Well I did a terrible job on the face. I'll rework it after I study it further. Proud of the metal, although I sort of lost control/ went sloppy in a few areas, particularly the sword hilt and his left arm. I also feel like the silhouette doesn't emphasize the perspective I've chosen. The bottom edge of his cast shadow doesn't follow the perspective of his knees as much and that warps it a bit, something to consider for next time.
Still life number 14. Working on subsurface scattering now. Getting a few more ideas on how to control color and the subtleties behind it, starting to realize how the relationship a tone has with its surroundings is much more important than the tone itself. I realized it was easier to think of a tone as 'its like X but closer to Y' instead of 'its just Y'. Learning but I still have a long long way to go
Now its time to B R I N G O N T H E H E A D S A N D P E R S P E C T I V E
in other irl bloggynews
i am in the midst of my finals for my second semester of my first year of uni ;-;
Painting from imagination. The uh, weird snow one was just me playing around with the magic wand to select interesting shapes/patterns. I also really like eating ikura owo
Restarting Loomis, its been 2 years since I last read this book and I haven't improved much at all smh
Newsketchbook is gonna be focused on uh, drawing from life/urban sketching I guess
○ Im detecting spikes in saturation randomly in the piece, most evident in the background with the yellow marks, this is probably from residual paint on the brush and parallels the random saturation spikes that artists such as Krenz and Ruan employ in their work.
§ To do this digitally I had to initially lay down a flat, saturated shape and then go over it with a textured brush, letting the saturation show through in the gaps of the texture, or I just straight painted it in
§ These spikes also appear to occur more commonly at edges (?)
□ They help to distinguish shapes, and can also be easily used to denote effects such as subsurface scattering
§ These spikes also seem to give harmony and texture, paint from the lemon is showing up in the grapes, paint from the background is everywhere in tiny dashes
§ These spikes also occur from the imperfect mixing of paint, I could see residual blue in the green used for the cloth
□ the spikes are thus related to the color they occur in
- Accuracy
○ Go along with 'instinct' as well, when I drew the grapes, I drew them such that the shape I got gave me the same 'feeling', that 'feeling' is probably more important in accuracy than straight 1:1 precision, and will definitely be the main guiding force when working from life
§ This 'feeling' also seems apparent in the individual curves that make up the outline of the grape, they each have an apex and its the relation of the apexes of the two sides (left and right) of the grape that give that 'feeling'. This is probably relevant to the curves in gesture drawing.
○ Just like colors, they're relative. if you make the first mark wrong the whole piece can probably still be salvaged as long as everything relates to that initial mark in the same manner as the components of the reference
○ Pls avoid autopilot mode, always try to engage the position of a shape relative to EVERYTHING ELSE, not just one thing next to it, keep the whole painting COHESIVE in that sense
- Advanced Tools:
Vary that pomegranate up, you need 3 digital brushes of different texture to emulate just 1 traditional brush, and even then its not very convincing. The repeating patterns of digital tools makes them predictable and controllable but also sterilizes an image
And something I'm procrastinating. Fanart of Hachiko, I watched the movie and cried my eyes out. I overlaid the grid after the blue sketch, and I'll use it to get everything tight.
uhhh this holiday isn't going as well artwise as I wanted it to I'm working so damn slow fuk
almost got artblock so I went ahead and rendered some yearold+ lineart
PoetryIsFail Wrote:
Spoiler
Oh lawd am I slow. Lineart done for now. Won't bother wasting another post on this so I'll just edit this post when I'm done with the colors.
A lot Most of the poses look hella stupid. Going to work on gesture and anatomy again once I'm done with 25~ more hands in my sketchbook.
a-at l-least it beats my old animu stuff in nearly every aspect
final image:
Spoiler
notes:
Spoiler
ambient occlusion is a great way to get an initial 'foothold' when painting
it seemed more important to focus on making shadows enhance the form than be 100% correct
you can stack mulitple cast shadow layers (just make one a primary on 100% opacity and the others secondary on lower% opacity) to make things extra solid by implying multiple sources of light
it sounds like common sense but for the first time I really focused on trying to distinguish every part of her through contrast between values, when working without lines its the only way for a clear read
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aaand some more dinky watercolor
Going to fix up something proper to end the year with. Hopefully it blows the thing from last year out of the water but I don't really feel as if Ive progressed as fast as I want to.
Going to draw 100 female heads before continuing though, 20 a day for a week gives me enough time spare. I don't want to f'uck this up.
PoetryIsFail Wrote:Going to fix up something proper to end the year with. Hopefully it blows the thing from last year out of the water but I don't really feel as if Ive progressed as fast as I want to.
Going to draw 100 female heads before continuing though, 20 a day for a week gives me enough time spare. I don't want to f'uck this up.