Patch Available - KMST 1.2.24
#1
Nexon posted a patch for KMST version 1023 upgrade to version 1024.
You may download this patch from their official site and begin [thread=13610]creating your pre-patcher[/thread] now.
Extractions and database updates will be forthcoming (if supported)!

Size: 137510428 (bytes) (131.14 mb)
Posted:

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#2
Lots of new music in this one. Here's a playlist of all of them.

[video=youtube;Vw_FeI2nL_c]https://www.youtube.com/watch?v=Vw_FeI2nL_c[/video]

All of the tracks:
Heroes Of Maple Theme
Heroes Of Maple Theme Piano
Through The Blizzard
Showtime!
Army Of Fears Theme
Pain And Sorrow
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#3
Finally Cool

NPCs
Illustrations

[Image: special3.0.png?type=w2]

[Image: CUusfoCWwAAlevk.png?type=w2]

There are other hero badges too.

New illustrations:
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#4
They added Role Playing data for the six heroes (Evan twice), which is the same thing they have for stuff like the Heizan Temple dungeon and the SAO dungeon, so I guess Heroes of Maple will be like that?

The second Evan role playing data is actually for "미르없는 에반", according to the info variable, which I guess is Evan without Mir?
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#5
Time to look into this when I get home. Monocle
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#6
Google translated notes:
 Spoiler
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#7
So it looks like:

[Notable Changes]

-Phantoms can now mimic Hyper Skills (Talent of the Phantom Thief H).
-Couple of Heroes got new skill/features.
-Hero type class artwork updated.
-Aran, Evan, & Mercedes now have voice overs.
-Level 60 & 100 emblem storyline quests for Heroes.

-Level 200 Hyper Buff cast delay removed & max damage % increased (ALL).
-Various balance changes to skills & DoTs across the board.
-Various self buffs changed to passive. (ALL)

-Explorer Magician: Magic Guard is now a Toggle!
-Paladin: Paladin Expert - added bonuses when wielding One-Handed.
-Resistance/Cygnus: Link Skill will no longer consume a slot when transferred to another Resistance/Cygnus (respectively).
-Battle Mage: "Dark" skills now have Dark elemental attribute (not sure if this ever had any impact but okay..).
-Xenon: Meltdown - now invincible while casting & increases maximum damage.
-Zero: Time Holding - now increases max damage at 200+.
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#8
PeePeeAyeDeeKay Wrote:-Resistance/Cygnus: Link Skill will no longer consume a slot when transferred to another Resistance/Cygnus (respectively).

YES THANK YOU NEXON
Would be nice if CKs got Emblems too though.

Edit: Looking at the changes, it seems a lot of skills were turned into passives. But of course nothing for WAs. Because it's not like we have a ton of buffs Tongue
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#9
-Phantoms can now mimic Hyper Skills (Talent of the Phantom Thief H).
-Level 60 & 100 emblem storyline quests for Heroes.

Dual Blade hyper skill : Blade Clone
Level 1: MP Cost: 200, Duration: 60 sec, Extra Attack Chance: 100%, Bonus Damage: 140%. Total damage: +10%. Cooldown: 90 sec

Shadower hyper skill :Flip of the Coin
Can only use when you land a critical attack. MP Cost: 50, Duration: 120 sec, Damage: 5%, Critical Chance: 10%, Max Damage: 10000000, Max Stacks: 5

100m lines boyz.
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#10
Hm, my post exceeds the 2 MB limit unfortunately.

New monster (in spine animation)
- New monster

2 map renders part of the new blockbuster:
- Map render 1
- Map render 2

[Image: MapleStoryT_2015-11-26_20-16-08-58.png]

Seems we've got a replacement for Monster Book, at least for KMS. The new blockbuster itself is unavailable in the test server.

[Image: blockbuster2nd.png]

Manually put chart depicting four acts for Heroes of Maple.
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#11
Looks like they've changed 5,000,000 cap increase on level 200 buff to 10% maximum increase.

