30)秒

[Image: BVQkBnJ.png]
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March of the Babies (lolwut?)
Summons animal babies to assist the Beast Tamer. When enemies are under damage reflection, you will not receive damage.

MP Consumption: 1000. According to the number of enemies within the area, summons at least #x (4), up to #y (8) little animal mobs. Animal mobs will exist for #time (10) seconds, after every set interval deals #damage (350+10*level)% damage 3 times.
At the end of their time, at their position they will deal up to #mobCount (8) enemies #selfDestruction (350+10*level)% damage and attack up to #z (8) times.
Cooldown time #cooltime (30) seconds.

I could also translate that as "Advance of the Babies", "The Grand Babies Procession", you name it.

Hadriel
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Grey Wrote:Here's the new Beast Tamer skill. Can anyone provide a translation?

[Image: OsEbduH.png]
宝贝大行进
å¬é›†åŠ¨ç‰©å®å®ä»¬æ¥å¸®åŠ©æž—ä¹‹çµã€‚æ”»å‡»ï¿ ½ ï¿½äºŽæ”»å‡»åå°„çŠ¶æ€çš„æ•Œäººæ—¶ï¼Œä¸ä¼šå—åˆ °ï¿½ ��害。

消耗MP #mpCon (1000)ï¼Œæ ¹æ®èŒƒå›´å†…çš„æ•Œäººæ•°é‡ï¼Œå¬å”¤ï¿ ½ �少#x (4) 个,最多#y (8)个的小动物集群。动物集群将存在#t ime (10)秒,每隔一定时间以#damage (350+10*level)%的伤害攻击3次\næŒç»­æ—¶é—´ï¿ ½ �尽后,会在该位置对最多#mobCount (8)个敌人以#selfDestruction (350+10*level)%的伤害发动#z (8)次最后的攻击\n冷却时间 #cooltime (30)秒

[Image: BVQkBnJ.png]

[video=youtube;5B8Pm1rPLHg]https://www.youtube.com/watch?v=5B8Pm1rPLHg[/video]
[video=youtube;5yY4dWl0tXY]https://www.youtube.com/watch?v=5yY4dWl0tXY[/video]

Credits to x3TheAran59.
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They changed our Jett card to Critical Damage, to be in line with basically every other version of Jett and Zen.

So yay for the guys who wanted that, and sad for the ones who wanted the summon duration.

And Hayato's card is 1/2/3/5/6% Critical Damage now, like Shade, rather than 1/2/3/4%
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Grey Wrote:They changed our Jett card to Critical Damage, to be in line with basically every other version of Jett and Zen.

So yay for the guys who wanted that, and sad for the ones who wanted the summon duration.

And Hayato's card is 1/2/3/5/6% Critical Damage now, like Shade, rather than 1/2/3/4%

It is true!

Jett has no cooldown full map attack, wasn't thought of during buffing of jett.
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At least cub cavalry seems usefull for training unlike the first one which I could only find usefull at Commerci.

fodjgngf Wrote:It is true!

Jett has no cooldown full map attack, wasn't thought of during buffing of jett.

You mean that lightning attack that pulls all monsters in the direction you're facing before you? The damage of that is really bad.
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PSA: Story mode Lucid can be fought multiple times. However, if you try to complete the quest, you won't be able to anymore. Go collect her, guys!
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byakugan Wrote:At least cub cavalry seems usefull for training unlike the first one which I could only find usefull at Commerci.



You mean that lightning attack that pulls all monsters in the direction you're facing before you? The damage of that is really bad.

Naw their 4th job Starfall skill.
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fodjgngf Wrote:Naw their 4th job Starfall skill.

The spaceship one? it has a 1 min or so cooldown, last time i played.
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