Does anyone know how the Union attackers' power is calculated, beyond "it depends on level and star force"?
Or the damage they do (and therefore coins I get) in the union raid, based on that "attack power"?
I'm trying to figure out whether I need to get my mules high-level gear and spend a ton of mesos getting it to high star force, or I can make do with 5-starring as many low-level items as I can toss on those mules.
The insoya thread doesn't seem to be working anymore but I don't remember it mentioning anything mattering other than level and starforce. It listed certain breakpoints where the damage per level/starforce increased, those should be the values in the pastebin of formulas at the bottom of the reddit post (don't know if they've been verified by anyone playing KMS).
xparasite9 Wrote:oh my god are they seriously getting rid of character cards? i'm upset.
Not exactly. Most characters still have the same effect - but you have to level your mules to 140 for the same level of effect they used to give at 100.
The insoya thread doesn't seem to be working anymore but I don't remember it mentioning anything mattering other than level and starforce. It listed certain breakpoints where the damage per level/starforce increased, those should be the values in the pastebin of formulas at the bottom of the reddit post (don't know if they've been verified by anyone playing KMS).
Thank you for this.
I'm going to copy the pastebin here, just in case it disappears like the insoya page:
(I wonder whether there's a mistake in the levelToDamage function, or we really do get penalized for having an attacker between 100 and 140. I mean, I know Nexon really wants us to level those link mules from 120 to 140, but would they stoop this low?)
And also (from the spreadsheet)
AttackPower= levelToDamage(level)+sfToDamage(starforce)
(Interesting to note this is additive, not multiplicative.)
Assuming this is correct, star force hardly matters unless you get it to unreasonably high levels (for mules).
For example, a level 140 character with no star force at all will do 1,933,300 damage per second.
Getting it to 60 star force will add another 133,910 damage, or almost 7%.
Investing in 120 star force (which is quite the investment for a mule you don't play) will give 577,060 damage, or nearly 30% more than no star force at all.
I wish we had some confirmation from KMS players for all of this.
Yes, attackers are really weak until 140.
SF does not matter until like 200 To be fair.
I'd just go for 60 SF on all 140 mules for the cheapest option.
For the mules Im getting to 200 Im giving them 150-160 SF. But I guess its good to know that SF doesnt matter for 140 mules. I will stay on Lv7000 when Im done with my mules. Thanks god HT is enough to get 180.