Talent of the Phantom Thief H replaces their 150 Card Hyper.
Restricted to Explorer 150 level Hypers excluding Cannon Master's Buckshot according to Uni.
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#12
Wonder what happens if a Phantom mimics Memorize if that's possible, probably also limited to advs, SO BUCKSHOT OMG DAT 6X UD, 3X CARTE AND OH GOD.
Lol JOKE (Just saw post above) but I can dream Frown , I guess Frozen aura is gonna be some kicker for supporting;

"When activated: MP Cost: 100, Magic ATT: 50, Enemy DEF Ignored: 20%, Angel Ray Attack Count: 4, Max Damage: 5000000, Attack Speed increased by 1 stage, Recovery: 40%. Decreases the number of targets to 1." HUE? Sounds fun if you wanna run an angel ray phantom build or something drunk LOL

"Level 1: MP Cost: 300, Duration: 30 sec, Weapon ATT Bonus: 50, Bonus Power Stance Chance: 100%, Bonus Damage Against Bosses: 20%" Helpful

"Level 1: MP Cost: 200, Duration: 30 sec, Bonus Critical Rate: 20%, Bonus Max Critical Damage: 20%, Bonus Monster DEF Ignored: 20%" Great for weaker phantoms

"Level 1: Can only use when you land a critical attack. MP Cost: 50, Duration: 120 sec, Damage: 5%, Critical Chance: 10%, Max Damage: 10000000, Max Stacks: 5" Broken (If you have low CRIT) AND HAHA IF YOU'RE FUNDED IT'S EVEN MORE BROKEN???

""Level 1: MP Cost: 200, Duration: 60 sec, Bonus Damage: 140%. Total damage: +10%" SEMI BROKEN

Paladin's hyper could be helpful as well if you like JQing and cheating and/or easier cvellum/suu runs.

I probably missed something...

BUT OMG EMBLEMS FINALLY YERSSSSSSSSSSSSSSSSSS +30K RANG FOR FREE OR SOMETHING OMG YES
Oh and the Mana skill is passive now, not bad, not bad, but omg emblems pineapple yes?!!!!!!1@@

OMG WIND ARCHER AND CS BUFFS ALONG WITH MIKWIN TOO !!

[Image: NnoGhN1.gif]

I AM SO HYPED AND I HAVEN'T BEEN HYPED ABOUT KMS FOR A WHILE
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#13
https://soundcloud.com/spadow/sets

For those who are eager to listen to some Korean voice overs of Aran, Evan and Mercedes. Click the above link.
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#14
TheBlackMage Wrote:Wonder what happens if a Phantom mimics Memorize if that's possible, probably also limited to advs, SO BUCKSHOT OMG DAT 6X UD, 3X CARTE AND OH GOD.
Lol JOKE (Just saw post above) but I can dream Frown , I guess Frozen aura is gonna be some kicker for supporting;

"When activated: MP Cost: 100, Magic ATT: 50, Enemy DEF Ignored: 20%, Angel Ray Attack Count: 4, Max Damage: 5000000, Attack Speed increased by 1 stage, Recovery: 40%. Decreases the number of targets to 1." HUE? Sounds fun if you wanna run an angel ray phantom build or something drunk LOL

"Level 1: MP Cost: 300, Duration: 30 sec, Weapon ATT Bonus: 50, Bonus Power Stance Chance: 100%, Bonus Damage Against Bosses: 20%" Helpful

"Level 1: MP Cost: 200, Duration: 30 sec, Bonus Critical Rate: 20%, Bonus Max Critical Damage: 20%, Bonus Monster DEF Ignored: 20%" Great for weaker phantoms

"Level 1: Can only use when you land a critical attack. MP Cost: 50, Duration: 120 sec, Damage: 5%, Critical Chance: 10%, Max Damage: 10000000, Max Stacks: 5" Broken (If you have low CRIT) AND HAHA IF YOU'RE FUNDED IT'S EVEN MORE BROKEN???

""Level 1: MP Cost: 200, Duration: 60 sec, Bonus Damage: 140%. Total damage: +10%" SEMI BROKEN

Paladin's hyper could be helpful as well if you like JQing and cheating and/or easier cvellum/suu runs.

I probably missed something...

