byakugan Wrote:Have you guys thought about the posibility that, if this Blockbluster is set in the time the black mage was sealed, he might be the last boss as the fight they had to seal him up?
There is a new post about Evan and Aran reorganization on the official website.
Google translate:
Spoiler
Aran
Aran is a character with the feature to accumulate a combo attack enemies and use their skills to enter commands.
The reorganization of the Aran was aimed at strengthening and improving the existing property had inconsistencies in the system.
Aran is a typical characteristic had "combo system" will work. Therefore, the "combo system" held a reorganization of the reinforced emphasis.
1. MP and combo skills resource integration
MP called the Combo 2 the ways Skills Resource MP will be merged into one.
We must build a strong combo consumes a portion of the stacked combination and to resolve the conflicting part of using the skills
It has a purpose . In addition , new combos and take advantage of the system to be introduced also have a large associated .
2. Combo figures adjusted and enhanced mode
It is expected to have a cumulative maximum possible value of the Aran adjusted combo shrink , rotate to a different kind of skill levels to use combo
The cumulative rule change to accumulate. If the Aran Through this reaches its maximum levels combo is the plunge in auto mode to strengthen
More than usual, fast, strong, will spread a wide range of attacks.
The retention time of the enhanced mode is short but, will give much benefit to be possible explosions and dynamic play.
3. swing current skill changes
Changes in the typical attack skill of the swing kind of Aran with a combo system is also in progress.
Triple Double swing from, through full swing delete a gradual shift to over-swing operation, and 1 from the difference between the completion of the swing motion
It will change to speak .
However, while the degree of damage through enhanced with additional benefits have been added not to exclude the utility of a side view of the swing itself
It is considering .
Evan
Evan is a character with unique features that grow with the last remaining dragon Onyx Mir.
This in order to save the feature, away from mere skill and use Evander think Mir is fighting to play with each other as partners, we put the main objective to make available.
Ryeoteumyeo increase the proportion of Evan combat skills to reduce the proportion was concentrated to Mir for this purpose,
Using a powerful skill combined forces together [fusion skills - through a new system that has been configured to enable linking play between partners.
1. Disconnect Evan and Mir skills
Evan and Mir will have their own independent skill. Evan is used attributes attack magic skills, Mir is the amount of time attack
Channeling skills will be used to unfold.
When the skill of Evan and Mir together [fusion skill] is activated. [Fusion skill] is Mir Evan is a specific skill when skill is being activated
The skill of a transformation that Mir change automatically when you use, one of two Mir skills are up to - Convergence Skills] changes to enable
It is .
2. Use the free movement and skill
Depending on the Mir and Evan's skills are separated each action is also free to operate independently without being affected by the action of each other
It has enabled the movement and skill .
Therefore, the two were able to manipulate the subject a little more immediate and dynamic changes according to the combat situations to use them
What [the fusion skills - do take advantage of the combination is considered to be a major key play of Evan.
Aran direction of reform is as I have described above, in conjunction with a variety of attackers only have Aran and dynamic operational feeling, and is focused on the use of the combo system to follow him.
Change of command for this purpose or effect replacing some of the attacker, will add a variety of attack patterns.
For Evan, but a lot has changed is the traditional pattern of difficulty of combat operations somewhat elevated, with a variety of passive buff and debuff Tuesday before Evan who has been reorganized to focus on the operation.
Please forward a strong and brilliant pincer play better than anyone.
I hope this reorganization Aran and Evan hope that this can give you more fun , ask a lot of interest and anticipation .
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Arans since its release in 2009, has the glitch where you use your combo attack while latching onto a ladder/rope prevents you from jumping off the ladder/rope for 3 secs, and another glitch where change channeling loses your combo count even though your counter says otherwise.
If they finally fix/remove these glitches with this revamp, I would be impressed.
From the sounds of the developer note regarding Aran and Evan;
Aran uses combo instead of MP+Combo. May get all swing skills from the first job advancement and new "enhanced" mode that increases stats briefly. While Evan on the other hand, seems to come across the same way Wild Hunters work currently with Mir being a lot like the jaguar.
2015-10-22, 12:40 PM (This post was last modified: 2015-10-25, 02:53 PM by byakugan.)
All I want is for them to make Pole arm toss (change it to something else pls), Combo Fefnir, Combo judgement and final blow worth using instead of spamming full swing 24/7. I also thought I liked the idea of an attack hyperskill instead of another ultimate like most other jobs, but then it became the replacement of overswing and ALL other skills aswell so I'd prefer they change that too.
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I honestly don't like the post-Kinesis art style at all, at least not on this game. It's not as distinctive as it's former artwork. Also, that's how KRs spell Luminous?
Arrol Wrote:I honestly don't like the post-Kinesis art style at all, at least not on this game. It's not as distinctive as it's former artwork. Also, that's how KRs spell Luminous?
Posts: 4,127
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HighOnMushrooms Wrote:Aran's gender is confirmed as female and not Aran :O
As someone who remembers when Aran was first introduced as canonically male, this bothers me.
Also, interesting to see that this blockbuster features Evan (not Freud) and Eunwol.
Wonder how they'll work that in, and how it all works with your character's own class.
There's a difference between arched thick lashes for women and straight-line thick lashes in a down-tilted face with flyaway hair for everyone.
Even if you look at the pictures your posted, female Battle Mage stands out as identical to the new Heros - and guess what, she was created under the same director who made Kinesis. Though I have to admit Beta does too, minus the unruly hair.
SaptaZapta Wrote:There's a difference between arched thick lashes for women and straight-line thick lashes in a down-tilted face with flyaway hair for everyone.
Even if you look at the pictures your posted, female Battle Mage stands out as identical to the new Heros - and guess what, she was created under the same director who made Kinesis. Though I have to admit Beta does too, minus the unruly hair.
I know she was made under the same director (there's a reason why I've included her :p) but I have a feeling that the art team was replaced during 2012 or something there are similar patterns that follow the art style since 2012. Also tfw talking about this is more interesting than talking about the game.