BUT OMG EMBLEMS FINALLY YERSSSSSSSSSSSSSSSSSS +30K RANG FOR FREE OR SOMETHING OMG YES
Oh and the Mana skill is passive now, not bad, not bad, but omg emblems pineapple yes?!!!!!!1@@

OMG WIND ARCHER AND CS BUFFS ALONG WITH MIKWIN TOO !!

-gud-

I AM SO HYPED AND I HAVEN'T BEEN HYPED ABOUT KMS FOR A WHILE

From Orange Mushroom blog:

Hero’s Valhalla: 30 second duration, 300 second cooldown
Paladin’s Sacrosanctity: 30 second duration, 600 second cooldown
Dark Knight’s Dark Thirst: 30 second duration, 180 second cooldown
Archmage (F/P)’s Fire Aura: 30 second duration, 75 second cooldown
Archmage (I/L)’s Ice Aura: 30 second duration, 90 second cooldown
Bishop’s Vengeance of Angel: 30 second duration, 300 second cooldown
Bowmaster’s Preparation: 30 second duration, 120 second cooldown
Marksman’s Bullseye: 30 second duration, 120 second cooldown
Night Lord’s Bleeding Toxin: 30 second duration, 120 second cooldown
Shadower’s Flip the Coin: 30 second duration, 45 second cooldown
Dual Blade’s Hidden Blade: 30 second duration, 600 second cooldown
Viper’s Stimulate: 30 second duration, 60 second cooldown
Captain’s Unwearying Nectar: 30 second duration, 60 second cooldown


Some cooldowns are INSANE.
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#15
Aww no.. They're fixing magic arrows ignore physical damage cancel ability? Rip.

So paladins get like 97% mastery when one handing?
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#16
Quote:Reincarnation: invincibility duration has been increased from 25 seconds to 40 seconds, number of monsters required to be killed to revive has been increased from 20 to 30, cooldown has been increased from 360 seconds to 600 seconds

Quote:Lord of Darkness: heal rate has been decreased from 100% to 40%

W H Y
H
Y

why do they hate dark knights so hard holy pomegranate, not only do they nerf the max you can heal per hit, now your chance of healing per attack isn't even garanteed, and tacking FOUR minutes on top of reincarnation what the hell!?
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#17
ShinkuDragon Wrote:W H Y
H
Y

why do they hate dark knights so hard holy pomegranate, not only do they nerf the max you can heal per hit, now your chance of healing per attack isn't even garanteed, and tacking FOUR minutes on top of reincarnation what the hell!?

see, ion know why you mad

Theres honestly little to no difference at all for Reincarnation . Each duration is 1.6x higher. Im actually hyped for the 40 second duration because it gives me more time to deal damage to bosses before they surprisingly kill me. Even though the cooldown is longer, it's still a fair trade off.

But the Lord of Darkness nerf... Yeah no
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#18
Kobe Wrote:see, ion know why you mad

Theres honestly little to no difference at all for Reincarnation . Each duration is 1.6x higher. Im actually hyped for the 40 second duration because it gives me more time to deal damage to bosses before they surprisingly kill me. Even though the cooldown is longer, it's still a fair trade off.

But the Lord of Darkness nerf... Yeah no

being invincible is just a bonus, the cool thing was that you could die by X or Y mistake every 6 / 4.8 minutes and it wouldn't matter. you had up to 4 / 5 "get out of jail free" cards at say, magnus for example, now you only have 2/3

if you don't want to look at it like that, then fine, the lord of darkness nerf is disgusting enough on it's own really. it's been destroyed further and further with each patch.
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#19
So, would Adrenaline's passive damage boost makes up things for Aran?
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#20
PeePeeAyeDeeKay Wrote:Looks like they've changed 5,000,000 cap increase on level 200 buff to 10% maximum increase.

Talent of the Phantom Thief H replaces their 150 Card Hyper.
Restricted to Explorer 150 level Hypers excluding Cannon Master's Buckshot according to Uni.

so what does this mean? we no longer have 55mil dmg cap for most job? now it normal 50mil dmg cap? we all lose 5mil dmg cap?

10% damage increase was alway in those skill inadditional to 5 mil dmg cap

unless i miss something?
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